Re: [Flightgear-devel] Ignoring MP pilots

2010-01-29 Thread Martin Spott
Rob Shearman, Jr. wrote: Martin Spott: plus, maybe, one button to ignore the entire chat (if that one doesn't already exist), Off the top of my head, I think there's a checkbox with that effect in the rendering options panel? -R. (MD-Terp) Quite right, there's one in Display

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Vivian Meazza
Subject: Re: [Flightgear-devel] Ignoring MP pilots Hi Vivian I think that a majority of users configures MP through a launcher interface, so the convention would be enforced through the UI. The launcher (fgrun or other) would show a drop-down menu with the Groups (their name) that a user can

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Stuart Buchanan
Pete Morgan wrote: Seperate ports are gonna be a problem with firewalls. Is there a way to create a group using the callsign? eg my_group:callsign ? just a thought. Pete My personal preference is to simply to expand the Ignore option to hide the AI model on the client-side. Should be

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Anders Gidenstam
On Mon, 16 Nov 2009, Stuart Buchanan wrote: Pete Morgan wrote: My personal preference is to simply to expand the Ignore option to hide the AI model on the client-side. Should be pretty straightforward to do and doesn't require any messing around with the MP connection. Adding an additional

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Vivian Meazza
Stuart Buchanan wrote -Original Message- From: [mailto:stuart_d_bucha...@yahoo.co.uk] Sent: 16 November 2009 12:44 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Ignoring MP pilots Pete Morgan wrote: Seperate ports are gonna be a problem with firewalls

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Csaba Halász
On Mon, Nov 16, 2009 at 2:44 PM, Vivian Meazza vivian.mea...@lineone.net wrote: Stuart Buchanan wrote On a related note, I believe Jester finished the work that I had originally intended in the MP chat to provide per-frequency chat, rather than a single global frequency. My understanding

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Arnt Karlsen
On Mon, 16 Nov 2009 09:25:57 -, Vivian wrote in message 6e5e9a144a174d9c84057da9eff57...@main: Tom, I don't think there is anything particularly wrong with your suggestion, just that it does not meet the original remit, which was to be able to ignore players who were not following

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Martin Spott
Jacob Burbach wrote: [...] On the pilots list next to each client should be two buttons, one for ignoring chat, and one for ignoring the model as well. plus, maybe, one button to ignore the entire chat (if that one doesn't already exist), Martin. -- Unix _IS_ user friendly -

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Rob Shearman, Jr.
Arnt Karlsen: ..in the GNU spirit; Why not simply _use_ IRC for FG MP??? It'll be fast paced etc alright, but it allows e.g. #FG-ATC, #FG-newbies, #FG-dogfight etc, e.g. on the same ports we use now. The additional benefit here would be that anyone with access to an MPMap and an IRC client

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Rob Shearman, Jr.
Martin Spott: plus, maybe, one button to ignore the entire chat (if that one doesn't already exist), Off the top of my head, I think there's a checkbox with that effect in the rendering options panel? -R. (MD-Terp) Robert M. Shearman, Jr. Transit Operations Supervisor, University of

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-15 Thread Tom P
Hi James, hi Jon Why geek-appeal, if I must ask? My idea was to provide a very clean interface for the user. In Fgrun, beside the multiplayer check flag, you would have a drop-down menu specifying the Group that you want to join instead of the current port number. Pretty natural as far as user

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-15 Thread Tom P
Hi Vivian I think that a majority of users configures MP through a launcher interface, so the convention would be enforced through the UI. The launcher (fgrun or other) would show a drop-down menu with the Groups (their name) that a user can join. The port numbers that I showed were an example,

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-15 Thread Jacob Burbach
Trying to fit everyone into a few pre-defined groups is not a very good idea in my opinion. Peoples wants, needs, and uses are to varied to be known ahead of time. It also doesn't address the need for an ignore chat / ignore model feature, as having a group doesn't not mean people will behave

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-15 Thread Pete Morgan
Seperate ports are gonna be a problem with firewalls. Is there a way to create a group using the callsign? eg my_group:callsign ? just a thought. Pete Jacob Burbach wrote: Trying to fit everyone into a few pre-defined groups is not a very good idea in my opinion. Peoples wants, needs, and

[Flightgear-devel] Ignoring MP pilots (was: Re: Daily FG .deb)

2009-11-14 Thread Anders Gidenstam
On Sat, 14 Nov 2009, Erik Hofman wrote: You could compare it to an IRC channel where users can get ignored, kicked and even banned. Not that I'm propagating a kicking or banning facility but making them invisible for others (may be even upon request of the user) may provide a nice way for

Re: [Flightgear-devel] Ignoring MP pilots (was: Re: Daily FG .deb)

2009-11-14 Thread James Turner
On 14 Nov 2009, at 11:08, Anders Gidenstam wrote: Access to these properties could e.g. be via the pilot list as for MP-chat ignore. I'm not entirely sure it is a good idea to add this, though. OTOH if I really do not want to see or hear pilot X, then why not give me the option to

Re: [Flightgear-devel] Ignoring MP pilots (was: Re: Daily FG .deb)

2009-11-14 Thread Torsten Dreyer
Perhaps by adding a /ai/models/multiplayer/controls/show-model property (or similar) to each multiplayer entry that defaults to true (show) but can be set to false to hide the model of that pilot. Access to these properties could e.g. be via the pilot list as for MP-chat ignore. I'm not

Re: [Flightgear-devel] Ignoring MP pilots (was: Re: Daily FG .deb)

2009-11-14 Thread Scott Hamilton
On Sat, 2009-11-14 at 13:02 +0100, Torsten Dreyer wrote: Yes, I also thought it sounded like groups, but I was thinking that the client would send a list of group-name strings that a user wanted to be part of when it sends the pilot call-sign and aircraft type information. This would

Re: [Flightgear-devel] Ignoring MP pilots (was: Re: Daily FG .deb)

2009-11-14 Thread Tom P
Hi Torsten That's an interesting concept, I was thinking about groups as well. But instead of writing extra code on top of the current client and server, could we use different ports on the server? Let me explain: if I understand correctly, the server already allows connection to port 5002 for

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-14 Thread James Turner
On 14 Nov 2009, at 21:35, Jon Stockill wrote: I would suggest that this is a bad idea - ever increasing port requirements are simply going to annoy the people running the servers. It's really not the right way to solve the problem. Indeed, this is a geek-appeal solution, not a

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-14 Thread Jon Stockill
Pete Morgan wrote: Tom P wrote: Hi Torsten That's an interesting concept, I was thinking about groups as well. But instead of writing extra code on top of the current client and server, could we use different ports on the server? Let me explain: if I understand correctly, the server

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-14 Thread Pete Morgan
Tom P wrote: Hi Torsten That's an interesting concept, I was thinking about groups as well. But instead of writing extra code on top of the current client and server, could we use different ports on the server? Let me explain: if I understand correctly, the server already allows

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-14 Thread Vivian Meazza
Pete Morgan Tom P wrote: Hi Torsten That's an interesting concept, I was thinking about groups as well. But instead of writing extra code on top of the current client and server, could we use different ports on the server? Let me explain: if I understand correctly, the server