Re: [Flightgear-devel] Hangar start

2007-10-12 Thread AnMaster
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David Megginson wrote:
 On 12/10/2007, AnMaster [EMAIL PROTECTED] wrote:
 
 I prefer starting with engine off (and not at threshold) so why not add 
 support for starting
 somewhere else than end of runway? Starting at the gate for example (makes 
 sense for 787 but not for
 the warrior) or in a hangar (if such exist at that airport).
 
 You probably wouldn't want to start in a hangar unless you wanted to
 animate a little pilot with a sore back pulling the plane out onto the
 apron -- it's extremely rare to start the prop when the plane is
 indoors.  In front of a hangar might make sense, but with the nose
 angled away so that the prop blast doesn't blow back into the hangar.
Maybe add tow truck to flightgear? I wouldn't want to pull an English Electric 
Lightning for example
(would it even be possible?)

/AnMaster

 
 Seriously, I think we should make it easy to start the way you want,
 but there's a lot of work involved.  The original aircraft config
 system was designed to make it easy for users to override default
 settings at runtime, but I notice now that lots of people use Nasal
 scripts (etc.) to forcibly override default properties, so you're
 pretty-much stuck with whatever the designer decided until we have
 time to clean up all the config files.
 
 
 All the best,
 
 
 David
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[Flightgear-devel] Hangar start

2007-10-12 Thread David Megginson
On 12/10/2007, AnMaster [EMAIL PROTECTED] wrote:

 I prefer starting with engine off (and not at threshold) so why not add 
 support for starting
 somewhere else than end of runway? Starting at the gate for example (makes 
 sense for 787 but not for
 the warrior) or in a hangar (if such exist at that airport).

You probably wouldn't want to start in a hangar unless you wanted to
animate a little pilot with a sore back pulling the plane out onto the
apron -- it's extremely rare to start the prop when the plane is
indoors.  In front of a hangar might make sense, but with the nose
angled away so that the prop blast doesn't blow back into the hangar.

Seriously, I think we should make it easy to start the way you want,
but there's a lot of work involved.  The original aircraft config
system was designed to make it easy for users to override default
settings at runtime, but I notice now that lots of people use Nasal
scripts (etc.) to forcibly override default properties, so you're
pretty-much stuck with whatever the designer decided until we have
time to clean up all the config files.


All the best,


David

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Re: [Flightgear-devel] Hangar start

2007-10-12 Thread David Megginson
On 12/10/2007, AnMaster [EMAIL PROTECTED] wrote:

 Maybe add tow truck to flightgear? I wouldn't want to pull an English 
 Electric Lightning for example
 (would it even be possible?)

It's fun to see the variety of tow vehicles at airports.  For
airliners, of course, there are the white tugs that we all recognize,
but for smaller planes, I've seen old pickup trucks, converted riding
mowers, and even a little dune buggy -- the only thing they have in
common is that they're usually even noisier and harder to start than
the airplanes.  Some pilots also use powered towbars for smaller
aircraft.

Basically, anything up to the size of a Navajo or Cessna Caravan can
(and will) get pushed around by hand, and it's a sort-of unwritten
rule that you run over to help whenever you see someone starting to
move a plane around; in fact, I do know a commercial Navajo pilot who
can push her plane back into a spot with no assistance, though I
sometimes have trouble even with my Warrior when the tires are soft
and there's snow on the ground.


All the best,


David

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