Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-11 Thread Renk Thorsten
and it works particularly well with some of the angle-dependent rock shaders. Indeed it does - Yosemite valley from above (not bad for default scenery...): http://users.jyu.fi/~trenk/pics/tree_slopes.jpg * Thorsten

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-11 Thread James Turner
On 11 Oct 2012, at 07:26, Renk Thorsten wrote: Indeed it does - Yosemite valley from above (not bad for default scenery...): Not bad at all! Do you have some other local modifications (materials / texture set) in this screenshot? But it's not a part of the world I have explored, maybe I'm

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-11 Thread Renk Thorsten
Do you have some other local modifications (materials / texture set) in this screenshot? But it's not a part of the world I have explored, maybe I'm simply ignorant of our textures in such places. I think this is all classified as EvergreenForest (or at least some forest...), and the

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-10 Thread Renk Thorsten
Hi Stuart, played around with this a bit yesterday... *very* nice feature! The default values look about right to me from a typical temperate latitudes viewpoint, and using much smaller values gives a quite nice effect possibly suitable for more northerly latitudes. I agree that the

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-10 Thread Stuart Buchanan
On Wed, Oct 10, 2012 at 7:28 AM, Renk Thorsten wrote: played around with this a bit yesterday... *very* nice feature! Glad you like it. In retrospect it seems and obvious function to have, and it works particularly well with some of the angle-dependent rock shaders. So, I would maybe suggest

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-06 Thread Renk Thorsten
Nice - looking forward to it! (and before anyone asks, I'm not planning to reduce tree density on shaded slopes...) We wouldn't really want that - shaded slopes in my experience do not grow less trees, they just grow different tree species... :-) I wonder if we could trick the shader into

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-06 Thread James Turner
On 6 Oct 2012, at 12:27, Renk Thorsten thorsten.i.r...@jyu.fi wrote: Nice - looking forward to it! (and before anyone asks, I'm not planning to reduce tree density on shaded slopes...) We wouldn't really want that - shaded slopes in my experience do not grow less trees, they just grow

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-06 Thread Mathias Fröhlich
Hi, On Saturday, October 06, 2012 14:14:49 James Turner wrote: I've sometimes wondered if we could have much greater variety of 'trees', to place scrub (cactus in Central America, bramble in Scotland) in areas where full trees don't make sense. I guess wi the regional materials that ought to

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-06 Thread Renk Thorsten
I've sometimes wondered if we could have much greater variety of 'trees', to place scrub (cactus in Central America, bramble in Scotland) in areas where full trees don't make sense. I guess wi the regional materials that ought to be much easier? Yes, it's quite straightforward -