Re: [Flightgear-devel] How to lower how much scenery gets cached:

2008-11-14 Thread Robert Jacobs
A quick question for any of you. Can Flight Gear be used as a database for ground elevation? Could I query it with earth coordinates and ask it to return the local elevation of the ground with respect to sea level? Would this be difficult to implement? Thanks, Bob [EMAIL PROTECTED] On

Re: [Flightgear-devel] How to lower how much scenery gets cached:

2008-11-14 Thread Jon Stockill
Robert Jacobs wrote: A quick question for any of you. Can Flight Gear be used as a database for ground elevation? Could I query it with earth coordinates and ask it to return the local elevation of the ground with respect to sea level? Would this be difficult to implement? Yes, it can,

Re: [Flightgear-devel] How to lower how much scenery gets cached:

2008-11-14 Thread drbob
Thank you Jon. That's what I was hoping to hear.BobDr. Bob Jacobs3935 Freshwind CircleWestlake Village CA 91361818.991.8455[EMAIL PROTECTED] On Nov 14, 2008, [EMAIL PROTECTED] wrote: Robert Jacobs wrote: A quick question for any of you. Can Flight Gear be used as a database for ground elevation?

Re: [Flightgear-devel] How to lower how much scenery gets cached:

2008-11-13 Thread Michael Smith
Michael Smith wrote: Curtis Olson wrote: In the pre-osg version, I believe the cache size was scaled relative to the visibility (i.e. for some particular visibilty, a certain number of tiles need to be loaded in order to cover all the visible earth, and then the cache was set to some

Re: [Flightgear-devel] How to lower how much scenery gets cached:

2008-11-13 Thread Curtis Olson
How much memory do you have? Is it possible to add some memory to get yourself up to maybe at least 512Mb total? If you are running this under linux, there are easy ways to look at your total system memory, how much memory is out in swap, how much memory the FlightGear application is taking,

Re: [Flightgear-devel] How to lower how much scenery gets cached:

2008-11-13 Thread Stefan Seifert
On Thursday, 13. November 2008, Curtis Olson wrote: How much memory do you have? Is it possible to add some memory to get yourself up to maybe at least 512Mb total? Just a side note: even 512MB is very little nowadays for FG. I'm running with 1GB and am very much looking forward to getting

Re: [Flightgear-devel] How to lower how much scenery gets cached:

2008-11-13 Thread Michael Smith
Curtis Olson wrote: How much memory do you have? Is it possible to add some memory to get yourself up to maybe at least 512Mb total? If you are running this under linux, there are easy ways to look at your total system memory, how much memory is out in swap, how much memory the FlightGear

Re: [Flightgear-devel] How to lower how much scenery gets cached:

2008-11-12 Thread Michael Smith
Michael Smith wrote: I have tried plenty of things to get fg to run on this old piece of junk but I am getting tired only being able to fly water routes (i.e. island to island). If I try to fly over land, it gets slower and slower over time, so I want to know how to lower how much scenery

Re: [Flightgear-devel] How to lower how much scenery gets cached:

2008-11-12 Thread Curtis Olson
In the pre-osg version, I believe the cache size was scaled relative to the visibility (i.e. for some particular visibilty, a certain number of tiles need to be loaded in order to cover all the visible earth, and then the cache was set to some number higher than that so that we wouldn't get

Re: [Flightgear-devel] How to lower how much scenery gets cached:

2008-11-12 Thread Michael Smith
Curtis Olson wrote: In the pre-osg version, I believe the cache size was scaled relative to the visibility (i.e. for some particular visibilty, a certain number of tiles need to be loaded in order to cover all the visible earth, and then the cache was set to some number higher than that so

[Flightgear-devel] How to lower how much scenery gets cached:

2008-11-07 Thread Michael Smith
I have tried plenty of things to get fg to run on this old piece of junk but I am getting tired only being able to fly water routes (i.e. island to island). If I try to fly over land, it gets slower and slower over time, so I want to know how to lower how much scenery gets cached (not affraid