[Flightgear-devel] No shader compilation error messages

2013-04-29 Thread Renk Thorsten
With the recent FG, both Linux self-compiled and Jenkins for Windows, I no longer get compilation errors from the shaders thrown to the console - badly formed shaders just don't work without complaining. This makes developing a bit awkward now and will make it close to impossible to trace

Re: [Flightgear-devel] No shader compilation error messages

2013-04-29 Thread James Turner
On 29 Apr 2013, at 07:54, Renk Thorsten thorsten.i.r...@jyu.fi wrote: Does anyone have an idea what may have caused this, and if so would it be easy to put the error messages back in? When did it break? I did some work right after 2.10 to support custom logging, and one thing I started

Re: [Flightgear-devel] No shader compilation error messages

2013-04-29 Thread Renk Thorsten
If this is the cause, it's been that way since January, and I assume you would have compiled from source since then. I still have the funny GPU problem under Linux that the GPU refuses to go to high performance, so I don't actually develop shader code under Linux but use it just to

Re: [Flightgear-devel] No shader compilation error messages

2013-04-29 Thread James Turner
On 29 Apr 2013, at 10:09, Renk Thorsten thorsten.i.r...@jyu.fi wrote: I still have the funny GPU problem under Linux that the GPU refuses to go to high performance, so I don't actually develop shader code under Linux but use it just to interface with GIT and do quick tests. I update the