Hi, let's think I'm taking a current version of FlightGear together
with a current copy of the Base Package.  Now I'll go editing the
following file:

  Scenery/Terrain/w130n30/w123n37/942050.stg

and I'm removing just the single line that contains "OBJECT KSFO.btg",
thus intentionally leaving a hole in the terrain.

My '$HOME/.fgfsrc' looks like this:

--prop:/sim/startup/save-on-exit=false
--prop:/sim/paths/use-custom-scenery-data=false
--prop:/sim/rendering/shadows/enabled=false
--prop:/sim/rendering/shader-effects=false
--prop:/sim/rendering/shader-experimental=false
--prop:/sim/rendering/random-objects=false
--prop:/sim/rendering/random-vegetation=false


.... but setting an empty startup environment, no '.fgfsrc' or any
other preferences at all doesn't make a difference.
Finally, when I'm now starting 'fgfs', it'll hang forever at "loading
scenery objects".  This issue has been introduced between 1.9.1 and
2.0.0 - anyone having a clever idea how this could be related / fixed ?

I'm under the assumption that by setting the above preferences I
already _do_ have disabled all those new features which might
automagically interact with terrain surface.  Or did I miss something
relevant ?
I'll probably have to start stepping through the changes between the
forementioned releases but, as you might guess, I'd appreciate
knowledgeable comments.

Thanks,
        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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