Re: [Flightgear-devel] OSG/PLIB ?

2007-12-29 Thread JOSHUA WILSON
Syd Adams wrote: And to bring up another subject the 787 seems to cause problems on MP , although looking through the files I don't see why it would ... with me it causes 10-20 second pauses when someone connects ... Cheers -- SydSandy This problem may have to do with the xml files in

[Flightgear-devel] OSG/PLIB ?

2007-12-28 Thread SydSandy
Wasn't sure what to title this one :) Now that the PLIB version is out ... what steps should we take with the aircraft? It's a nuisance trying to make a model work with both versions , and I'd prefer to go forward with making them OSG compatible... Are cvs updates since the release available on

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-09 Thread Detlef Faber
Am Freitag, den 08.12.2006, 11:26 +0100 schrieb Mathias Fröhlich: Hi, On Thursday 07 December 2006 22:24, Maik Justus wrote: is this a bug or a feature? While plib-fg does not detect collisions with cows and multiplayer aircrafts, osg-fg does detect. If another player starts in

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-09 Thread syd
Hi, I see the collision as a feature , whats wrong with being realistic... ? Another feature that would be nice would be a scenery texture detection system Land on forested area, city,etc, should cause a crash ... Water and ocean should cause a crash unless your flying an amphibian... Farms

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-09 Thread Maik Justus
Hi syd, syd schrieb am 09.12.2006 22:41: Hi, I see the collision as a feature , whats wrong with being realistic... ? same for me. But first we need to get rid of the runway cows and need a solution for multiplayer. As multiplayer gets more and more popular, the probability to crash

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Mathias Fröhlich
Hi, On Thursday 07 December 2006 22:24, Maik Justus wrote: is this a bug or a feature? While plib-fg does not detect collisions with cows and multiplayer aircrafts, osg-fg does detect. If another player starts in multiplayer on the same position, e.g. where I am spinning up the rotor of a

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Heiko Schulz
Ähm... Well - that's someting I missed. Sorry, maybe it's an bug, but I see this as a feature! That's like in Real! I would like to see something in the release! Greetings HHS --- Mathias Fröhlich [EMAIL PROTECTED] schrieb: Hi, On Thursday 07 December 2006 22:24, Maik Justus wrote: is

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Torsten Dreyer
You know how it is to crash into a cow? Am Freitag, 8. Dezember 2006 11:31 schrieb Heiko Schulz: Ähm... Well - that's someting I missed. Sorry, maybe it's an bug, but I see this as a feature! That's like in Real! -

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Heiko Schulz
O.k I understand what you mean - well you can see it from both sides: a better collision detects ( and I don't mean the cows) in opposite to something that has in the real world a bad aftermath. But If Flightgear want to be realistic, and we want aircrafts showing us what happen when you do

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Josh Babcock
Heiko Schulz wrote: O.k I understand what you mean - well you can see it from both sides: a better collision detects ( and I don't mean the cows) in opposite to something that has in the real world a bad aftermath. But If Flightgear want to be realistic, and we want aircrafts

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Tony Pelton
On 12/8/06, Heiko Schulz [EMAIL PROTECTED] wrote: But If Flightgear want to be realistic, and we want aircrafts showing us what happen when you do something wrong you can't close your eyes about this. i see this conversation flare up on the x-plane lists from time to time. collision

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Detlef Faber
Am Freitag, den 08.12.2006, 10:27 -0500 schrieb Tony Pelton: On 12/8/06, Heiko Schulz [EMAIL PROTECTED] wrote: But If Flightgear want to be realistic, and we want aircrafts showing us what happen when you do something wrong you can't close your eyes about this. i see this

[Flightgear-devel] osg/plib, difference in collision detection

2006-12-07 Thread Maik Justus
Hi, is this a bug or a feature? While plib-fg does not detect collisions with cows and multiplayer aircrafts, osg-fg does detect. If another player starts in multiplayer on the same position, e.g. where I am spinning up the rotor of a heli), my heli crashes. Maik