Re: [Flightgear-devel] Patch for fix animation in Fokker-50 AI model

2011-02-03 Thread ThorstenB
On 03.02.2011 10:54, Alexey Varjat wrote: > It's pure animation fix: > - Gears and lock bars (up and down just after take off/before landing) > - ruder > - ailerons > - elevators > - flaps > - propellers (0 rpm while stands for both engines, low rpm for one >engine and stopped blades for second

Re: [Flightgear-devel] Patch for fix animation in Fokker-50 AI model

2011-02-03 Thread Alexey Varjat
At Wed, 02 Feb 2011 20:41:19 +0100 ThorstenB wrote: Hi, All. > On 30.01.2011 14:01, Alexey Varjat wrote: > > Please find attached patch for fix animation in existing Fokker-50 > > AI model (fgdata/AI/Aircraft/Fokker-50/*xml). > > Thanks Alexey, looks good to me: the AI Fokker 50s now have their

Re: [Flightgear-devel] Patch for fix animation in Fokker-50 AI model

2011-02-02 Thread ThorstenB
On 30.01.2011 14:01, Alexey Varjat wrote: > Please find attached patch for fix animation in existing Fokker-50 AI > model (fgdata/AI/Aircraft/Fokker-50/*xml). Thanks Alexey, looks good to me: the AI Fokker 50s now have their gear extended when on ground (much better than seeing them hovering alo

[Flightgear-devel] Patch for fix animation in Fokker-50 AI model

2011-01-30 Thread Alexey Varjat
Hello, all. Please find attached patch for fix animation in existing Fokker-50 AI model (fgdata/AI/Aircraft/Fokker-50/*xml). PS: I found that some AI models does take-of from opposite runways at near one time (most of 737's taking of from RW 20, all other from RW 2) during testing of my changes