Re: [Flightgear-devel] Interest in adding dogfighting capability

2007-05-10 Thread Vivian Meazza
James Palmer wrote: I am seriously interested in adding dogfighting capability to FG. I've been reading through the source for the past couple of days. (I've only just stumbled upon FG.) As I see it, the following changes would need to be implemented to have a rudimentary dogfight. 1-

[Flightgear-devel] Interest in adding dogfighting capability

2007-05-09 Thread James Palmer
I am seriously interested in adding dogfighting capability to FG. I've been reading through the source for the past couple of days. (I've only just stumbled upon FG.) As I see it, the following changes would need to be implemented to have a rudamentary dogfight. 1- add missles to submodels 2-

Re: [Flightgear-devel] Interest in adding dogfighting capability

2007-05-09 Thread Stefan Seifert
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 James Palmer wrote: 1- add missles to submodels Please at least spell it correctly: missile ;) Nine -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with SUSE - http://enigmail.mozdev.org

Re: [Flightgear-devel] Interest in adding dogfighting capability

2007-05-09 Thread Ampere K. Hardraade
On Wednesday 09 May 2007 15:19, James Palmer wrote: Multiplayer - I still have alot of reading to do in this area. Any suggestions for allowing submodel information to be sent to the server and other players are greatly appreciated. As far as I know, players are not sync across the network,