On 28/02/06, Jim Wilson [EMAIL PROTECTED] wrote:
I knew it! Time for another rate increase.
The big consulting companies get that money, then hire inexperienced,
underpaid programmers to do the work.
Tell me the price of those projects at least included some test hardware,
documentation
On 27/02/06, Jon S. Berndt [EMAIL PROTECTED] wrote:
Has anyone ever checked to see how many lines of code are involved in
plib/simgear/flightgear?
It's not all that useful a metric -- I'd prefer to count methods,
functions, etc. -- but FlightGear checks in at roughly 215,000 lines
of C/C++
Has anyone ever checked to see how many lines of code are involved in
plib/simgear/flightgear?
Jon
This:
wc `find . -name *.[ch]??;find . -name *.[ch]`
results in a finding that there are 420,000+ lines in the source and header
files. That's not lines-of-code, but just lines.
Jon
It's not all that useful a metric -- I'd prefer to count methods,
functions, etc. -- but FlightGear checks in at roughly 215,000 lines
of C/C++ code, and SimGear checks in at close to 75,000 lines.
Why stop there, though? The base package contains about 95,000 (!!!)
lines of XML and nearly
Another metric: there are ~1500 files
in the plib/simgear/flightgear codebase.
Jon
Here's a clarification (before I get called on this), there are ~1500 .c,
.h, .cpp, .cxx, and .hxx files.
Jon
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On Monday 27 February 2006 16:50, David Megginson wrote:
On 27/02/06, Jon S. Berndt [EMAIL PROTECTED] wrote:
Has anyone ever checked to see how many lines of code are involved in
plib/simgear/flightgear?
It's not all that useful a metric -- I'd prefer to count methods,
functions, etc. --
David Megginson wrote:
It's not all that useful a metric -- I'd prefer to count methods,
functions, etc. -- but FlightGear checks in at roughly 215,000 lines
of C/C++ code, and SimGear checks in at close to 75,000 lines.
Why stop there, though? The base package contains about 95,000 (!!!)
On 27/02/06, Curtis L. Olson [EMAIL PROTECTED] wrote:
If you dig up a utility called sloc (source lines of code) it suggests
that we are sitting on a body of code that would have cost 10's of
millions of dollars to produce had we done it in a traditional
commercial environment. It makes some
On Monday 27 February 2006 10:50, David Megginson wrote:
Why stop there, though? The base package contains about 95,000 (!!!)
lines of XML and nearly 30,000 lines of NASAL scripts. Of course, we
should also count the raster graphics, sound samples, 3D models,
non-XML data files, etc. etc.
From: David Megginson
On 27/02/06, Curtis L. Olson [EMAIL PROTECTED] wrote:
If you dig up a utility called sloc (source lines of code) it suggests
that we are sitting on a body of code that would have cost 10's of
millions of dollars to produce had we done it in a traditional
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