Re: [Flightgear-devel] Improvements to the material library and materials.xml

2010-03-31 Thread HB-GRAL
Stuart Buchanan schrieb: Hi All, For a while I've been thinking about improving our material handling to allow for more regional variation. For example, the buildings in towns in the USA are quite different from those in the UK, and an evergreen forest in the Carribean is quite different to

[Flightgear-devel] Improvements to the material library and materials.xml

2010-03-30 Thread Stuart Buchanan
Hi All, For a while I've been thinking about improving our material handling to allow for more regional variation. For example, the buildings in towns in the USA are quite different from those in the UK, and an evergreen forest in the Carribean is quite different to one in Norway. I'm currently

Re: [Flightgear-devel] Improvements to the material library and materials.xml

2010-03-30 Thread Frederic Bouvier
Hi Stuart, - Stuart Buchanan a écrit : Hi All, For a while I've been thinking about improving our material handling to allow for more regional variation. For example, the buildings in towns in the USA are quite different from those in the UK, and an evergreen forest in the Carribean

Re: [Flightgear-devel] Improvements to the material library and materials.xml

2010-03-30 Thread James Turner
On 30 Mar 2010, at 16:46, Frederic Bouvier wrote: What about putting subset of the current materials.xml inside the scenery tree ? The material library could search either, in that order : 1- ./tile.mat.xml ( along with tile.stg and tile.btg.gz ) 2- ./materials.xml (shared for the 1x1 area

Re: [Flightgear-devel] Improvements to the material library and materials.xml

2010-03-30 Thread syd adams
Good to hear , Ive thought of similar solutions , but they never got any further than just ideas in my head :) Looking forward to this. On Tue, Mar 30, 2010 at 8:15 AM, Stuart Buchanan stuar...@gmail.com wrote: Hi All, For a while I've been thinking about improving our material handling to

Re: [Flightgear-devel] Improvements to the material library and materials.xml

2010-03-30 Thread J. Holden
I've made some simple Hawaii textures based on real, freely available USGS aerial imagery of Oahu. I have sand, grass, scrub and farming textures so far. I'd be happy to provide these even though they're not excellent. Cheers John