Oliver wrote:

>Maybe we could integrate code from the submarine simulation "Danger of
>the Deep". They have allready very nice eye candy water effects.
>
>[...]
>  
>

>If we think about this a little further perhaps they might be interested
>in a merge of both projects. Because even a submarine simulation needs
>airplanes in the air and nice coast lines with hills and buildings on
>the land that is visible from the sea. :)
>  
>

All of this applies to my earlier comments about tallships too. I'd not 
heard of Danger from the Deep before, it does indeed like a much better 
seascape simulator than FG currently offers.

I suppose from FG's (and its users') POV, you have to ask is it worth 
having a better sea simulation? The argument for tides has been done, 
and is probably valid, plus it can be done with only a small change to 
the existing "flat blue parking lot" sea in FG. I suspect that another 
very small change to FG would stop ordinary aircraft landing on the 
water - it just becomes an automatic crash to come within a few metres 
of any body of water unless your landing gear includes floats.

(Of course, FG currently doesn't have much of a concept of crashing...)

Would incorporating a more realistic looking ocean contribute much to 
FG's flying experience considering it surely will reduce the achievable 
display frame rate? I can certainly understand the reverse idea - that 
DftD might like to adopt FG's world scenery to make its coastline 
approaches look more realistic (assuming they have a problem with that 
currently?).

Steve.



_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to