[Flightgear-devel] Creating a PA34-Seneca (which FDM to choose?)

2005-12-28 Thread Jim Wilson
> From: Torsten Dreyer > > > Long intro for my question: > What is the best FDM to use, when I have the airplane manual with its > dimensions, performance data, mass-and-balance section and with the ability > to actually fly the plane and get the real data like "what indicated speed at > wha

Re: [Flightgear-devel] Creating a PA34-Seneca (which FDM to choose?)

2005-12-23 Thread Torsten Dreyer
After digging in the JSBSim homepage, I found the link to DATCOM in the FAQ. This seems to be what I was looking for: Punching in a lot of aircraft metrics, running a program and getting the aerodynamic coefficients for JSBSim. I will give this a try and see what I get. Sometimes reading (thin

Re: [Flightgear-devel] Creating a PA34-Seneca (which FDM to choose?)

2005-12-22 Thread Erik Hofman
Martin Spott wrote: Martin Spott wrote: Fein Bietet Ihr vielleicht auch verguenstigt Type-Ratings fuer FlightGear-Aktivisten an !? ;-) Oh, please excuse, this was meant to be private EMail, But now I want to know the answer :-) Erik

Re: [Flightgear-devel] Creating a PA34-Seneca (which FDM to choose?)

2005-12-21 Thread Dave Culp
On Wednesday 21 December 2005 03:47 pm, Torsten Dreyer wrote: > So my intention tells me the engines/props are working fine and the > propblem is in the aerodynamic section. I will dig into this and keep you > informed. Yes, that looks like enough thrust, so the engine/prop is working as close as

Re: [Flightgear-devel] Creating a PA34-Seneca (which FDM to choose?)

2005-12-21 Thread Torsten Dreyer
Am Mittwoch 21 Dezember 2005 19:47 schrieb Dave Culp: > Looks nice! Thanks! > First, does the C-310 model work well? I've never tried it, so I don't > know. If it does then I would start with the C-310 config and make changes, > one change at a time, Realize that changing one number could effec

Re: [Flightgear-devel] Creating a PA34-Seneca (which FDM to choose?)

2005-12-21 Thread Martin Spott
Martin Spott wrote: > Fein Bietet Ihr vielleicht auch verguenstigt Type-Ratings fuer > FlightGear-Aktivisten an !? ;-) Oh, please excuse, this was meant to be private EMail, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -

Re: [Flightgear-devel] Creating a PA34-Seneca (which FDM to choose?)

2005-12-21 Thread Martin Spott
Moin ! Torsten Dreyer wrote: > If you like, here is the original after which I try to build the model: > http://www.littlewing-air.de/fotoshow/index_fotoshow.html Fein Bietet Ihr vielleicht auch verguenstigt Type-Ratings fuer FlightGear-Aktivisten an !? ;-) Tschuess, Martin. --

Re: [Flightgear-devel] Creating a PA34-Seneca (which FDM to choose?)

2005-12-21 Thread AJ MacLeod
On Wednesday 21 December 2005 18:43, Torsten Dreyer wrote: > Long intro for my question: > What is the best FDM to use, when I have the airplane manual with its > dimensions, performance data, mass-and-balance section and with the ability > to actually fly the plane and get the real data like "wha

Re: [Flightgear-devel] Creating a PA34-Seneca (which FDM to choose?)

2005-12-21 Thread Buchanan, Stuart
--- Torsten Dreyer <> wrote: > Hi all, > > I am currently trying to build a Piper PA34 Seneca for FlightGear. I > started > creating a 3d model and have now a model with some animations > implemented. > Animations are the usual stuff: elevator, aileron, rudder, gear and cowl > > flaps. It has

Re: [Flightgear-devel] Creating a PA34-Seneca (which FDM to choose?)

2005-12-21 Thread Dave Culp
On Wednesday 21 December 2005 12:43 pm, Torsten Dreyer wrote: > http://www.t3r.de/fg/Seneca-screen-001.jpg Looks nice! > How do I convert these real-life data into a FDM config-file? First, does the C-310 model work well? I've never tried it, so I don't know. If it does then I would start

[Flightgear-devel] Creating a PA34-Seneca (which FDM to choose?)

2005-12-21 Thread Torsten Dreyer
Hi all, I am currently trying to build a Piper PA34 Seneca for FlightGear. I started creating a 3d model and have now a model with some animations implemented. Animations are the usual stuff: elevator, aileron, rudder, gear and cowl flaps. It has a somewhat ugly texture, but got a cool tail-num