Hi Tom,
sorry if I sound overly pessimistic, but... several of the potential issues are
structurally not that different from problems I've encountered in painting
terrain or setting up credible weather. it doesn't mean that I am in any way
against your plan, but I want to see if you have any
Hi James,
Thank you for your input! I wasn't aware there is such thing as fgviewer. It's
definately a good starting point, I will have a look at it.
Oh, and if you can do IRC, I'm sure the guys in #fg_scenery would be
delighted to discuss what you've done and a whole range of possibilities
Hi Thorsten,
Thank you, too!
This becomes a performance issue eventually - see Paris (France). Random
buildings scale well for memory and performance because they're numerous
instances of the same building, so just the various positions need to be
stored separately - a city full of unique
I've been playing with populating my home airport's area with buildings derived
from OSM floorplan data. I think having many buildings in the correct place
greatly improves realism over the current random buildings/sparse static
models, especially when you know the area.
However, now the
On 11 Mar 2013, at 20:37, Thomas Albrecht ra...@web.de wrote:
I've been playing with populating my home airport's area with buildings
derived from OSM floorplan data. I think having many buildings in the correct
place greatly improves realism over the current random buildings/sparse
5 matches
Mail list logo