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Maik Justus wrote:
Hi,
just for clarification:
The leading slash has no influence, if a property if transferred over
the MP-protocol (that is a hard-coded list).
But if you use an absolute path instead of a relative, then the
animation
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gh.robin wrote:
On Wed 11 July 2007 10:18, Maik Justus wrote:
Hi,
just for clarification:
The leading slash has no influence, if a property if transferred over
the MP-protocol (that is a hard-coded list).
But if you use an absolute path
On Wed 11 July 2007 10:18, Maik Justus wrote:
Hi,
just for clarification:
The leading slash has no influence, if a property if transferred over
the MP-protocol (that is a hard-coded list).
But if you use an absolute path instead of a relative, then the
animation depends only on the absolute
On Wed 11 July 2007 13:30, AnMaster wrote:
gh.robin wrote:
That is exactly what i wonder, with the increase of aircraft animations,
there is , and will be, more and more, accurate animations,
= for instance highly detailed gears with compression animation,
struts, actuators,
On Wednesday 11 July 2007 12:59, gh.robin wrote:
Compression animation is costly and not very useful to be seen in an MP
environment, so it could be only seen on the user/pilot side.
Is that really true though? Consider especially how many MP aircraft are
visible at any one time; even at a
Hi Gérad,
gh.robin schrieb am 11.07.2007 13:59:
Compression animation is costly and not very useful to be seen in an MP
environment, so it could be only seen on the user/pilot side.
Now all animations are done on all MP aircrafts every frame. If the
property is not transferred over the MP
On 07/11/2007 07:26 AM, gh.robin wrote:
Could it be possible , to limit the MP animation only to property surface
position property/, the model creators will take care of i.
When making the animations, he could decide if one specification is valuable
for the pilot only or valuable for both
Hi Maik,
Am Mittwoch, den 11.07.2007, 14:42 +0200 schrieb Maik Justus:
Hi Gérad,
gh.robin schrieb am 11.07.2007 13:59:
Compression animation is costly and not very useful to be seen in an MP
environment, so it could be only seen on the user/pilot side.
Now all animations are done
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Apart from that I wrote to the wrong thread...
I checked the other patches I made for bad properties outside the main xml
file and have as a result of that updated some patches:
http://rage.kuonet.org/~anmaster/flightgear/mosquito.patch
On Tue 10 July 2007 23:04, AnMaster wrote:
Apart from that I wrote to the wrong thread...
I checked the other patches I made for bad properties outside the main
xml file and have as a result of that updated some patches:
http://rage.kuonet.org/~anmaster/flightgear/mosquito.patch
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gh.robin wrote:
On Tue 10 July 2007 23:04, AnMaster wrote:
Apart from that I wrote to the wrong thread...
I checked the other patches I made for bad properties outside the main
xml file and have as a result of that updated some patches:
On Wed 11 July 2007 01:12, AnMaster wrote:
gh.robin wrote:
On Tue 10 July 2007 23:04, AnMaster wrote:
Apart from that I wrote to the wrong thread...
I checked the other patches I made for bad properties outside the main
xml file and have as a result of that updated some patches:
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