Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-27 Thread Erik Hofman
On Sun, 2011-11-27 at 00:37 +0200, Vadym Kukhtin wrote: > Great! > > With > Sounds/exhaust_loop.wav > it sounds much better. > > And with bigger volume factor and smaller reference dist, at rotate > speed AI sounds very natural. Great, now what's missing for really good sound is a property to si

Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-26 Thread Vadym Kukhtin
Great! With Sounds/exhaust_loop.wav it sounds much better. And with bigger volume factor and smaller reference dist, at rotate speed AI sounds very natural. -- --- WBR, Vadym. -- All the data continuously generated in

Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-26 Thread Erik Hofman
On Sat, 2011-11-26 at 08:20 +0100, Durk Talsma wrote: > > On 26 Nov 2011, at 01:43, Erik Hofman wrote: > > > > > > > It's not very loud (I didn't want to annoy anyone too much) but it > > should be there. > > Also, but unrelated, for me all the AI models of the Traffic > > subsystem seems to pac

Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-25 Thread Durk Talsma
On 26 Nov 2011, at 01:43, Erik Hofman wrote: >> > > It's not very loud (I didn't want to annoy anyone too much) but it should be > there. > Also, but unrelated, for me all the AI models of the Traffic subsystem seems > to pack together like a flock of geese instead of moving all the way to the

Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-25 Thread Erik Hofman
On Fri, 25 Nov 2011 22:15:27 - "Vivian Meazza" wrote: > Erik > > > > I've committed the first AI model sound code now. > > At this time it's probably a bit annoying because there are too little > > properties (or too little are actually updated) to create a proper sound > > configuration s

Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-25 Thread Vivian Meazza
Erik > I've committed the first AI model sound code now. > At this time it's probably a bit annoying because there are too little > properties (or too little are actually updated) to create a proper sound > configuration so all 737 and 747 aircraft now just have the engines > running at a consta

[Flightgear-devel] Initial AI model sound code committed

2011-11-25 Thread Erik Hofman
Hi, I've committed the first AI model sound code now. At this time it's probably a bit annoying because there are too little properties (or too little are actually updated) to create a proper sound configuration so all 737 and 747 aircraft now just have the engines running at a constant rate. At