Frederic Bouvier wrote:
Fixed. What do you think of the night lighting ?
It's not entirely what I hoped for, for example the park is completely
lit now. Maybe it would be an idea to use the light value as a contrast
enhancer for the lit areas?
Erik
- Erik Hofman a écrit :
Frederic Bouvier wrote:
Fixed. What do you think of the night lighting ?
It's not entirely what I hoped for, for example the park is
completely lit now. Maybe it would be an idea to use the
light value as a contrast enhancer for the lit areas?
The lit areas
Frederic Bouvier wrote:
What do you mean by contrast enhancer ?
Now all lit pixels are lit equally. What I was suggesting would lit
lighter pixels more than darker pixels (I expect multiplying by the
gray-scaled pixel color would suffice).
Erik
- Erik Hofman a écrit :
Frederic Bouvier wrote:
What do you mean by contrast enhancer ?
Now all lit pixels are lit equally.
Not exactly.
What I was suggesting would lit
lighter pixels more than darker pixels (I expect multiplying by the
gray-scaled pixel color would suffice).
Frederic Bouvier wrote:
The blue channel has the emission factor. One can redo the map to achieve the
effect you are suggesting.
I think I was thinking more something in the line of this patch.
Erik
Index: urban.frag
===
RCS
Frederic Bouvier wrote:
visible. Now I think I managed to get it right with 3d objects. See :
http://frbouvi.free.fr/flightsim/fgfs-city-relief-4.jpg
Even more impressive!
Erik
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Erik Hofman wrote:
Frederic Bouvier wrote:
visible. Now I think I managed to get it right with 3d objects. See :
http://frbouvi.free.fr/flightsim/fgfs-city-relief-4.jpg
Even more impressive!
There's just one thing, the wrong side of the buildings seem to be lit
with this update?
Erik
- Erik Hofman a écrit :
Erik Hofman wrote:
Frederic Bouvier wrote:
visible. Now I think I managed to get it right with 3d objects. See
:
http://frbouvi.free.fr/flightsim/fgfs-city-relief-4.jpg
Even more impressive!
There's just one thing, the wrong side of the buildings seem to
Looks fantastic!
David
On Tue, Mar 23, 2010 at 4:22 AM, Erik Hofman e...@ehofman.com wrote:
Frederic Bouvier wrote:
visible. Now I think I managed to get it right with 3d objects. See :
http://frbouvi.free.fr/flightsim/fgfs-city-relief-4.jpg
Even more impressive!
Erik
- Frederic Bouviera écrit :
- Erik Hofman a écrit :
Erik Hofman wrote:
Frederic Bouvier wrote:
visible. Now I think I managed to get it right with 3d objects.
See
:
http://frbouvi.free.fr/flightsim/fgfs-city-relief-4.jpg
Even more impressive!
There's just one
Le 18/03/2010 23:45, David Megginson a écrit :
On Thu, Mar 18, 2010 at 5:56 PM, Frederic Bouvier wrote:
I noticed the same problem with roads and 3d buildings -- they're
floating above the city. Is it possible to make the bump maps go up
instead of down?
In Shaders/urban.frag,
David Megginson wrote:
I didn't seem to make any difference -- 3D buildings, trees, etc. were
still floating above the roofs of the bump-map buildings. I also
tried
Keep in mind that relief mapping is just trickery to make something look
like it is standing out from the scenery. In fact
On Fri, 19 Mar 2010, Erik Hofman wrote:
David Megginson wrote:
I didn't seem to make any difference -- 3D buildings, trees, etc. were
still floating above the roofs of the bump-map buildings. I also
tried
Keep in mind that relief mapping is just trickery to make something look
like it is
- Erik Hofman a écrit :
David Megginson wrote:
I didn't seem to make any difference -- 3D buildings, trees, etc.
were still floating above the roofs of the bump-map buildings. I also
tried
Keep in mind that relief mapping is just trickery to make something
look like it is standing
On Thu, Mar 18, 2010 at 8:43 AM, Torsten Dreyer tors...@t3r.de wrote:
First of all: That's a really cool eye candy, good work!
Seconded. This is the coolest addition I've seen to FlightGear in a long time.
What I noticed from a close up is, that it seems that the floor of the
buildings is
Hi David,
- David Megginson a écrit :
On Thu, Mar 18, 2010 at 8:43 AM, Torsten Dreyer tors...@t3r.de
wrote:
First of all: That's a really cool eye candy, good work!
Seconded. This is the coolest addition I've seen to FlightGear in a
long time.
What I noticed from a close up
On Thu, Mar 18, 2010 at 5:56 PM, Frederic Bouvier fredfgf...@free.fr wrote:
I noticed the same problem with roads and 3d buildings -- they're
floating above the city. Is it possible to make the bump maps go up
instead of down?
In Shaders/urban.frag, change line 57 :
vec2 dp =
On Thu, 18 Mar 2010, David Megginson wrote:
I didn't seem to make any difference -- 3D buildings, trees, etc. were
still floating above the roofs of the bump-map buildings. I also
tried
Hi,
You could try this diff:
http://pastebin.ca/1845056
It is possible that this does the same as Fred's
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