Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-10-04 Thread Ralf Gerlich
Hi Nicolas, if I understand you correctly, you want FlightGear to superimpose a given texture over a whole terrain tile, given that a texture file with the same name as the tile is found. I think that this would require that either a) TerraGear generate appropriate texture coordinates for the

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-10-02 Thread Martin Spott
Alex Perry wrote: How does it work? Where is the source code for the serving side of the OAM stuff? As far as I remember there's an SVN link somewhere on the explanatory pages. Chris is known for doing (almost) every backend stuff in Python, which typically works - we're successfully using

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-10-01 Thread Curtis Olson
Hi Nicolas, I've been wondering how hard it would be to add a tile loader mode where the default texture is ignored, and instead, a photo texture of the tile is applied. It may not be an optimal photo-texture implementation (but it might be good enough to be fun and interesting?) Maybe we still

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-10-01 Thread Martin Spott
Curtis Olson wrote: The only caveate is that they seem to limit usage of this feature so after you fetch an image or two, you get an internal server error for a while ... OAM runs on the sister-machine to our Landcover and Scenery Model webservice - same hardware, same location, same storage

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-10-01 Thread Alex Perry
How does it work? Where is the source code for the serving side of the OAM stuff? On Wed, Oct 1, 2008 at 4:26 PM, Martin Spott [EMAIL PROTECTED] wrote: OAM runs on the sister-machine to our Landcover and Scenery Model webservice - same hardware, same location, same storage systems, same

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-23 Thread Tim Moore
Frederic Bouvier wrote: Hi, Ralf Gerlich wrote : Hi! Curtis Olson wrote: Sure, just like any aircraft or object model can have it's own textures. There may be some nuances that have disappeared over the years since I doubt this has been heavily tested, but I used to have a KSJC demo

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-23 Thread Frederic Bouvier
Hi Tim, Tim Moore wrote : This code did survive the OSG port, but was removed in a later reorganization of the tile loading code. It's easy enough to put this back in, but the old code would add the local material permanently to the material library; is that really desired? I would

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-23 Thread Tim Moore
Frederic Bouvier wrote: Hi Tim, Tim Moore wrote : This code did survive the OSG port, but was removed in a later reorganization of the tile loading code. It's easy enough to put this back in, but the old code would add the local material permanently to the material library; is that

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-23 Thread Frederic Bouvier
Tim Moore wrote : Frederic Bouvier wrote: Hi Tim, Tim Moore wrote : This code did survive the OSG port, but was removed in a later reorganization of the tile loading code. It's easy enough to put this back in, but the old code would add the local material permanently to the

[Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-18 Thread Ralf Gerlich
Hi all! In the FlightGear forum we came upon the question of how FlightGear locates textures, e.g. used by scenery generated with the TerraGear photo-command. http://www.flightgear.org/forums/viewtopic.php?f=5t=2149 As far as I understand the current OSG loader code, all textures must be

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-18 Thread Curtis Olson
Sure, just like any aircraft or object model can have it's own textures. There may be some nuances that have disappeared over the years since I doubt this has been heavily tested, but I used to have a KSJC demo with about 1 pixel per foot resolution. And don't forget that you could place an .ac

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-18 Thread Ralf Gerlich
Hi! Curtis Olson wrote: Sure, just like any aircraft or object model can have it's own textures. There may be some nuances that have disappeared over the years since I doubt this has been heavily tested, but I used to have a KSJC demo with about 1 pixel per foot resolution. And don't forget

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-18 Thread Frederic Bouvier
Hi, Ralf Gerlich wrote : Hi! Curtis Olson wrote: Sure, just like any aircraft or object model can have it's own textures. There may be some nuances that have disappeared over the years since I doubt this has been heavily tested, but I used to have a KSJC demo with about 1 pixel

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-18 Thread Ralf Gerlich
Hi! Frederic Bouvier wrote: in simgear/scene/tgdb/leaf.cxx branch PRE_OSG_PLIB_20061029, there is this code : [SNIP] I didn't test it, but at least, the intention was there ;-) In the OSG-version I didn't find anything similar, so I'd say that it's missing. I am not able to do anything

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-18 Thread Curtis Olson
On Thu, Sep 18, 2008 at 9:31 AM, Ralf Gerlich wrote: Hi! Frederic Bouvier wrote: in simgear/scene/tgdb/leaf.cxx branch PRE_OSG_PLIB_20061029, there is this code : [SNIP] I didn't test it, but at least, the intention was there ;-) In the OSG-version I didn't find anything similar, so