Didn't have a chance to look at this until last night. Anyway, hi Ralf,
cc'ing you to make sure you see it since this'll attach to an old thread
in flightgear-devel.
On Thu, 13 Apr 2006 15:27:11 +0200
Ralf Gerlich wrote:
Chris Metzler schrieb:
hgtchop didn't freak out for me; it was more of
Hi,
Chris Metzler schrieb:
Well, I did mention this over there earlier, in the second paragraph of:
http://mail.flightgear.org/pipermail/terragear-devel/2006-March/001355.html
but however you saw it, I'm very glad, because . . .
I saw it in both lists, but the memory about me seeing the
Ralf Gerlich wrote:
Hi,
Chris Metzler schrieb:
Well, I did mention this over there earlier, in the second paragraph of:
http://mail.flightgear.org/pipermail/terragear-devel/2006-March/001355.html
but however you saw it, I'm very glad, because . . .
I saw it in both lists, but the memory
Jon Stockill schrieb:
*always* fully process your DEM before you start basing other stuff on
it. there's no need to run arrayfit - but it will get rid of a lot of
redundant data. It's worth the time spent processing it. Then *back up
the result* you won't need to go back to that step until
On Wed, 12 Apr 2006 21:09:55 -0400
Rob Oates wrote:
Hmm, I haven't noticed any problems with hgtchop as of yet...at least no
messages while converting the srtm's to *.arr.gz. file format.
I compiled my version of terragear using
Simgear 0.3.9 and Terragear CVS
however, I still havve a
Hi,
Chris Metzler schrieb:
hgtchop didn't freak out for me; it was more of a subtle clue that
there were problems that manifested themselves later at the end of
the chain. When you run hgtchop on the data and produce the *.arr.gz
files, hgtchop prints status info on each tile to the screen.
Hmm, I haven't noticed any problems with hgtchop as of yet...at least no messages while converting the srtm's to *.arr.gz. file format.I compiled my version of terragear using Simgear 0.3.9 and Terragear CVS
however, I still havve a ways before I get to building the completed scenery...-RobOn
Hi,
I also did some tweaking on the textures. What I found is that
increasing saturation does enhance contrast and makes the textures look
more natural.
And the texture borders aren't as visible as when you only increase
contrast.
Especially the mixedcrop texture benefited from more saturation.
Cool,I really appreciate you guys's input on these textures, especially with the color adjustments.also, Mark is it possible you could maybe email me the modified textures, there are a few adjustments I would like to do to the textures.
Thanks,-Rob//currently, trying to figure out terragear...On
On Tue, 11 Apr 2006 22:43:19 -0400
Rob Oates wrote:
//currently, trying to figure out terragear...
Good luck. If you get it to work, please let me know. I've been stuck
trying to get hgtchop (which preprocesses the SRTM data) to work for almost
a month now. I worked up a bunch of small
Hi,
I spentthelastfew days working on regionaltextures for Europe.This is just a preliminary release so I can get feedback on these textures. You candownload the texture pack from
http://mellonroot.acomp.usf.edu/~phoenix
Please note you will have to rename the Europe_materials.xml file to
Rob Oates schrieb:
Hi,
I spent the last few days working on regional textures for Europe. This
is just a preliminary release so I can get feedback on these textures.
Hi Rob,
this is great work and these textures are the best for the local area I
ever had. Thank you very very much!
I
Rob Oates schrieb:
Hi,
I spent the last few days working on regional textures for Europe. This
is just a preliminary release so I can get feedback on these textures.
Hi Rob,
I just experimented a little with your textures, changed some content
and made them have more contrast, did it a
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