On Sun, 2011-11-20 at 18:04 +0100, Erik Hofman wrote:
On Sun, 2011-11-20 at 16:04 +0100, Durk Talsma wrote:
Hi Erik,
I'll try to have a look next week, although admittedly, the relation
between the AI models code and the property tree is not really the stuff
I'm intimately familiar
Hi,
I've been working on implementing an FGFX class for AIModels and am
pretty much done (I think) except for one final step;
I have a hard time figuring out how to get the sound/path property from
an AI XML configuration file. The path needs to be set in
src/AIModel/AIBase.cxx line 317
Hi Erik,
I'll try to have a look next week, although admittedly, the relation between
the AI models code and the property tree is not really the stuff I'm intimately
familiar with.
Cheers,
Durk
On 20 Nov 2011, at 15:40, Erik Hofman wrote:
Hi,
I've been working on implementing an FGFX
Am 20.11.2011 15:40, schrieb Erik Hofman:
I've been working on implementing an FGFX class for AIModels and am
pretty much done (I think) except for one final step;
That literally sounds like a great new feature :).
Oh, since we've already been discussing various performance issues
today:
On Sun, 2011-11-20 at 16:49 +0100, ThorstenB wrote:
Am 20.11.2011 15:40, schrieb Erik Hofman:
I've been working on implementing an FGFX class for AIModels and am
pretty much done (I think) except for one final step;
That literally sounds like a great new feature :).
Oh, since we've
On Sun, 2011-11-20 at 16:49 +0100, ThorstenB wrote:
Am 20.11.2011 15:40, schrieb Erik Hofman:
I've been working on implementing an FGFX class for AIModels and am
pretty much done (I think) except for one final step;
That literally sounds like a great new feature :).
Oh, since we've
On Sun, 2011-11-20 at 16:04 +0100, Durk Talsma wrote:
Hi Erik,
I'll try to have a look next week, although admittedly, the relation between
the AI models code and the property tree is not really the stuff I'm
intimately familiar with.
Thanks, I'll also keep searching in the mean time.
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