Hi Nicolas,
if I understand you correctly, you want FlightGear to superimpose a
given texture over a whole terrain tile, given that a texture file with
the same name as the tile is found.
I think that this would require that either
a) TerraGear generate appropriate texture coordinates for the
Alex Perry wrote:
How does it work? Where is the source code for the serving side of
the OAM stuff?
As far as I remember there's an SVN link somewhere on the explanatory
pages. Chris is known for doing (almost) every backend stuff in Python,
which typically works - we're successfully using
Hi Nicolas,
I've been wondering how hard it would be to add a tile loader mode
where the default texture is ignored, and instead, a photo texture of
the tile is applied. It may not be an optimal photo-texture
implementation (but it might be good enough to be fun and
interesting?)
Maybe we still
Curtis Olson wrote:
The only caveate is that they seem to limit usage of this feature so
after you fetch an image or two, you get an internal server error for
a while ...
OAM runs on the sister-machine to our Landcover and Scenery Model
webservice - same hardware, same location, same storage
How does it work? Where is the source code for the serving side of
the OAM stuff?
On Wed, Oct 1, 2008 at 4:26 PM, Martin Spott [EMAIL PROTECTED] wrote:
OAM runs on the sister-machine to our Landcover and Scenery Model
webservice - same hardware, same location, same storage systems, same
Frederic Bouvier wrote:
Hi,
Ralf Gerlich wrote :
Hi!
Curtis Olson wrote:
Sure, just like any aircraft or object model can have it's own
textures.
There may be some nuances that have disappeared over the years since
I doubt
this has been heavily tested, but I used to have a KSJC demo
Hi Tim,
Tim Moore wrote :
This code did survive the OSG port, but was removed in a later
reorganization of the tile loading code. It's easy enough
to put this back in, but the old code would add the local
material permanently to the material library; is that really
desired? I would
Frederic Bouvier wrote:
Hi Tim,
Tim Moore wrote :
This code did survive the OSG port, but was removed in a later
reorganization of the tile loading code. It's easy enough
to put this back in, but the old code would add the local
material permanently to the material library; is that
Tim Moore wrote :
Frederic Bouvier wrote:
Hi Tim,
Tim Moore wrote :
This code did survive the OSG port, but was removed in a later
reorganization of the tile loading code. It's easy enough
to put this back in, but the old code would add the local
material permanently to the
Hi all!
In the FlightGear forum we came upon the question of how FlightGear
locates textures, e.g. used by scenery generated with the TerraGear
photo-command.
http://www.flightgear.org/forums/viewtopic.php?f=5t=2149
As far as I understand the current OSG loader code, all textures must be
Sure, just like any aircraft or object model can have it's own textures.
There may be some nuances that have disappeared over the years since I doubt
this has been heavily tested, but I used to have a KSJC demo with about 1
pixel per foot resolution. And don't forget that you could place an .ac
Hi!
Curtis Olson wrote:
Sure, just like any aircraft or object model can have it's own textures.
There may be some nuances that have disappeared over the years since I doubt
this has been heavily tested, but I used to have a KSJC demo with about 1
pixel per foot resolution. And don't forget
Hi,
Ralf Gerlich wrote :
Hi!
Curtis Olson wrote:
Sure, just like any aircraft or object model can have it's own
textures.
There may be some nuances that have disappeared over the years since
I doubt
this has been heavily tested, but I used to have a KSJC demo with
about 1
pixel
Hi!
Frederic Bouvier wrote:
in simgear/scene/tgdb/leaf.cxx branch PRE_OSG_PLIB_20061029, there is this
code :
[SNIP]
I didn't test it, but at least, the intention was there ;-)
In the OSG-version I didn't find anything similar, so I'd say that it's
missing.
I am not able to do anything
On Thu, Sep 18, 2008 at 9:31 AM, Ralf Gerlich wrote:
Hi!
Frederic Bouvier wrote:
in simgear/scene/tgdb/leaf.cxx branch PRE_OSG_PLIB_20061029, there is
this code :
[SNIP]
I didn't test it, but at least, the intention was there ;-)
In the OSG-version I didn't find anything similar, so
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