Hi,
here one of the scrrenshots which he presented in the
german forum:
http://www.rotblind.de/fgstuff/autogen/hamburg.jpg
Hopefully he don't matter to show here
Ask him- I'm sure he appreciate some help
Greetings
HHS
--- David Megginson [EMAIL PROTECTED]
schrieb:
What are the issues with
Hi,
Sebastian Bechthold is working on that- he is working
about a implemention of an object placer which
automatic places buildings to right textures/
materials. If there is a town, so there are buildings
depending of it is industrial or normal life or
anything else
Have a look into the
On 19/09/2007, Heiko Schulz [EMAIL PROTECTED] wrote:
Sebastian Bechthold is working on that- he is working
about a implemention of an object placer which
automatic places buildings to right textures/
materials. If there is a town, so there are buildings
depending of it is industrial or
A very new one - the big effort to the old plib one
is, that the new code creates the characteristics of
towns and landscapes: american towns will have a other
structure like european ones, big towns other than
small towns - that's the big effort he works on.
--- David Megginson [EMAIL PROTECTED]
What are the issues with OSG around dynamic scenery (trees, non-static
randomly-placed buildings, 3D clouds, etc.)? Is it just a matter of
spending a few hours coding, or is there something in the OSG APIs
that makes dynamically-generated scenery difficult?
All the best,
David
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David Megginson wrote:
What are the issues with OSG around dynamic scenery (trees, non-static
randomly-placed buildings, 3D clouds, etc.)? Is it just a matter of
spending a few hours coding, or is there something in the OSG APIs
that makes
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