Re: [Flightgear-devel] FSWeekend 2012...

2012-11-19 Thread Stuart Buchanan
On Sun, Nov 18, 2012 at 5:38 PM, Vivian Meazza wrote:

 Been doing some more eye-candy myself:

 https://dl.dropbox.com/u/57645542/fgfs-screen-093.png

 using our new linear texture facility. It's not it FGdata yet, and I'm not
 even sure it's going to make the next release.


That looks very nice.

Presumably it would also work for roads?

-Stuart
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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-19 Thread Vivian Meazza
Yes it does, but haven't got any nice textures for that yet. Any volunteers?

 

Vivian

 

From: Stuart Buchanan [mailto:stuar...@gmail.com] 
Sent: 19 November 2012 10:05
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] FSWeekend 2012...

 

On Sun, Nov 18, 2012 at 5:38 PM, Vivian Meazza wrote:

Been doing some more eye-candy myself:

https://dl.dropbox.com/u/57645542/fgfs-screen-093.png

using our new linear texture facility. It's not it FGdata yet, and I'm not
even sure it's going to make the next release.


That looks very nice.

Presumably it would also work for roads?

-Stuart

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-18 Thread Vivian Meazza
Thorsten wrote

 
  Hmm . that's an underwhelming list, and I can't come up with anything
  that's really any better. Does that encapsulate the problem?
 
 Well well, it would seem our shader-based treatment of light and the
 environment is quite competitive against what FSX has to offer:
 
 http://www.flightgear.org/forums/viewtopic.php?f=19t=18325#p170811
 

Yes, I've been trawling around YouTube for anything which is better, or even
as good as our sky and sea. I think we are the at least the equal of FSX and
XPlane, and probably better. Slightly subjective though.

Been doing some more eye-candy myself:

https://dl.dropbox.com/u/57645542/fgfs-screen-093.png

using our new linear texture facility. It's not it FGdata yet, and I'm not
even sure it's going to make the next release.

But I wonder if that sort of thing really gives enough to justify going from
2.10 -3.0?

Vivian





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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-17 Thread Renk Thorsten
 Hmm . that's an underwhelming list, and I can't come up with anything  
 that's
 really any better. Does that encapsulate the problem?

Well well, it would seem our shader-based treatment of light and the 
environment is quite competitive against what FSX has to offer:

http://www.flightgear.org/forums/viewtopic.php?f=19t=18325#p170811

* Thorsten
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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-16 Thread Arnt Karlsen
On Thu, 15 Nov 2012 21:44:59 +0100, Gijs wrote in message 
dub002-w526f44a3616768d066e468d3...@phx.gbl:

 Anyone got a Kinect or two? This would make a nice attention-grabber
 (controlling an aircraft by moving your bare hands in space) :-)
 
 http://threegearsystems.blogspot.nl/2012/11/flightgear-demo.html
 

..enjoy the legal side: ;o)
http://uk.gamespot.com/news/microsoft-denies-kinect-hack-claims-6283696
http://www.zdnet.com/blog/open-source/microsoft-surrenders-on-linux-kinect-hack/7769

..the tech side:
http://www.linuxjournal.com/content/kinect-linux
http://openkinect.org/wiki/Main_Page
http://www.freenect.com/
http://www.kinecthacks.com/kinect-linux-multitouch-screen/
http://www.youtube.com/watch?v=llNSQ2u2rT4feature=related

..alternatives independent of Kinect:
http://www.youtube.com/watch?v=1GhNXHCQGsMfeature=related
http://www.youtube.com/watch?v=NCtYdUEMotgfeature=related
http://www.youtube.com/watch?v=91tYEgpmN4Mfeature=related
http://www.youtube.com/watch?v=Ni9nAm-Thswfeature=related

..further hacks... ;o)
http://www.youtube.com/watch?v=aiNX-vpDhMofeature=related
http://www.youtube.com/watch?v=Sw4RvwhQ73Efeature=related
http://www.youtube.com/watch?v=cVCghLfdzsYfeature=related

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-15 Thread Gijs de Rooy
Anyone got a Kinect or two? This would make a nice attention-grabber 
(controlling an aircraft by moving your bare hands in space) :-)

http://threegearsystems.blogspot.nl/2012/11/flightgear-demo.html
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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Torsten Dreyer
Am 06.11.2012 22:16, schrieb Durk Talsma:
 Yes, I also talked to Martin Crompton. James told me later on that you had 
 been in touch with him. My action was rather spontaneous, so I asked him 
 whether we could try to support Saitek products, without me knowing that you 
 were also working on it. I hope we can join forces. I got their radiostack to 
 try, and this looks like it's going to be a little more involved, since it 
 may need its own USB driver. I'll try to send Martin just a quick note later 
 tonight.

You might want to check out the event input system, I have implemented 
some time ago. It's much more flexible than our joystick input system as 
it handles more events (relative axies e.g.) and is able to send events 
_to_ the device, too (switching LED's e.g.). Tat implemented this for 
the OSX, so it should be working there, too. The Windows implementation 
is still missing, unfortunately.
Also, Melchior implemented raw HID communication using Nasal for the 
Thrustmaster Warthog, but limited to Linux use.

If the Saitek devices don't use HID at all, things will become _very_ 
tricky and probably impossible to get them running cross platform.


Torsten

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Durk Talsma
Hi Torsten,
 
 You might want to check out the event input system, I have implemented 
 some time ago. It's much more flexible than our joystick input system as 
 it handles more events (relative axies e.g.) and is able to send events 
 _to_ the device, too (switching LED's e.g.). Tat implemented this for 
 the OSX, so it should be working there, too. The Windows implementation 
 is still missing, unfortunately.

Thanks for these pointers. I can probably need all the help I can get. For 
windows, the Saitek products have their own USB driver, so that shouldn't be a 
problem. Only trick is how to read/write to/from them. 

 Also, Melchior implemented raw HID communication using Nasal for the 
 Thrustmaster Warthog, but limited to Linux use.

Sounds like this might be a good start to look at. 

 
 If the Saitek devices don't use HID at all, things will become _very_ 
 tricky and probably impossible to get them running cross platform.
 
 
I just plugged in the device, linked the USB device to my virtual Windows 8 
box, where it showed up as using two devices. One of them was HID, so I think 
we're good. 

Also, Martin Crompton, my contact at Saitek appears to be very forthcoming in 
providing me with documentation, etc. We haven't talked about licensing issues 
jet, but he was very helpful in providing either documentation, additional 
hardware to test, or even do some work on the more lower level stuff. I just 
have to make sure I don't get carried away too quickly. 

Cheers,
Durk
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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread James Turner

On 8 Nov 2012, at 09:04, Durk Talsma wrote:

 I just plugged in the device, linked the USB device to my virtual Windows 8 
 box, where it showed up as using two devices. One of them was HID, so I think 
 we're good. 
 
 Also, Martin Crompton, my contact at Saitek appears to be very forthcoming in 
 providing me with documentation, etc. We haven't talked about licensing 
 issues jet, but he was very helpful in providing either documentation, 
 additional hardware to test, or even do some work on the more lower level 
 stuff. I just have to make sure I don't get carried away too quickly. 

Fantastic. It's worth pointing out, whatever work you do, probably also helps 
support of X-Plane on Linux and Mac, if that is not already supported. 

Regards,
James

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Renk Thorsten
Thanks for the responses, I think I understand the issue much better.

 The eye catcher is not the gem, but things you see, and notice, from a 
 distance,
 like a huge flag with free writen on it.

I guess it'd just be a matter of setting things up. Sure, on a laptop things 
tend to get lost. But just a simple example - on googling 'FSX sunset' images I 
find that FSX doesn't seem to have anywhere Mie scattering on clouds. We do, 
and it looks pretty darn impressive when clouds illuminated from behind  light 
up in low light. So all it'd take is to get a weather situation in which this 
happens set up and project it on a sufficiently large screen, and voila - 
here's a potential eye catcher.

Of course, overall we're still going to lose that game in the long run though. 
Almost by definition, a commercial product is going to focus all resources on 
the things that people notice first. Say to get a good FDM takes five full 
working days, to get the last 10% takes another 100 days. But only a tiny 
fraction of users will notice the last 10%, and only after some trying out, but 
they make your product 20 times more expensive - and thus a commercial product 
will develop things on average only to a break-even point so that it makes most 
users happy at minimum effort. 

And that's where Flightgear is very different, because now and then people put 
an insane amount of work into something that will never be noticed by vast 
majority of users - because for someone a particular detail is important and so 
it gets lots of attention, way more than would ever be economically viable.

We just don't care too much about appearances because the problems are so 
simple :-) - I think for instance consistently removing unrated, non-functional 
or unfinished airplanes from the main download page would go quite a way in 
making Flightgear look more professional in the eye of the casual user who is 
just curious and wats to try -  if we ever wanted to do so - but we're not 
going to do it, because it's a boring administrative problem, and nobody likes 
those when he can tackle an interesting problem (me not being the exception 
here...).

And we're losing out on resources. I don't know how much manpower a commercial 
sim typically has, I think I remember MS Flight had a team of 20 or so. That 
looks about like the number of active major contributors here, except that if 
my coding time is representative, I get about 1/10 to 1/20 of the workload of a 
full-timer done, so we're losing by more than an order of magnitude. It doesn't 
always help us that with an open source product we have a potentially unlimited 
 number of contributors, since for some tasks you need a highly coordinated 
workforce.  

If I think what I would need in order to make the sky visuals better than any 
FSX screenshots I've seen, it's mainly down to things like raw data and image 
processing - e.g. I lack aerial images which tell me what I am aiming at. For 
instance, my worst problem is - how does a high altitude scene look like when 
the sun is at the horizon and I look *away* from the sun? You can simply forget 
googling images for that, because everyone points the camera the other way. 
I've twice sort of seen it by being on the right side of the plane during a 
transatlantic, but it's not the same as having an image which you can use to 
sample rgb values. I also know some of the cloud textures could benefit from a 
better extraction procedure and better raw images - if I had a graphic artist 
which can do these things, we'd be good, but if it's down to my 12 year old 
digicam pointing at the sky and my GIMP skills, there's a limit to the quality 
of the final product. Lots of things don't require coding but just patient 
testing of parameter values - I remember getting a different (rgb) triplet for 
the base sky color from someone, which made things look much better - but that 
simple color info is  worth for me several days of tests. If I had an artist 
adjusting parameters to get scenes right, we'd be in much better shape.

But even with a potentially infinite pool of contributors, we don't get people 
to do what we need when we need it - because volunteers work on what they want 
when they want. So, also in terms of resources, commercial products have an 
edge here. 

I think generically, we can only win in areas where people are really obsessed 
over details, and the fact that FGFS is superior in that particular detail will 
never be eye-catching. I also think if we really wanted, we could do a lot to 
make a more professional appearance to new users - well defined standards on 
the download page, a consistently designed GUI maintained by a co-ordinated 
task force rather than everyone adding as he thinks fit, standards on 
documentation updates, all the nasty things,...

Well, that's my 2 cents at least...

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Gijs de Rooy






Hi all,

Now that my last exams of 2012 are over, I finally have some time to write a 
lengthy email :-)

FSweekend
Too sad I could only join 
on Saturday (due to exams), but I'm glad I did come! Meeting James, 
Alexis and Christian in person was really nice, and so was the rest of the 
day. Next year I hope to be there three full days, but I'm afraid the 
examperiod will be around the same weeks...

Despite the somewhat 
less organised event, I think we did pretty well overal. We had some 
interesting talks, and we definitely attracted some new users.

Some of my observations at FSweekend:
We
 missed the big banners. Without clear name badge for the project, we 
cannot expect people to know/find us. A few people did read our T-shirts and 
found us that way, but I'm sure some people had the intention to visit 
the FlightGear booth, but were unable to find it (or forgot about it and
 because there was no big banner, so they simply didn't get a mental reminder 
while walking by).Looking at pictures on other simulator websites, it looks as 
if lots of people did not visit the Uiverzaal (the room where FG was located). 
Probably because it is somewhat tucked away in a corner. Maybe this is 
something that needs to be forwarded to Frans?Nevertheless I think I spoke to 
more people that knew about FlightGear than ever before.
 That seems to get better every single year.. Maybe it's because the 
same people visit Lelystad every year; maybe it's because people start 
looking for alternatives to MSFS...Beamers are great, as they can provide a 
view to many more spectators than you can gather around an ordinary screen.
 We did have the largest screen so far, but it was floating somewhere in
 the room, so there was no clear connection to our booth.
Being able to give 
people a  DVD/CD/USB (the installer is 640 MB for Windows, that should fit on a 
CD...) with the latest version of FlightGear would probably 
encourage them to install it and actually try the software. We do tell 
people to download it from our website, but most of them will forget 
about it. If you bring a CD home with you, you will probably at least look at 
it 
before you throw it away. Of course this costs money, so we may need to 
look at some fundraising (sponsoring?).That's enough for now :-)

SaitekDurk, in case you didn't find Stuart's article yet, here is the link: 
http://wiki.flightgear.org/Hardware_Review:_Saitek_Pro_Flight_Cessna_controls

Collimated display
Hm, thinking about it, I could try to get 
something going at my university. We recently bought a 727 home 
cockpit, which is used as promotion material on open days. The builder 
of that cockpit still owns it partly, but the university uses it. It could 
make sense to make the display for the university (using their 
machinery), donate it to them and in return have it shipped to Lelystad 
once a year...

Comparing with MSFS and X-Plane
Feel free to use the wiki to make a list of unique features and/or 
comparison to other simulator.
Someone started this a while ago, but it could use some loving care: 
http://wiki.flightgear.org/Unique_Features
I once started on a key binding comparison, (hopefully) making it easier for 
people to switch: 
http://wiki.flightgear.org/Key_commands_compared_to_other_simulators

In this series, we can also add a dictionary (eg. what we call liveries are 
called paintjobs in certain communities) etc..

Listing the differences would also make a good feature request list, so we 
can work on great features that other sims have, but we lack. I think people 
would like to have at least the same, and possible better/more features before 
they'd consider switching.

Aircraft download page
I have a fully functional revamped download page set up at 
http://flightgear.byethost31.com/aircraft/aircraftpage.html, but there were 
some issues getting it operational on flightgear.org intialy, so we decided to 
push the old scheme for this release. We can always add this interactive page 
though, and now that my last exams of 2012 are over, I'll have a closer look at 
it again. Feedback is welcome!

Cheers,
Gijs


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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Vivian Meazza
Gijs wrote:

 

http://wiki.flightgear.org/Unique_Features

 

Hmm . that's an underwhelming list, and I can't come up with anything that's
really any better. Does that encapsulate the problem?

 

Our USP is that FG is FREE - yes FREE. We might not have as much eye-candy
as other sims, some of our ac as good as other sims (and some aren't) but
hey - it's free, and cross platform. 

 

Anything else? 



 

.snip

Comparing with MSFS and X-Plane
Feel free to use the wiki to make a list of unique features and/or
comparison to other simulator.
Someone started this a while ago, but it could use some loving care:
http://wiki.flightgear.org/Unique_Features
I once started on a key binding comparison, (hopefully) making it easier
for people to switch:
http://wiki.flightgear.org/Key_commands_compared_to_other_simulators

In this series, we can also add a dictionary (eg. what we call liveries
are called paintjobs in certain communities) etc..

Listing the differences would also make a good feature request list, so we
can work on great features that other sims have, but we lack. I think people
would like to have at least the same, and possible better/more features
before they'd consider switching.

snip

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Stuart Buchanan
On Thu, Nov 8, 2012 at 11:27 AM, Gijs de Rooy  wrote:
 Beamers are great, as they can provide a view to many more spectators than
 you can gather around an ordinary screen. We did have the largest screen so
 far, but it was floating somewhere in the room, so there was no clear
 connection to our booth.

+1.  In particular it makes it much easier for the people not actually using the
sim to see what's going on - something that's particularly important if people
are going to have queue for 5 minutes before they get the opportunity to try
for themselves.

One other nice side-effect of using a projector is that their reduced resolution
relative to a LCD display means one can run more eye-candy or get better
frame-rates.

 Being able to give people a  DVD/CD/USB (the installer is 640 MB for
 Windows, that should fit on a CD...) with the latest version of FlightGear
 would probably encourage them to install it and actually try the software.
 We do tell people to download it from our website, but most of them will
 forget about it. If you bring a CD home with you, you will probably at least
 look at it before you throw it away. Of course this costs money, so we may
 need to look at some fundraising (sponsoring?).

Curt - at one point you sold FG CDs/DVDs.  What's the cost per DVD with a
nice label?

 Comparing with MSFS and X-Plane
 Feel free to use the wiki to make a list of unique features and/or
 comparison to other simulator.
 Someone started this a while ago, but it could use some loving care:
 http://wiki.flightgear.org/Unique_Features

I agree with Vivian, currently this list is rather un-inspiring, and really
doesn't address the question Why should I switch from FS-X?.  I'll have
a think about how to address that question for the next release so we've
got some collateral to go with our release note.

 Aircraft download page
 I have a fully functional revamped download page set up at
 http://flightgear.byethost31.com/aircraft/aircraftpage.html, but there were
 some issues getting it operational on flightgear.org intialy, so we decided
 to push the old scheme for this release. We can always add this
 interactive page though, and now that my last exams of 2012 are over, I'll
 have a closer look at it again. Feedback is welcome!

We should absolutely have aircraft-rating filters on the main download page.
The aircraft raitings have been around long enough now. I suggest that we
mention this explicitly when we announce the beginning of the release process
so that aircraft authors have plenty of time to add ratings.

Note that this requires a bit of cleverness when writing the parsing script,
as some ratings are not stored in the -set.xml file, but rather a file
that is included
withing that one.

I'd also suggest that by default it should only show aircraft with a 3+ rating,
so that a completely new user will only see the best aircraft we've
got available.

Gijs - some direct feedback:  I can't see anyone wanting to only show aircraft
with a rating less than a given value, so I think the sliders should
just consist
of minimum values.

-Stuart

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Durk Talsma
Hi Stuart,


 
 One other nice side-effect of using a projector is that their reduced 
 resolution
 relative to a LCD display means one can run more eye-candy or get better
 frame-rates.
 

Just a quick (and admittedly not completely serious) response for now:

Not quite true: I specifically bought a full HD projector, so that I can a) run 
Flightgear at full res at FSWeekend, and b) maximize  it's utility at home for 
watching blu-rays. :-)

I'll write a more serious repley regarding your other remarks tomorrow.

Cheers,
Durk

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Gijs de Rooy
Hi stuart and Jaroslav,

thanks for the aircraft page feedback!

 the quick search works on authors only

Oops, that's a bug :-)

Actually, I have two versions of the script. The other is at 
http://flightgear.byethost31.com/wordpress/download/download-aircraft (don't 
mind the layout, that was just another test, but I'll convert it to the current 
layout). That one has functional keyword search, but the rating filtering is 
slightly confused. I'll mix both scripts and then we should end up with a 
working example.

 Note that this requires a bit of cleverness when writing the parsing script, 
 as some 
 ratings are not stored in the -set.xml file, but rather a file that is 
 included  withing 
 that one.

That's not an issue. The script can already deal with nested -set files (eg. 
all Emmanuel's -base.xml aircraft are parsed fine). The only real issue that 
we have right now is how to filter on a per -set.xml base. 

We provide the downloads on a per-directory base. This was never a real issue, 
but now it is, because one directory can contain aircraft with different 
ratings. At the moment I show all these as individual aircraft, so some 
aircraft in the list link to the same download package (eg. 777-200, 777-200ER, 
777-200LR)... 

Ideas are welcome. I've been unable to come up with a good solution so far.

 I can't see anyone wanting to only show aircraft with a rating less than a 
 given value

It may be interesting to aircraft developers. If you want something to work on, 
you'd be looking for low rated aircraft. I've left it in to show what's 
possible, but maybe we should indeed leave it out. It may confuse new users.

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Durk Talsma
Hi Thorsten,

On 07 Nov 2012, at 08:52, Renk Thorsten wrote:

 
 If I'm not much mistaken, during the last year we got (in addition to 
 Rembrandt):
 
 * atmospheric light scattering
 * regional texturing
 * placement masks for random objects
 * procedural texturing
 * Canvas with all the goodies for HUDs and MFDs and the GUI
 
 Surely there must be something in this list which qualifies as major 
 innovation? Surely this is not _all_ my personal bias that I like certain 
 features? :-)
 

Please note that I never said that we didn't *have* any major new features. The 
major difference between previous years and this year was that we didn't have 
*obvious* eye catchers. Every feature you mention is really a great 
improvement, but they are not sufficiently salient to be noticeable for the 
casual visitor who spends maybe 5 seconds looking at our setup before deciding 
to stay any longer of keep moving. Not in the sense of -lets say- an aerotowing 
demo, or a 10-screen computer. 

The features you mention are relevant for the visitor who is already 
interested, but not sufficient as an eye-catcher. 

Cheers,
Durk


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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread James Turner

On 7 Nov 2012, at 08:24, Durk Talsma wrote:

 Surely there must be something in this list which qualifies as major 
 innovation? Surely this is not _all_ my personal bias that I like certain 
 features? :-)
 
 
 Please note that I never said that we didn't *have* any major new features. 
 The major difference between previous years and this year was that we didn't 
 have *obvious* eye catchers. Every feature you mention is really a great 
 improvement, but they are not sufficiently salient to be noticeable for the 
 casual visitor who spends maybe 5 seconds looking at our setup before 
 deciding to stay any longer of keep moving. Not in the sense of -lets say- an 
 aerotowing demo, or a 10-screen computer. 
 
 The features you mention are relevant for the visitor who is already 
 interested, but not sufficient as an eye-catcher. 

Also, everything on Thorsten's lists is things that FS-X does, or has done even 
for some time. Maybe not as good (but maybe better) as our solutions, but 
again, that's no help for catching people's initial attention. 

James


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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Adrian Musceac
On Wednesday, November 07, 2012 10:30:47 James Turner wrote:
 
 Also, everything on Thorsten's lists is things that FS-X does, or has done
 even for some time. Maybe not as good (but maybe better) as our solutions,
 but again, that's no help for catching people's initial attention.
 
 James
 

What about AI traffic according to real-life schedules, for most major 
airlines? That's something FS-X doesn't do out of the box. 

Cheers,
Adrian

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Durk Talsma
Hi Adrian,

On 07 Nov 2012, at 09:48, Adrian Musceac wrote:
 
 What about AI traffic according to real-life schedules, for most major 
 airlines? That's something FS-X doesn't do out of the box. 
 

That's certainly a good feature to mention and -as you may have guessed- 
something I care about a lot. I usually mention the AI traffic system when 
talking to interested visitors. But, like the other features mentioned, the 
coolness of it is in the details. For the casual visitor, it's just a bunch of 
aircraft (much like the way FSX has them), and therefore, not really a reason 
to stop by and start asking questions. 

Also, with regard to the second group of visitors I mentioned in my previous 
email, the FSX aficionados, couldn't care less if FSX doesn't do this out of 
the box. Last weekend, I got a very strong impression that these people 
consider FSX to not much more than an elaborate API where you need to buy loads 
of add-ons to work. So, these people also don't really care that FSX can't do 
something out of the box. The standard response would be there's an add-on 
that will do exactly this.

On a more general note, the latter argument makes it really difficult to 
convince these people that FlightGear might be worth considering. I've also 
gotten a few questions about whether there would be commercial add-ons for 
FlightGear, and the fact that there isn't any need for them doesn't convince 
these people at all.

Anyway, its a tricky problem and it make me realize that I wasn't born to be a 
salesman. :-)

Cheers,
Durk

P.S., I do hope to pick up the AI development again in the near future. 

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Renk Thorsten
Hi Durk,

 Please note that I never said that we didn't *have* any major new  
 features. The major difference between previous years and this year was  
 that we didn't have *obvious* eye catchers. Every feature you mention is  
 really a great improvement, but they are not sufficiently salient to be  
 noticeable for the casual visitor who spends maybe 5 seconds looking at  
 our setup before deciding to stay any longer of keep moving. 

 Not in the  
 sense of -lets say- an aerotowing demo, or a 10-screen computer.

 The features you mention are relevant for the visitor who is already  
 interested, but not sufficient as an eye-catcher.

Sorry, I don't want to talk down on the great job you guys are doing in 
presenting all this, I'm just trying to understand what it is you consider an 
eye-catcher. I'm just a bit mystified that somehow a feature which dominated 
our screenshot contest  doesn't count in this department...

 Also, everything on Thorsten's lists is things that FS-X does, or has  
 done even for some time. Maybe not as good (but maybe better) as our  
 solutions, but again, that's no help for catching people's initial  
 attention.

Well, yes and no - even if we're just catching up in graphics to what others do 
(which in many cases we probably do, judging by screenshot googling), isn't the 
fact that a scene no longer looks like 10 years behind what others do somehow 
relevant? It might not act so much as catch attention than to prevent immediate 
turn-aways...

Cheers,

* Thorsten
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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread AJ MacLeod
On Wed, 7 Nov 2012 10:48:27 +0100
Durk Talsma wrote:

 On a more general note, the latter argument makes it really difficult to 
 convince these people that FlightGear might be worth considering. I've also 
 gotten a few questions about whether there would be commercial add-ons for 
 FlightGear, and the fact that there isn't any need for them doesn't convince 
 these people at all.
 Anyway, its a tricky problem and it make me realize that I wasn't born to be 
 a salesman. :-)

Nor me... I have to say though that short of using con tricks or hypnosis, in 
my experience you will _never_ convince this category of people as they've 
already made up their minds and don't want to change them.  I also strongly 
suspect that even supposing you did, these same people would be more trouble 
than they're worth - I am pretty sure they'd be the ones complaining 
vociferously in the forums about how pathetic and broken this or that is, and 
put zero effort into actually fixing or building things themselves.

It's definitely worth putting effort into promotion of FG, I'm sure the vast 
majority of FSX (and probably X-Plane) users have almost no idea of what it is 
or is capable of and there are bound to be quite a lot who would make good 
contributors, particularly when they see how fantastically open-ended and 
flexible FG is...

AJ

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Durk Talsma
Hi Thorsten,

On 07 Nov 2012, at 10:55, Renk Thorsten wrote:

 
 Sorry, I don't want to talk down on the great job you guys are doing in 
 presenting all this, I'm just trying to understand what it is you consider an 
 eye-catcher. I'm just a bit mystified that somehow a feature which dominated 
 our screenshot contest  doesn't count in this department...

No worries. :-). This is actually fairly subjective, and I'm afraid that I 
didn't explain my concern too well in my initial post. The real issue is 
salience, which you can describe as the subjective property of a percept to 
stand out from it's environment (see 
http://en.wikipedia.org/wiki/Salience_(neuroscience) ). So, a cool feature that 
easily dominates in a screenshot contest may not be able to capture our 
attention very effectively in a different context, such as the one at 
FSWeekend, where visitors are usually bombarded with high quality graphics. 

So, what I was actually looking for was new ways of *using* FlightGear, within 
the limitations of an internet-free environment. Our lan based multiplayer 
server was very effiective in the past, and in the last few years we also had 
some new aircraft and/or a specific theme, or even an internet connection, all 
of which served as great eye-catchers. This year was a bit of a step back in 
those respects, so I found myself more often than not reverting back to the 
tested and tried. 

 
 Well, yes and no - even if we're just catching up in graphics to what others 
 do (which in many cases we probably do, judging by screenshot googling), 
 isn't the fact that a scene no longer looks like 10 years behind what others 
 do somehow relevant? It might not act so much as catch attention than to 
 prevent immediate turn-aways...
 

Of course it is, and in many cases it does keep visitors attention a bit 
longer, usually because they don't know what they're exactly looking at. :-)

Cheers,
Durk



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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread geneb
On Wed, 7 Nov 2012, AJ MacLeod wrote:

 On Wed, 7 Nov 2012 10:48:27 +0100
 Durk Talsma wrote:


 It's definitely worth putting effort into promotion of FG, I'm sure the 
 vast majority of FSX (and probably X-Plane) users have almost no idea of 
 what it is or is capable of and there are bound to be quite a lot who 
 would make good contributors, particularly when they see how 
 fantastically open-ended and flexible FG is...

I really like the idea of getting Saitek to include a copy of FlightGear 
with their products.

g.

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread geneb
On Wed, 7 Nov 2012, Durk Talsma wrote:

 Hi Thorsten, So, what I was actually looking for was new ways of *using* 
 FlightGear, within the limitations of an internet-free environment. Our 
 lan based multiplayer server was very effiective in the past, and in the 
 last few years we also had some new aircraft and/or a specific theme, or 
 even an internet connection, all of which served as great eye-catchers. 
 This year was a bit of a step back in those respects, so I found myself 
 more often than not reverting back to the tested and tried.


Durk, if you can find someone that's willing to cut the parts for you, I'd 
be happy to donate a drawing set for my single-seat collimated display 
system.  You show up next year with THAT and I can just about guarantee 
most folks will forget how to spell FSX. :)

g.


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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Vivian Meazza
Durk,

 

I don't know:  FS-X can really impress: 

 

http://www.youtube.com/watch?v=XViCj0uqeco
http://www.youtube.com/watch?v=XViCj0uqecofeature=related
feature=related

 

Lots of wow! While we can do some, or perhaps even most of this, we can't do
it at an acceptable frame rate. (Er . can FS-X?)

 

We have this in FG:

 

https://dl.dropbox.com/u/57645542/switcher.png

 

We have all manner of road and rail vehicles available. I'd love to get it
them into action someday.

 

Vivian

 

 

 

From: Durk Talsma [mailto:durkt...@gmail.com] 
Sent: 07 November 2012 10:22
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] FSWeekend 2012...

 

Hi Thorsten,

 

On 07 Nov 2012, at 10:55, Renk Thorsten wrote:






Sorry, I don't want to talk down on the great job you guys are doing in
presenting all this, I'm just trying to understand what it is you consider
an eye-catcher. I'm just a bit mystified that somehow a feature which
dominated our screenshot contest  doesn't count in this department...

 

No worries. :-). This is actually fairly subjective, and I'm afraid that I
didn't explain my concern too well in my initial post. The real issue is
salience, which you can describe as the subjective property of a percept to
stand out from it's environment (see
http://en.wikipedia.org/wiki/Salience_(neuroscience) ). So, a cool feature
that easily dominates in a screenshot contest may not be able to capture our
attention very effectively in a different context, such as the one at
FSWeekend, where visitors are usually bombarded with high quality graphics. 

 

So, what I was actually looking for was new ways of *using* FlightGear,
within the limitations of an internet-free environment. Our lan based
multiplayer server was very effiective in the past, and in the last few
years we also had some new aircraft and/or a specific theme, or even an
internet connection, all of which served as great eye-catchers. This year
was a bit of a step back in those respects, so I found myself more often
than not reverting back to the tested and tried. 

 


Well, yes and no - even if we're just catching up in graphics to what others
do (which in many cases we probably do, judging by screenshot googling),
isn't the fact that a scene no longer looks like 10 years behind what others
do somehow relevant? It might not act so much as catch attention than to
prevent immediate turn-aways...

 

Of course it is, and in many cases it does keep visitors attention a bit
longer, usually because they don't know what they're exactly looking at. :-)

 

Cheers,

Durk

 

 

 

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread castle . 64


adding to what Gene said; 

first, we have the warping code developed and running in FG-2.6 for a 
collimated display system. 

second, we also run fgfs on a multi-core machine with three graphics cards. 
Performance is around 50-60 fps for each core. and thanks to Jan Comans the 3d 
clouds are sync aross all three displays. 

The 737 setup is way too large to haul to a trade show, but a single seat 
system is doable. 

John 



- Original Message -
From: geneb ge...@deltasoft.com 
To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net 
Sent: Wednesday, November 7, 2012 7:31:23 AM 
Subject: Re: [Flightgear-devel] FSWeekend 2012... 

On Wed, 7 Nov 2012, Durk Talsma wrote: 

 Hi Thorsten, So, what I was actually looking for was new ways of *using* 
 FlightGear, within the limitations of an internet-free environment. Our 
 lan based multiplayer server was very effiective in the past, and in the 
 last few years we also had some new aircraft and/or a specific theme, or 
 even an internet connection, all of which served as great eye-catchers. 
 This year was a bit of a step back in those respects, so I found myself 
 more often than not reverting back to the tested and tried. 
 

Durk, if you can find someone that's willing to cut the parts for you, I'd 
be happy to donate a drawing set for my single-seat collimated display 
system. You show up next year with THAT and I can just about guarantee 
most folks will forget how to spell FSX. :) 

g. 


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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Alexis Bory
Le 07/11/2012 10:55, Renk Thorsten a écrit :
 Sorry, I don't want to talk  down on the great job you guys are doing
  in presenting all this, I'm just trying to understand what it is you
  consider an eye-catcher. I'm just a bit mystified that somehow a
  feature which dominated our screenshot contest doesn't count in this
  department...

Hi Thorsten,

I did run Fred's rembrandt along with your beautifull skies and lights 
for two days. The PC was finaly well tunned and all settings were at 
max, running as smooth as desirable.

Some scenarii showing advantageous places and weather patterns ought to 
be prepared and projected on the big screen on the wall.

But rembrandt was running on a single screen PC, and without preparation 
but the tunning of the machine... at a 3 meters in distance it is very 
difficult to appreciate that this is way above other screens in quality. 
You need to wear your glasses and stick your noze on the screen to see 
that it runs with a 200 km visibility.
There are a mere 600 screens in this place, an awfull noise, pple 
everywhere and the gem was lost in the middle of this big mess. The eye 
catcher is not the gem, but things you see, and notice, from a distance, 
like a huge flag with free writen on it.

All the best,
Alexis

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Durk Talsma
Hi Gene (and John),

On 07 Nov 2012, at 15:31, geneb wrote:

 
 Durk, if you can find someone that's willing to cut the parts for you, I'd 
 be happy to donate a drawing set for my single-seat collimated display 
 system.  You show up next year with THAT and I can just about guarantee 
 most folks will forget how to spell FSX. :)
 

First of all, I think that this would be an incredibly cool idea!

Let me think about the practical issues. It depends on the exact type of 
cutting that needs to be done, but I might know somebody capable of doing that. 
An old friend of mine from my high school days has started his own construction 
and repair shop. He's mainly working in the agricultural sector, but also doing 
some machine construction. If there is a fit between what we need and what he 
can deliver, it might be an option to consider asking him to cut some parts for 
us.

Cheers,
Durk



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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread ThorstenB
On Wed, 7 Nov 2012, Durk Talsma wrote:
 No worries. :-). This is actually fairly subjective, and I'm afraid that I
 didn't explain my concern too well in my initial post. The real issue is
 salience, which you can describe as the subjective property of a percept to
 stand out from it's environment (see
 http://en.wikipedia.org/wiki/Salience_(neuroscience) ). So, a cool feature 
 that
 easily dominates in a screenshot contest may not be able to capture our
 attention very effectively in a different context, such as the one at
 FSWeekend, where visitors are usually bombarded with high quality graphics.

 So, what I was actually looking for was new ways of *using* FlightGear, within
 the limitations of an internet-free environment. Our lan based multiplayer
 server was very effiective in the past, and in the last few years we also had
 some new aircraft and/or a specific theme, or even an internet connection, all
 of which served as great eye-catchers. This year was a bit of a step back in
 those respects, so I found myself more often than not reverting back to the
 tested and tried.

Only slightly exaggerating, there are two types of people at FSWeekend: 
those who have never even heard about FG before, and those who have 
faintly heard about it, but never actually used or seen it ;-).

So, presenting FG really needs to start with the very basic stuff: what 
is FG, where do I get it, how much does it cost ;-), how is it 
different/better etc. People also ask questions like Can I reuse the 
FSx addons which I already bought, will my hardware devices work, etc.

So, presenting FG is not so much a matter of concentrating on the latest 
development gimmicks - like we would do in a newsletter or release 
announcement for people who already know FG. It's more about explaining 
and showing how it looks/feels in general. But of course, *all* the nice 
features inside FG and all the nice aircraft absolutely help with 
demonstrating FG to an interested visitor and help making a good overall 
impression, so that people will actually remember FG when back home - 
and start downloading.

I agree with Durk, maybe we have been a bit less effective this year in 
making people stop and look. And until people actually pay attention, it 
doesn't even matter what's on the screens at all (FG, Rembrandt or just 
random pixels :) ). As you can see on the photos, there are loads of 
tables at FSWeekend. Each has a computer with 1-3 displays. In that 
respect, our booth may not have looked different enough this year.

Last year, the 10 display (or 12 displays for LinuxTag :) ) worked 
pretty well as an eye catcher - causing almost everyone passing to go 
WTF!?? Brain-to-feet: full stop!! Brain-to-eyes: Check it out! What is 
this??. It also worked well as an ice-breaker: people would immediately 
start asking questions How do you connect these? How many machines are 
running these? How much power does it draw... ;-)

So, I really hate to say it, but there really is something about 
marketing. Or, to go with Durk: there really is something about 
psychology: to get people's attention, it takes more than a good product 
alone... ;-)

On Wed, 7 Nov 2012, geneb wrote:
 Durk, if you can find someone that's willing to cut the parts for you, I'd
 be happy to donate a drawing set for my single-seat collimated display
 system.  You show up next year with THAT and I can just about guarantee
 most folks will forget how to spell FSX. :)

Yay! That would *definitely* trigger a major visitor stampede! ;-)

cheers,
Thorsten

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread geneb
On Wed, 7 Nov 2012, Durk Talsma wrote:

 Hi Gene (and John),

 On 07 Nov 2012, at 15:31, geneb wrote:


 Durk, if you can find someone that's willing to cut the parts for you, I'd
 be happy to donate a drawing set for my single-seat collimated display
 system.  You show up next year with THAT and I can just about guarantee
 most folks will forget how to spell FSX. :)


 First of all, I think that this would be an incredibly cool idea!

 Let me think about the practical issues. It depends on the exact type of 
 cutting that needs to be done, but I might know somebody capable of 
 doing that. An old friend of mine from my high school days has started 
 his own construction and repair shop. He's mainly working in the 
 agricultural sector, but also doing some machine construction. If there 
 is a fit between what we need and what he can deliver, it might be an 
 option to consider asking him to cut some parts for us.

The parts are a mix of 12mm and 18mm and are optmized for 4x8 sheets of 
material.  The screen frame needs to be cut with a 1/8 bit due to the 
slots required for the blades that help define the shape of the screen.

g.

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-06 Thread Stuart Buchanan
Hi Durk and the FSWeekend crew!

Firstly, thanks very much to everyone for flying the FG flag at
FSWeekend.  I can appreciate it's a huge amount of work each year.
Great also to see a Scottish contingent.  I'm still hoping to make it
some time, and have been laying the groundwork early for next year...

Re: Saitek - who was it you spoke to?  I've been in contact with
Martin Crompton, who kindly provided me with their Cessna line of
controllers to write configuration files for FG with.

I noticed in Thorsten B's flickr stream a comment about support for
multiple graphics cards, which FS-X doesn't have.  One of the things
I've been struggling with when marketing FG in FSBreak etc. is really
understanding what features we have that FS-X lacks so I can draw a
good comparison.  I come across some while reading flight sim
websites, but I'm sure there are other limitations that only someone
with experience of both would be able to highlight.  Does anyone on
the list have significant FS-X experience and could give me a list?

Finally, on your multi-display/multi-graphics card setup, are you able
to run with 3D clouds and do they look acceptable?  I've been assuming
that provided you are only running a single FG instance, the 3D clouds
should Just Work with multiple displays. Is that the case?

-Stuart

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-06 Thread Durk Talsma
Hi Stuart,
On 06 Nov 2012, at 14:00, Stuart Buchanan wrote:

 Hi Durk and the FSWeekend crew!
 
 Firstly, thanks very much to everyone for flying the FG flag at
 FSWeekend.  I can appreciate it's a huge amount of work each year.
 Great also to see a Scottish contingent.  I'm still hoping to make it
 some time, and have been laying the groundwork early for next year...

Thanks. Please consider coming over next year. It's always great to meet the 
people behind the project. I'm trying to give a few quick answers below.

 
 Re: Saitek - who was it you spoke to?  I've been in contact with
 Martin Crompton, who kindly provided me with their Cessna line of
 controllers to write configuration files for FG with.

Yes, I also talked to Martin Crompton. James told me later on that you had been 
in touch with him. My action was rather spontaneous, so I asked him whether we 
could try to support Saitek products, without me knowing that you were also 
working on it. I hope we can join forces. I got their radiostack to try, and 
this looks like it's going to be a little more involved, since it may need its 
own USB driver. I'll try to send Martin just a quick note later tonight. 

 
 I noticed in Thorsten B's flickr stream a comment about support for
 multiple graphics cards, which FS-X doesn't have.  One of the things
 I've been struggling with when marketing FG in FSBreak etc. is really
 understanding what features we have that FS-X lacks so I can draw a
 good comparison.  I come across some while reading flight sim
 websites, but I'm sure there are other limitations that only someone
 with experience of both would be able to highlight.  Does anyone on
 the list have significant FS-X experience and could give me a list?

This is always a tricky one. At FSWeekend I found our visitor's reception of 
the project really quite different, ranging from Increadibly cool that you do 
all of this by yourself to Give me one good reason why I should change from 
FSX. The former is always a nice way of starting a conversation (and usually 
runs into a situation where our visitors hang around our booth for an hour or 
so), while the latter feels oftentimes like a waste of effort.  This is 
probably also because the people asking the latter type of question don't 
strike me as the persons who really have a fine-tuned for the subtleties of 
aviation that makes FlightGear such a cool program. So, the bottom-line is that 
I would also be very interested in a short concise list of features that we do 
better than FSX. 

 
 Finally, on your multi-display/multi-graphics card setup, are you able
 to run with 3D clouds and do they look acceptable?  I've been assuming
 that provided you are only running a single FG instance, the 3D clouds
 should Just Work with multiple displays. Is that the case?
 

I do need to investigate a little more, because my machine was overall running 
quite slow. The other folks suggested that this might either be related to 
power-supply issues, or insufficient cooling. But, enabling or disabling the 
clouds didn't seem to make that much of a difference. 


Cheers,
Durk
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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-06 Thread James Turner

On 6 Nov 2012, at 21:16, Durk Talsma wrote:
 
 Yes, I also talked to Martin Crompton. James told me later on that you had 
 been in touch with him. My action was rather spontaneous, so I asked him 
 whether we could try to support Saitek products, without me knowing that you 
 were also working on it. I hope we can join forces. I got their radiostack to 
 try, and this looks like it's going to be a little more involved, since it 
 may need its own USB driver. I'll try to send Martin just a quick note later 
 tonight. 

I had a quick look, and it's going to be tricky to support the part without 
some docs, since on Windows everything happens through a custom driver. On the 
other hand, if they support X-plane (they don't mention if they do) they will 
need something else - their current driver is really an MSFS plug-in I think.

 
 This is always a tricky one. At FSWeekend I found our visitor's reception of 
 the project really quite different, ranging from Increadibly cool that you 
 do all of this by yourself to Give me one good reason why I should change 
 from FSX. The former is always a nice way of starting a conversation (and 
 usually runs into a situation where our visitors hang around our booth for an 
 hour or so), while the latter feels oftentimes like a waste of effort.  This 
 is probably also because the people asking the latter type of question don't 
 strike me as the persons who really have a fine-tuned for the subtleties of 
 aviation that makes FlightGear such a cool program. So, the bottom-line is 
 that I would also be very interested in a short concise list of features that 
 we do better than FSX. 

Amongst the many small tweaks I want for next year, is some nicely printed 
materials (in Dutch! and English) with some FAQs:

is this MSFS? No, it's flightgear, it runs on Linux and Mac too..

How much does it cost? Nothing, you can download it from 

Are you using a Matrox TripleHead2Go? No, we support multiple views, 
video-cards and cameras

Can I use aircraft or scenery from MSFS? No, but you can maybe convert 
them

Can it talk to my joystick / some other thing? 

You get the idea :)

Regards,
James

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-06 Thread TDO Brandano

Ok, silly idea, but it might just work. You could try to install the drivers in 
a wineprefix and reroute the traffic to the usb device on the linux side so 
that the stream of data gets logged somewhere?

Regards,
Alessandro

 From: zakal...@mac.com
 Date: Tue, 6 Nov 2012 22:44:51 +
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] FSWeekend 2012...
 
 
 On 6 Nov 2012, at 21:16, Durk Talsma wrote:
  
  Yes, I also talked to Martin Crompton. James told me later on that you had 
  been in touch with him. My action was rather spontaneous, so I asked him 
  whether we could try to support Saitek products, without me knowing that 
  you were also working on it. I hope we can join forces. I got their 
  radiostack to try, and this looks like it's going to be a little more 
  involved, since it may need its own USB driver. I'll try to send Martin 
  just a quick note later tonight. 
 
 I had a quick look, and it's going to be tricky to support the part without 
 some docs, since on Windows everything happens through a custom driver. On 
 the other hand, if they support X-plane (they don't mention if they do) they 
 will need something else - their current driver is really an MSFS plug-in I 
 think.
 
  
  This is always a tricky one. At FSWeekend I found our visitor's reception 
  of the project really quite different, ranging from Increadibly cool that 
  you do all of this by yourself to Give me one good reason why I should 
  change from FSX. The former is always a nice way of starting a 
  conversation (and usually runs into a situation where our visitors hang 
  around our booth for an hour or so), while the latter feels oftentimes like 
  a waste of effort.  This is probably also because the people asking the 
  latter type of question don't strike me as the persons who really have a 
  fine-tuned for the subtleties of aviation that makes FlightGear such a cool 
  program. So, the bottom-line is that I would also be very interested in a 
  short concise list of features that we do better than FSX. 
 
 Amongst the many small tweaks I want for next year, is some nicely printed 
 materials (in Dutch! and English) with some FAQs:
 
   is this MSFS? No, it's flightgear, it runs on Linux and Mac too..
 
   How much does it cost? Nothing, you can download it from 
 
   Are you using a Matrox TripleHead2Go? No, we support multiple views, 
 video-cards and cameras
 
   Can I use aircraft or scenery from MSFS? No, but you can maybe convert 
 them
 
   Can it talk to my joystick / some other thing? 
 
 You get the idea :)
 
 Regards,
 James
 
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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-06 Thread Stuart Buchanan
On Tue, Nov 6, 2012 at 9:16 PM, Durk Talsma wrote:
 Yes, I also talked to Martin Crompton. James told me later on that you had 
 been in touch with him. My action was rather spontaneous, so I asked him 
 whether we could try to support Saitek products, without me knowing that you 
 were also working on it. I hope we can join forces. I got their radiostack to 
 try, and this looks like it's going to be a little more involved, since it 
 may need its own USB driver. I'll try to send Martin just a quick note later 
 tonight.

If you do email him, feel free to CC me and mention we're on the same project.

I've not done any more than write XML config for their Cessna yoke,
pedals, trim wheel and throttle quadrant, so we're definitely not
duplicating work.

It would be great if we can support this sort of hardware
out-of-the-box, and a good thing for Saitek too I think.

RE: Curt's comment about selling hardware.  Turning it 180 degrees, I
had wondered whether Saitek might want to bundle FG with their
controllers as a matter of course.  The cost to them would simply be
DVD.

 This is always a tricky one. At FSWeekend I found our visitor's reception of 
 the project really quite different, ranging from Increadibly cool that you 
 do all of this by yourself to Give me one good reason why I should change 
 from FSX. The former is always a nice way of starting a conversation (and 
 usually runs into a situation where our visitors hang around our booth for an 
 hour or so), while the latter feels oftentimes like a waste of effort.  This 
 is probably also because the people asking the latter type of question don't 
 strike me as the persons who really have a fine-tuned for the subtleties of 
 aviation that makes FlightGear such a cool program. So, the bottom-line is 
 that I would also be very interested in a short concise list of features that 
 we do better than FSX.

Yes, I've encountered exactly the same reaction when demoing FG
elsewhere.  Fundamentally, this is a question we should have a very
compelling answer for, but which it's difficult to pin down.

The FS-X community is going to have to move to other platforms in the
next couple of years.  The obvious candidates are Prepare3D (which has
a rather odd license) or X-Plane.  IMO we should be the third choice
here.

Let me see if I can get some answers out of the forums.  I think there
are lots of people there who have used other sims.

 Finally, on your multi-display/multi-graphics card setup, are you able
 to run with 3D clouds and do they look acceptable?  I've been assuming
 that provided you are only running a single FG instance, the 3D clouds
 should Just Work with multiple displays. Is that the case?


 I do need to investigate a little more, because my machine was overall 
 running quite slow. The other folks suggested that this might either be 
 related to power-supply issues, or insufficient cooling. But, enabling or 
 disabling the clouds didn't seem to make that much of a difference.

So you at least had the 3D clouds running across multiple monitors
without major graphical artifacts?  That's good to know.

-Stuart

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-06 Thread geneb
On Tue, 6 Nov 2012, TDO Brandano wrote:


 Ok, silly idea, but it might just work. You could try to install the 
 drivers in a wineprefix and reroute the traffic to the usb device on the 
 linux side so that the stream of data gets logged somewhere?
I think the smarter path, providing Saitek won't provide documentation is 
to use a USB Bus Pirate on it.

g.

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-06 Thread Renk Thorsten

 presenting something drastically new every year. But this year the new  
 essence seemed to be missing somewhat. I didn't really feel that we had  
 any major innovations to show (with the notable exception of project  
 rembrandt, which ran well on Alexis' machine). With our multiscreen  
 setups, we were somewhat limited in terms of graphics capabilities, and  
 I also didn't feel that there were a lot of exciting new aircraft to  
 demonstrate.

If I'm not much mistaken, during the last year we got (in addition to 
Rembrandt):

* atmospheric light scattering
* regional texturing
* placement masks for random objects
* procedural texturing
* Canvas with all the goodies for HUDs and MFDs and the GUI

Surely there must be something in this list which qualifies as major 
innovation? Surely this is not _all_ my personal bias that I like certain 
features? :-)

* Thorsten
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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-05 Thread Durk Talsma
Hey Thorsten et al,
 

Yeah, I guess it's time for some further impressions of FSWeekend from my 
perspective. This year was our 7th consecutive presentation, and the first time 
we had a presentation that was considerably scaled down compared to our 
previous tradition of growing in size every year. Though I think it's okay to 
throttle back a little, every once in a while, it did mean that our prominence 
was a little less present this year. This is something we probably need to 
consider for next year. Let me come back to that at the end of this post; first 
some impressions. 

My pictures are are here:
http://www.flickr.com/photos/durktalsma/sets/72157631936384731/

As the Pictures show, Martin, Mathias, James, and myself started out on Friday 
with a 4-hour session at the full-motion simulator at simcenter 
(http://simcenter.nl/) lelystad Airport. Gijs also made some with my camera, 
but I haven't had the chance to process those yet.

Yes, there are some rumors. Firstly, yes we did hijack the main projection 
screen in the uiverzaal, and yes a broomstick was involved. Secondly, there are 
some rumors that people may have seen a person walking around with a Curt Olson 
name-tag. Rumors also have it that the person carrying it spoke with a rapid 
Scottish accent. 

So, what's up with the projector/broomstick rumor? Well, despite my good 
intentions, I wasn't as well prepared as I had thought. I did bring my 
computer, a projector, and a screen. But, as we were setting up, I had realized 
that I had forgotten to bring the pole that is holding the screen up, making 
the entire exercise rather useless. In order to find a replacement, I tried 
borrowing a broomstick from the museum. Although that would have worked, we 
couldn't borrow it for the entire weekend. While we were contemplating our next 
move, Frans offered us to use the big screen. I hope that none of the other 
clubs took offense, because the screen was rather big.

Secondly, by the time I had to register for the booth, Curt and I were 
discussing ways that would enable it for him to visit. With the deadline in 
sight, I did decide to go ahead and register Curt. But in the end, the travel 
plans didn't work out and in the mean time I had gotten an email from James 
Turner showing his interest in participating, but that was already after the 
registration deadline. So with one spare badge and one person without a badge, 
we decided that James should pretend he'd be Curt during the course of the 
show. I think that it worked out pretty well :-)

So, compared to the previous years, a number of things were a little different. 
A few of our regular members couldn't make it this year, including Torsten, 
Jorg and Lindsey, Hans (but thanks for briefly stopping by Hans!), and even 
Gijs had to bail out on sunday. Their absence  was offset by the presence of 
James Turner, Christian Schmitt, and Alexis Bory. It was a joy having you guys 
around! I hope you can make it to FSWeekend again sometime. 

Although in general I'm looking back at a fun weekend, I also have to admit 
that I've had some reservations about the event -and our presentation- that I 
feel I need to share as well. As mentioned above, this was the 7th time we were 
there and in those 7 years the format of FSWeekend hasn't really changed much. 
Most of the presenters are regulars and they seem to be doing exactly the same 
thing as in previous years. With FlightGear, I usually felt that we managed to 
escape that, by presenting something drastically new every year. But this year 
the new essence seemed to be missing somewhat. I didn't really feel that we had 
any major innovations to show (with the notable exception of project rembrandt, 
which ran well on Alexis' machine). With our multiscreen setups, we were 
somewhat limited in terms of graphics capabilities, and I also didn't feel that 
there were a lot of exciting new aircraft to demonstrate. Now, I want to 
emphasize that this was largely due to our personal situations, and nobody is 
to blame (if anybody, perhaps myself, because I was really late an a little 
lazy in organizing this year). So, despite our good intentions, not everything 
came about as intended, and I would like to consider possible ways of smoothing 
that out in a better way. 

But, to end on a positive note: We also met a lot of fabulous new people again. 
In addition to James's, Christian's, and Alexis's presence, I met Rob de Vries, 
who run the newssite www.simflight.nl, Gijs was interviewed for PCPilot, and we 
established contact with the folks at Saitek, which may hopefully result in 
full FlightGear support for their Pro line of products. We're still working 
out the details, but they gave me a copy of their radio stack for play with, 
and if we get that to work, more stuff may follow. 

So, to conclude, it was a fun weekend, but for next year I would like to come 
up with a slightly more organized plan of approach. 

Cheers,
Durk



On 04 Nov 2012, at 

[Flightgear-devel] FSWeekend 2012...

2012-11-04 Thread ThorstenB
... is already over now, unfortunately.

For those who couldn't attend but are interested in what it was like 
(make sure to join next year!), here are some photos showing the event 
and FlightGear booth:

http://www.flickr.com/photos/70866411@N05/sets/72157631926925511/detail/

More details are probably to follow (maybe Durk will explain how he 
managed to reserve the hall's huge main projection screen exclusively 
for FlightGear - and how a silly broomstick is connected... :-) ).

Thanks to every attending this year! Yet again, it's been a lot of fun :).

cheers,
Thorsten

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-04 Thread Jon S. Berndt
 ... is already over now, unfortunately.
 
 For those who couldn't attend but are interested in what it was like
 (make sure to join next year!), here are some photos showing the event
 and FlightGear booth:
 
 http://www.flickr.com/photos/70866411@N05/sets/72157631926925511/detail
 /
 
 More details are probably to follow (maybe Durk will explain how he
 managed to reserve the hall's huge main projection screen exclusively
 for FlightGear - and how a silly broomstick is connected... :-) ).
 
 Thanks to every attending this year! Yet again, it's been a lot of fun
 :).
 
 cheers,
 Thorsten



Did you run into Austin Meyer (X-Plane)?

Jon



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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-04 Thread ThorstenB
Am 04.11.2012 20:39, schrieb Jon S. Berndt:
 Did you run into Austin Meyer (X-Plane)?

No, he was there last year to promote his latest release, but I'm not 
aware that he attended this year.

(There were rumours someone had seen a Curtis Olson at the event, but 
that is yet another story...;-) ).

cheers,
Thorsten


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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-04 Thread Curtis Olson
Those rumors would definitely be interesting!
On Nov 4, 2012 3:28 PM, ThorstenB bre...@gmail.com wrote:

 Am 04.11.2012 20:39, schrieb Jon S. Berndt:
  Did you run into Austin Meyer (X-Plane)?

 No, he was there last year to promote his latest release, but I'm not
 aware that he attended this year.

 (There were rumours someone had seen a Curtis Olson at the event, but
 that is yet another story...;-) ).

 cheers,
 Thorsten



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