Re: [Flightgear-devel] Re: Howto use max and min with multpiple values in xml material animation?
Hi Melchior, could you please verify if I've written something meaningfull at http://www.geocities.com/robitabu/animation/index.htm It's ome kind of a memo to me, but if correct could be usefull to others too. thanks, Roberto --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: Howto use max and min with multpiple values in xml material animation?
* Robicd -- Friday 24 February 2006 14:56: http://www.geocities.com/robitabu/animation/index.htm It's ome kind of a memo to me, but if correct could be usefull to others too. I'm only expert for the material animation, not for sun angle calculations. But the animation is still right, as it was yesterday already. BTW: I wouldn't use 1.57 in *all* objects. m. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel