Syd Adams wrote:
And to bring up another subject the 787 seems to cause problems on MP ,
although looking through the files I don't see why it would ... with me it
causes 10-20 second pauses when someone connects ...
Cheers
--
SydSandy
This problem may have to do with the xml files in
Wasn't sure what to title this one :)
Now that the PLIB version is out ... what steps should we take with the
aircraft?
It's a nuisance trying to make a model work with both versions , and I'd prefer
to go forward with making them OSG compatible...
Are cvs updates since the release available on
Am Freitag, den 08.12.2006, 11:26 +0100 schrieb Mathias Fröhlich:
Hi,
On Thursday 07 December 2006 22:24, Maik Justus wrote:
is this a bug or a feature?
While plib-fg does not detect collisions with cows and multiplayer
aircrafts, osg-fg does detect.
If another player starts in
Hi,
I see the collision as a feature , whats wrong with being
realistic... ?
Another feature that would be nice would be a scenery texture
detection system
Land on forested area, city,etc, should cause a crash ...
Water and ocean should cause a crash unless your flying an amphibian...
Farms
Hi syd,
syd schrieb am 09.12.2006 22:41:
Hi,
I see the collision as a feature , whats wrong with being
realistic... ?
same for me. But first we need to get rid of the runway cows and need a
solution for multiplayer. As multiplayer gets more and more popular, the
probability to crash
Hi,
On Thursday 07 December 2006 22:24, Maik Justus wrote:
is this a bug or a feature?
While plib-fg does not detect collisions with cows and multiplayer
aircrafts, osg-fg does detect.
If another player starts in multiplayer on the same position, e.g. where
I am spinning up the rotor of a
Ähm...
Well - that's someting I missed. Sorry, maybe it's an
bug, but I see this as a feature!
That's like in Real!
I would like to see something in the release!
Greetings
HHS
--- Mathias Fröhlich [EMAIL PROTECTED]
schrieb:
Hi,
On Thursday 07 December 2006 22:24, Maik Justus
wrote:
is
You know how it is to crash into a cow?
Am Freitag, 8. Dezember 2006 11:31 schrieb Heiko Schulz:
Ähm...
Well - that's someting I missed. Sorry, maybe it's an
bug, but I see this as a feature!
That's like in Real!
-
O.k
I understand what you mean - well you can see it from
both sides: a better collision detects ( and I don't
mean the cows) in opposite to something that has in
the real world a bad aftermath.
But If Flightgear want to be realistic, and we want
aircrafts showing us what happen when you do
Heiko Schulz wrote:
O.k
I understand what you mean - well you can see it from
both sides: a better collision detects ( and I don't
mean the cows) in opposite to something that has in
the real world a bad aftermath.
But If Flightgear want to be realistic, and we want
aircrafts
On 12/8/06, Heiko Schulz [EMAIL PROTECTED] wrote:
But If Flightgear want to be realistic, and we want
aircrafts showing us what happen when you do something
wrong you can't close your eyes about this.
i see this conversation flare up on the x-plane lists from time to time.
collision
Am Freitag, den 08.12.2006, 10:27 -0500 schrieb Tony Pelton:
On 12/8/06, Heiko Schulz [EMAIL PROTECTED] wrote:
But If Flightgear want to be realistic, and we want
aircrafts showing us what happen when you do something
wrong you can't close your eyes about this.
i see this
Hi,
is this a bug or a feature?
While plib-fg does not detect collisions with cows and multiplayer
aircrafts, osg-fg does detect.
If another player starts in multiplayer on the same position, e.g. where
I am spinning up the rotor of a heli), my heli crashes.
Maik
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