Re: [Flightgear-devel] OT: android/ipad development

2011-06-02 Thread Michael Sgier
Android here as well. Let me know if i can help...I was planning to look into such myself very soon. --- On Sat, 5/21/11, Arnt Karlsen a...@c2i.net wrote: From: Arnt Karlsen a...@c2i.net Subject: Re: [Flightgear-devel] OT: android/ipad development To: flightgear-devel@lists.sourceforge.net

Re: [Flightgear-devel] OT: android/ipad development

2011-05-21 Thread Torsten Dreyer
Hi Curt, I have an android phone myself, but everyone else involved in this UAS project is mac so I'll probably get out voted. :-) but remember: iPxxx needs the app store do install software unless you jailbreaked your device. App store is more or less incompatible with GPL software. I once

Re: [Flightgear-devel] OT: android/ipad development

2011-05-21 Thread Victhor
If you want to place a application in the app store, it costs some $99/year iirc, but it allows for as many applications you want, paid or not. Hi Curt, I have an android phone myself, but everyone else involved in this UAS project is mac so I'll probably get out voted. :-) but remember:

Re: [Flightgear-devel] OT: android/ipad development

2011-05-20 Thread Curtis Olson
Hi Victhor, Thanks for the offer to help test. We'll have to see how (and if?) this project shapes up and whether we end up going down the ios path or the android path or as someone else suggested, attempt to find a way to support both. I have an android phone myself, but everyone else involved

Re: [Flightgear-devel] OT: android/ipad development

2011-05-20 Thread Arnt Karlsen
On Fri, 20 May 2011 16:46:33 -0500, Curtis wrote in message banlktin6zx2k0yg-xktft9mp3mn-8pd...@mail.gmail.com: Hi Victhor, Thanks for the offer to help test. We'll have to see how (and if?) this project shapes up and whether we end up going down the ios path or the android path or as

Re: [Flightgear-devel] OT: android/ipad development

2011-05-19 Thread Jonathan Tanant
Le 18 mai 2011 à 20:36, Curtis Olson a écrit : This is a bit off topic, but I was wondering if we have any developers here who might be interested in talking about a specific android (or ipad) project. As many of you may know, I am involved with a small company that is developing a UAS

[Flightgear-devel] OT: android/ipad development

2011-05-18 Thread Curtis Olson
This is a bit off topic, but I was wondering if we have any developers here who might be interested in talking about a specific android (or ipad) project. As many of you may know, I am involved with a small company that is developing a UAS (UAV) and autopilot. We have a PC based ground station

Re: [Flightgear-devel] OT: android/ipad development

2011-05-18 Thread Claus Christmann
On Wednesday, May 18, 2011 02:36:25 PM Curtis Olson wrote: This is a bit off topic, but I was wondering if we have any developers here who might be interested in talking about a specific android (or ipad) project. As many of you may know, I am involved with a small company that is

Re: [Flightgear-devel] OT: android/ipad development

2011-05-18 Thread Curtis Olson
On Wed, May 18, 2011 at 1:58 PM, Claus Christmann h...@gatech.edu wrote: Have you looked at the ground control station for the Parrot AR Drone? http://youtu.be/wtlp7jwvkd4 The Parrot AR drone is a cool product, but that's a proprietary system, right? In our case we would have significantly

Re: [Flightgear-devel] OT: android/ipad development

2011-05-18 Thread Claus Christmann
On Wednesday, May 18, 2011 03:12:24 PM Curtis Olson wrote: On Wed, May 18, 2011 at 1:58 PM, Claus Christmann h...@gatech.edu wrote: Have you looked at the ground control station for the Parrot AR Drone? http://youtu.be/wtlp7jwvkd4 The Parrot AR drone is a cool product, but that's a

Re: [Flightgear-devel] OT: android/ipad development

2011-05-18 Thread Victhor
I currently am in possession of a ARM Cortex-A8 development board, complete with graphics processor(PowerVR SGX) and Android support. If you need any hardware to test software on, I'll be willing to help. It has a screen, though pretty low res(480x272), and the LCD interface got a small issue, but

Re: [Flightgear-devel] OT: android/ipad development

2011-05-18 Thread Scott
If you wanted to broadest platform support, I'd suggest looking at WebGL instead, even though it's bleeding edge. As Android and iOS are so different from each other (Programming language, API etc), the amount of effort to build something specific for one platform would exhaust you from building