Oliver wrote: >Maybe we could integrate code from the submarine simulation "Danger of >the Deep". They have allready very nice eye candy water effects. > >[...] > >
>If we think about this a little further perhaps they might be interested >in a merge of both projects. Because even a submarine simulation needs >airplanes in the air and nice coast lines with hills and buildings on >the land that is visible from the sea. :) > > All of this applies to my earlier comments about tallships too. I'd not heard of Danger from the Deep before, it does indeed like a much better seascape simulator than FG currently offers. I suppose from FG's (and its users') POV, you have to ask is it worth having a better sea simulation? The argument for tides has been done, and is probably valid, plus it can be done with only a small change to the existing "flat blue parking lot" sea in FG. I suspect that another very small change to FG would stop ordinary aircraft landing on the water - it just becomes an automatic crash to come within a few metres of any body of water unless your landing gear includes floats. (Of course, FG currently doesn't have much of a concept of crashing...) Would incorporating a more realistic looking ocean contribute much to FG's flying experience considering it surely will reduce the achievable display frame rate? I can certainly understand the reverse idea - that DftD might like to adopt FG's world scenery to make its coastline approaches look more realistic (assuming they have a problem with that currently?). Steve. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel