Re: [Flightgear-devel] FlightGear Make Process: Amazing

2006-02-28 Thread David Megginson
On 28/02/06, Jim Wilson [EMAIL PROTECTED] wrote: I knew it! Time for another rate increase. The big consulting companies get that money, then hire inexperienced, underpaid programmers to do the work. Tell me the price of those projects at least included some test hardware, documentation

Re: [Flightgear-devel] FlightGear Make Process: Amazing

2006-02-27 Thread David Megginson
On 27/02/06, Jon S. Berndt [EMAIL PROTECTED] wrote: Has anyone ever checked to see how many lines of code are involved in plib/simgear/flightgear? It's not all that useful a metric -- I'd prefer to count methods, functions, etc. -- but FlightGear checks in at roughly 215,000 lines of C/C++

RE: [Flightgear-devel] FlightGear Make Process: Amazing

2006-02-27 Thread Jon S. Berndt
Has anyone ever checked to see how many lines of code are involved in plib/simgear/flightgear? Jon This: wc `find . -name *.[ch]??;find . -name *.[ch]` results in a finding that there are 420,000+ lines in the source and header files. That's not lines-of-code, but just lines. Jon

RE: [Flightgear-devel] FlightGear Make Process: Amazing

2006-02-27 Thread Jon S. Berndt
It's not all that useful a metric -- I'd prefer to count methods, functions, etc. -- but FlightGear checks in at roughly 215,000 lines of C/C++ code, and SimGear checks in at close to 75,000 lines. Why stop there, though? The base package contains about 95,000 (!!!) lines of XML and nearly

RE: [Flightgear-devel] FlightGear Make Process: Amazing

2006-02-27 Thread Jon S. Berndt
Another metric: there are ~1500 files in the plib/simgear/flightgear codebase. Jon Here's a clarification (before I get called on this), there are ~1500 .c, .h, .cpp, .cxx, and .hxx files. Jon --- This SF.Net email is sponsored by xPML,

Re: [Flightgear-devel] FlightGear Make Process: Amazing

2006-02-27 Thread Durk Talsma
On Monday 27 February 2006 16:50, David Megginson wrote: On 27/02/06, Jon S. Berndt [EMAIL PROTECTED] wrote: Has anyone ever checked to see how many lines of code are involved in plib/simgear/flightgear? It's not all that useful a metric -- I'd prefer to count methods, functions, etc. --

Re: [Flightgear-devel] FlightGear Make Process: Amazing

2006-02-27 Thread Curtis L. Olson
David Megginson wrote: It's not all that useful a metric -- I'd prefer to count methods, functions, etc. -- but FlightGear checks in at roughly 215,000 lines of C/C++ code, and SimGear checks in at close to 75,000 lines. Why stop there, though? The base package contains about 95,000 (!!!)

Re: [Flightgear-devel] FlightGear Make Process: Amazing

2006-02-27 Thread David Megginson
On 27/02/06, Curtis L. Olson [EMAIL PROTECTED] wrote: If you dig up a utility called sloc (source lines of code) it suggests that we are sitting on a body of code that would have cost 10's of millions of dollars to produce had we done it in a traditional commercial environment. It makes some

Re: [Flightgear-devel] FlightGear Make Process: Amazing

2006-02-27 Thread Ampere K. Hardraade
On Monday 27 February 2006 10:50, David Megginson wrote: Why stop there, though?  The base package contains about 95,000 (!!!) lines of XML and nearly 30,000 lines of NASAL scripts.  Of course, we should also count the raster graphics, sound samples, 3D models, non-XML data files, etc. etc.

Re: [Flightgear-devel] FlightGear Make Process: Amazing

2006-02-27 Thread Jim Wilson
From: David Megginson On 27/02/06, Curtis L. Olson [EMAIL PROTECTED] wrote: If you dig up a utility called sloc (source lines of code) it suggests that we are sitting on a body of code that would have cost 10's of millions of dollars to produce had we done it in a traditional