[Flightgear-devel] Rain

2011-10-15 Thread thorsten . i . renk


Just adding to the list of issues which might need attention:

I've recently noticed a weird behaviour of rain - was okay on the ground,
but it faded out 300 ft above ground in spite of /environment/rain-norm
being set to some number. After some thinking, I think I understand why:

The current system displays rain only below the lowest cloud layer, no
matter what value is set for /environment/rain-norm. In contrast, Local
Weather conceptually defines 3d volumes inside which rain is switched on,
otherwise it gets switched off.

Previously I didn't bother because I didn't use the layer infrastructure,
so I set the lowest layer altitude to 30.000 ft and this guaranteed that
rain works fine. Now, with the new rendering system, I place clouds
(formally) into the lowest layer, but it gets altitude zero and I keep
track of every individual cloud altitude myself which gets passed to
Stuart's system as an offset to layer altitude zero. But of course, that
now affects rain.

Now, the reason why I don't want to be stuck with a layer based system is
best explained using my test case Maui. Here, the typical situation is
that the layer itself comes in rather low (say 2000 ft) above the sea and
then hits the slopes of Haleakala, in strong winds being pushed up all the
way to 14.000 ft, raining in the process. So, here practically all the
precipitations happens above what one would call 'layer altitude' (the
altitude one would have without the obstacle).

In order to get that with the current system, I'd need to set layer
altitude to the highest point (14.000 ft) and define all clouds with a
negative offset with respect to that altitude.

Another example would be rain inside a Cb tower (I'm not sure what sense
it makes to speak about a layer in the context of Cb anyway).

None of this is a fundamental problem, there are various workarounds in
which to do it, but a clean solution would be an option to have rain
displayed whenever /environment/rain-norm is nonzero and the same for
/snow and /environment/snow-norm, without any regard for layer altitude or
temperature (there is such a thing as supercooled rain droplets at -10
degrees C, it's not automatically and not even usually snow once it drops
below zero). These are things the weather system should be deciding, not
the precipitation rendering routines.

Cheers,

* Thorsten


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Re: [Flightgear-devel] Rain/ Snow/ Visibility and Rwy-lighting

2008-03-26 Thread Nicolas
Hi,

As discuss on IRC, I haven't this problem... and I don't understand
why it can happen.

Regards,

Nicolas

Le lundi 24 mars 2008 à 15:54 +0100, Heiko Schulz a écrit :
 Hi,
 
 Looking at an online weatherradar I figured out today
 a nice spot for practizing IFR-approaches ( LSZH).
 
 Heavy showers of snow, visibility about 500m - great
 fun! Great work and thanks for the Rain patch!
 
 But there was something I missed- the runway lighting!
 
 Ususally with a certain value of visibility the rwy
 lighting is set on- but not with precipation.
 
 Can we add this to the To-Do-list of the rain-patches?
 
 Cheers
 HHS
 
 still in work: http://www.hoerbird.net/galerie.html
 But already done: http://www.hoerbird.net/reisen.html
 
 
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Re: [Flightgear-devel] Rain/ Snow/ Visibility and Rwy-lighting

2008-03-26 Thread Heiko Schulz

--- Nicolas [EMAIL PROTECTED] schrieb:

 Hi,
 
 As discuss on IRC, I haven't this problem... and I
 don't understand
 why it can happen.
 
 Regards,
 
 Nicolas
 
Hi, I still have this problem, but maybe only the
built from 03/23/2008 is abit buggy- so better maybe i
wait for a next built and check it.



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But already done: http://www.hoerbird.net/reisen.html


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[Flightgear-devel] Rain/ Snow/ Visibility and Rwy-lighting

2008-03-24 Thread Heiko Schulz
Hi,

Looking at an online weatherradar I figured out today
a nice spot for practizing IFR-approaches ( LSZH).

Heavy showers of snow, visibility about 500m - great
fun! Great work and thanks for the Rain patch!

But there was something I missed- the runway lighting!

Ususally with a certain value of visibility the rwy
lighting is set on- but not with precipation.

Can we add this to the To-Do-list of the rain-patches?

Cheers
HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


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[Flightgear-devel] rain sound

2008-02-07 Thread Markus Zojer
Hi all!

Since I found none, here some rain sound (to be put in /Sounds):
http://homepage.univie.ac.at/markus.zojer/fgfs/rain_canopy.wav

and the corresponding code for the sound.xml:
rain
  namerain/name
  modelooped/mode
  pathSounds/rain_canopy.wav/path
  condition
greater-than
property/environment/metar/rain-norm/property
value0.2/value
   /greater-than
/condition
volume
property/environment/metar/rain-norm/property
factor1.00/factor
offset0.00/offset
min0.4/min
max0.9/max
/volume
  pitch
property/velocities/airspeed-kt/property
factor0.001/factor
offset1.0/offset
  /pitch
/rain

Can somebody integrate this?

Thanks,
markus

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Re: [Flightgear-devel] rain view

2007-12-04 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Do you mean that rain and snow would not work in external view, or co-pilot view
and so on? Rain and snow should work in all views in my opinion.

Markus Zojer wrote:
 Hallo all!
 
 I have created some sample rain/snow usable with flightgear osg, 
 viewable only from cockpit view.
 Currently it is linked with the B-1B, but I would like to bind it to 
 view 0, in order to be usable with any aircraft.
 Here I ran into some problem: Models are added at model.ac datum while I 
 wanted to add them at virtual aircraft datum, at view 0 (like the hud) 
 actually. As the datums differ, I could not use the view 0 offset, which 
 was the only distance reference I could find in the property tree.
 Now my question: How can that be done and/or is there a similar nasal 
 code to the geo.put_model that adds models to an existing one.
 
 For the curious(howto included):
 http://homepage.univie.ac.at/markus.zojer/fgfs/Models.tar.gz
 
 Thanks,
 Markus
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.7 (GNU/Linux)

iD8DBQFHVT3yWmK6ng/aMNkRCropAJ0S1M8hY3/4kRgGM+iGENSlVV7q4gCfWVtt
PiWNZ2AD3yJjUST0toHz6ZI=
=ryKo
-END PGP SIGNATURE-

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[Flightgear-devel] rain view

2007-12-04 Thread Markus Zojer
Hallo all!

I have created some sample rain/snow usable with flightgear osg, 
viewable only from cockpit view.
Currently it is linked with the B-1B, but I would like to bind it to 
view 0, in order to be usable with any aircraft.
Here I ran into some problem: Models are added at model.ac datum while I 
wanted to add them at virtual aircraft datum, at view 0 (like the hud) 
actually. As the datums differ, I could not use the view 0 offset, which 
was the only distance reference I could find in the property tree.
Now my question: How can that be done and/or is there a similar nasal 
code to the geo.put_model that adds models to an existing one.

For the curious(howto included):
http://homepage.univie.ac.at/markus.zojer/fgfs/Models.tar.gz

Thanks,
Markus

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Re: [Flightgear-devel] rain view

2007-12-04 Thread Markus Zojer
Rain and snow should work in all views in my opinion.

Thats true. But right now I am working on cockpit view, the others will follow 
or maybe the build in precipitation effect can be used here.

g,
markus






AnMaster wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA512

 Do you mean that rain and snow would not work in external view, or co-pilot 
 view
 and so on? Rain and snow should work in all views in my opinion.

 Markus Zojer wrote:
   
 Hallo all!

 I have created some sample rain/snow usable with flightgear osg, 
 viewable only from cockpit view.
 Currently it is linked with the B-1B, but I would like to bind it to 
 view 0, in order to be usable with any aircraft.
 Here I ran into some problem: Models are added at model.ac datum while I 
 wanted to add them at virtual aircraft datum, at view 0 (like the hud) 
 actually. As the datums differ, I could not use the view 0 offset, which 
 was the only distance reference I could find in the property tree.
 Now my question: How can that be done and/or is there a similar nasal 
 code to the geo.put_model that adds models to an existing one.

 For the curious(howto included):
 http://homepage.univie.ac.at/markus.zojer/fgfs/Models.tar.gz

 Thanks,
 Markus
 
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.7 (GNU/Linux)

 iD8DBQFHVT3yWmK6ng/aMNkRCropAJ0S1M8hY3/4kRgGM+iGENSlVV7q4gCfWVtt
 PiWNZ2AD3yJjUST0toHz6ZI=
 =ryKo
 -END PGP SIGNATURE-

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Re: [Flightgear-devel] rain view

2007-12-04 Thread Csaba Halász
On Dec 4, 2007 12:38 PM, Markus Zojer [EMAIL PROTECTED] wrote:

 I have created some sample rain/snow usable with flightgear osg,

May I request a screenshot please? Thanks.

-- 
Csaba

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Re: [Flightgear-devel] rain view

2007-12-04 Thread SydSandy
On Tue, 04 Dec 2007 12:38:57 +0100
Markus Zojer [EMAIL PROTECTED] wrote:

 Hallo all!
 
 I have created some sample rain/snow usable with flightgear osg, 
 viewable only from cockpit view.
 Currently it is linked with the B-1B, but I would like to bind it to 
 view 0, in order to be usable with any aircraft.
 Here I ran into some problem: Models are added at model.ac datum while I 
 wanted to add them at virtual aircraft datum, at view 0 (like the hud) 
 actually. As the datums differ, I could not use the view 0 offset, which 
 was the only distance reference I could find in the property tree.
 Now my question: How can that be done and/or is there a similar nasal 
 code to the geo.put_model that adds models to an existing one.
 
 For the curious(howto included):
 http://homepage.univie.ac.at/markus.zojer/fgfs/Models.tar.gz
 
 Thanks,
 Markus
 
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Hi the screen shots look promising  
IMHO i think rain should be centered around the eyepoint position and speed 
But thats just my opinion since I dont lnow how to implement it myself :)
Cheers
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Re: [Flightgear-devel] rain view

2007-12-04 Thread Arnt Karlsen
On Tue, 04 Dec 2007 19:43:38 +0100, Markus wrote in message 
[EMAIL PROTECTED]:

 Csaba Halász wrote:
  On Dec 4, 2007 12:38 PM, Markus Zojer [EMAIL PROTECTED] wrote:

  I have created some sample rain/snow usable with flightgear osg,
  
 
  May I request a screenshot please? Thanks.
 

 Sure :-)
 
 http://homepage.univie.ac.at/markus.zojer/fgfs/rain.png

..errr, we're gonna take off uphill?  ;o)

 http://homepage.univie.ac.at/markus.zojer/fgfs/snow.png

..snow looks more like your rain.png, only whiter and coming 
right at your face from slightly above your destination.

..driving at night exaggerate this because your head lamps will 
light up the falling snow and mask the road.  Landing in snow 
storms at night, we probably want this effect anyway.

..David M, have you flown in snowy weather yet?

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