Re: [Flightgear-devel] Southwest Colorado Scenery - beta 4

2011-11-29 Thread J. Holden
Also, note the scenery is not working because of specific problems with the 
cs_scrub.shp file. There are no elevation problems with the SRTM, for whatever 
reason the Scrub file is not being turned into scenery properly.

Because I am using ignore-landmass, it is being turned into ocean, which of 
course is at 0 elevation.

Cheers
John

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Re: [Flightgear-devel] Southwest Colorado Scenery - beta 4

2011-11-27 Thread Geoff McLane
Hi,

Just for a test I generated a 1x1 degree area 
around KTEX using 'standard' cs raw and srtm3 data 
with my TgScenery Qt GUI - the result -

 http://www.geoffair.org/tmp/tests/ktex.htm#test2 

Not as 'beautiful' as John's scenery, but at 
least the elevations appear correct ;=))

As noted, still lots more tests I could try 
when, if I get the time...

Regards,
Geoff.



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[Flightgear-devel] Southwest Colorado Scenery - beta 4

2011-11-25 Thread J. Holden
Think I've got it this time. I did test though, still works only with versions 
2.6

Download here: http://www.stattosoftware.com/flightgear/Durango.zip (90Mb)

Please let me know if this works for you - if it does I'll keep compiling 
Colorado scenery, possibly to co-release with the next FlightGear version.

Cheers
John


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Re: [Flightgear-devel] Southwest Colorado Scenery - beta 4

2011-11-25 Thread Geoff McLane
On Fri, 2011-11-25 at 06:35 -0800, J. Holden wrote:
 Think I've got it this time. I did test though, still works only with 
 versions 2.6
 
 Download here: http://www.stattosoftware.com/flightgear/Durango.zip (90Mb)
 
 Please let me know if this works for you - if it does I'll keep compiling 
 Colorado scenery, possibly to co-release with the next FlightGear version.
 
 Cheers
 John

Hi John,

Unchanged here ;=(( Still with 9,000 foot 
valleys at KTEX...

Using a fgfs 2.5 compiled 2011/11/15 with 
git source and data of that same date...

You mean there is now a 2.6? 

And this scenery displays correctly in it?

Regards,
Geoff.



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[Flightgear-devel] Southwest Colorado Scenery - beta 3

2011-11-21 Thread J. Holden
http://www.stattosoftware.com/flightgear/Durango.zip

I have hope as the file size actually went down in this build, but perhaps 
something else went awry.

The only change is remapping Scrub to ShrubCover. Please let me know if 
this works.

In other news, this is 3 square degrees of scenery - I have now generated data 
for 24 of the 28 square degrees which make up the state of Colorado, so when 
this build works, watch out.

Yours
John

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Re: [Flightgear-devel] Southwest Colorado Scenery - beta 3

2011-11-21 Thread Roland Häder
On Sun, 2011-11-20 at 23:03 -0800, J. Holden wrote:
 http://www.stattosoftware.com/flightgear/Durango.zip
 
 I have hope as the file size actually went down in this build, but
 perhaps something else went awry.
 
 The only change is remapping Scrub to ShrubCover. Please let me
 know if this works.
 
 In other news, this is 3 square degrees of scenery - I have now
 generated data for 24 of the 28 square degrees which make up the state
 of Colorado, so when this build works, watch out.
 
 Yours
 John
Hi John,

I have added it like this:
$ export FG_SCENERY=${FG_HOME}/statto/durango:${FG_SCENERY}

I have extracted the content of the ZIP file to
${FG_HOME}/statto/durango.

I think, there is still something wrong with the elevation data, because
just take a look:

http://flightgear.mxchange.org/pub/screenshots-master/fgfs-screen-031.png
http://flightgear.mxchange.org/pub/screenshots-master/fgfs-screen-032.png

Regards,
  Roland



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Re: [Flightgear-devel] Southwest Colorado Scenery - beta 3

2011-11-21 Thread J. Holden
Roland, thank you for the screenshots!

From your screenshots it looks to me as if the ShrubCover worked this time 
around as this was the cause of the null-elevation ocean areas in the first 
two builds.

The other elevation errors, do they still drop down to zero elevation as well? 
If so, then there is a problem with another land cover type. I fear it's an 
error with the SRTM data, though.

Cheers
John

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Re: [Flightgear-devel] Southwest Colorado Scenery - beta 3

2011-11-21 Thread J. Holden
It looks like there are a number of holes in the SRTM-1 data. I don't know if 
GRASS can export HGT files using r.out.binary so I'm not sure if I can fill 
nulls, so I'll have to go back and re-generate the scenery using SRTM-3 data.

Cheers
John


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Re: [Flightgear-devel] Southwest Colorado Scenery - beta 3

2011-11-21 Thread Gene Buckle
On Sun, 20 Nov 2011, J. Holden wrote:

 http://www.stattosoftware.com/flightgear/Durango.zip

 I have hope as the file size actually went down in this build, but perhaps 
 something else went awry.

 The only change is remapping Scrub to ShrubCover. Please let me know if 
 this works.

 In other news, this is 3 square degrees of scenery - I have now generated 
 data for 24 of the 28 square degrees which make up the state of Colorado, so 
 when this build works, watch out.

You'll need to get a car model set up so you can race down Pike's Peak. :)

g.

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[Flightgear-devel] Southwest Colorado Scenery - beta 2

2011-11-20 Thread J. Holden
The new build of the Durango scenery is available at 
http://www.stattosoftware.com/Durango.zip

I'm sure there's going to be problems with this scenery as well - the file size 
went up slightly but probably not enough to solve the problem.

The problem with the first batch was that Scrub Cover did not get picked up by 
fgfs-construct, and with --landmass-ignore as part of my building process, 

I changed:
ogr-decode --max-segment 500 --area-type ScrubCover work/ScrubCover 
data/shapefiles/cs_scrub.shp
to
ogr-decode --max-segment 500 --area-type Scrub work/Scrub 
data/shapefiles/cs_scrub.shp

and ran fgfs-construct: fgfs-construct --ignore-landmass --work-dir=work 
--output-dir=output --lon=-107.5 --lat=37.5 --xdist=2 --ydist=1 AirportArea 
SRTM-30 AirportObj Lake Road DeciduousForest EvergreenForest MixedForest 
GrassCover GrassLand Marsh MixedCrop DryCrop BarrenCover Scrub Town Urban 
HerbTundra SnowCover

in an attempt to fix the problem.

I don't have any of the FG 2.5 or 2.6 builds, just 2.4, so if someone could 
test this I would greatly appreciate it.

Thanks
John

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Re: [Flightgear-devel] Southwest Colorado Scenery - beta 2

2011-11-20 Thread Geoff McLane
On Sat, 2011-11-19 at 21:10 -0800, J. Holden wrote:
 The new build of the Durango scenery is available at 
 http://www.stattosoftware.com/Durango.zip
 
 I'm sure there's going to be problems with this scenery as well - the file 
 size went up slightly but probably not enough to solve the problem.
 
 The problem with the first batch was that Scrub Cover did not get picked up 
 by fgfs-construct, and with --landmass-ignore as part of my building process, 
 
 I changed:
 ogr-decode --max-segment 500 --area-type ScrubCover work/ScrubCover 
 data/shapefiles/cs_scrub.shp
 to
 ogr-decode --max-segment 500 --area-type Scrub work/Scrub 
 data/shapefiles/cs_scrub.shp
 
 and ran fgfs-construct: fgfs-construct --ignore-landmass --work-dir=work 
 --output-dir=output --lon=-107.5 --lat=37.5 --xdist=2 --ydist=1 AirportArea 
 SRTM-30 AirportObj Lake Road DeciduousForest EvergreenForest MixedForest 
 GrassCover GrassLand Marsh MixedCrop DryCrop BarrenCover Scrub Town Urban 
 HerbTundra SnowCover
 
 in an attempt to fix the problem.
 
 I don't have any of the FG 2.5 or 2.6 builds, just 2.4, so if someone could 
 test this I would greatly appreciate it.
 
 Thanks
 John
 

Hi John,

Sorry but no change... 

well in this version the Y shaped roads appear 
at KTEX, but the river is still cut down to 0 
elevation, some 9,000 feet below... see -

http://geoffair.org/tmp/tests/ktex.htm#beta2 

On reflection, maybe this is a problem due to 
--ignore-landmass option...

I remember in fgfs-construct there is a 'service' 
that 'levels' out roads and rivers, and can thus 'cuts' 
into the terrain... maybe this is what is happening 
for the river?

Maybe if there was a landmass type, which provided the 
general terrain mesh at around 9,000 feet (at KTEX),
then fgfs-construct could be convinced to NOT cut the 
river down to zero level... but lay the river ON this 
base landmass mesh...

Just a thought...

Regards,
Geoff.

PS: Of course assume the download is
 http://www.stattosoftware.com/flightgear/Durango.zip
NOT
  http://www.stattosoftware.com/Durango.zip
Are you just testing if we are paying attention ;=))



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Re: [Flightgear-devel] Southwest Colorado Scenery - beta 2

2011-11-20 Thread Roland Häder
On Sun, 2011-11-20 at 13:18 +0100, Geoff McLane wrote:
 http://geoffair.org/tmp/tests/ktex.htm#beta2 

Here are two more screenshots (first is more a bug-screenshot):

http://flightgear.mxchange.org/pub/screenshots-master/fgfs-screen-027.png
http://flightgear.mxchange.org/pub/screenshots-master/fgfs-screen-028.png

Beautiful looking. =)

Roland



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Re: [Flightgear-devel] Southwest Colorado Scenery

2011-11-19 Thread Geoff McLane
On Thu, 2011-11-17 at 18:05 -0800, J. Holden wrote:
 I haven't been able to test this, but if anyone wants to test newly generated 
 quality scenery, Durango and Telluride are available here:
 
 http://www.stattosoftware.com/flightgear/Durango.zip
 
 Three square degrees of scenery from 37-38N to 107-110W, about a 95Mb 
 download.
 
 Cheers
 John

Hi John,

Had no trouble loading this Durango scenery with a 
quite recent git SG/FG, but it seems the 
rivers were given a 0 feet altitude, making 
for very SPECTACULAR scenery ;=)) see -

 http://geoffair.org/tmp/tests/ktex.htm 

But thanks for sharing...

And would confirm, like Jacob, that trying to 
load this scenery in fgfs prior the sg_binobj changes,
ie circa release 2.4 time, hangs fgfs in my case, 
with several outputs of -
We detected an error while reading the file.

And I can see files like say 1204218.btg.gz are
the new version 10 BTG format, so I guess it just 
is/was not possible to maintain backwards compatibility 
with earlier versions of fgfs ;=(( as was hoped...

And it seems all the other BTG are either version 10, 
or version 7? That is none are the Scenery 1.0.1 
version 6???

Maybe some thought should be given to putting a patch in 
release 2.4 at least, to abort the BTG load if it detects 
a later version BTG, or something... just to avoid 
more user 'complaints' and 'concerns'...

Or at least a BIG notice somewhere about Scenery 
INCOMPATIBILITIES ;=()

Regards,
Geoff.

PS: Below is a quick perl script I used to check 
the BTG versions :-
-
#!/usr/bin/perl -w
# file: btgvers.pl
use strict;
use warnings;
my $pgmname = $0;
if ($pgmname =~ /(\\|\/)/) {
my @tmpsp = split(/(\\|\/)/,$pgmname);
$pgmname = $tmpsp[-1];
}
sub prt($) {
print shift;
}
sub show_help() {
prt($pgmname: version 0.0.1 2011-11-19\n);
prt(Usage:\n);
prt( $pgmname single_in_file, or\n);
prt( $pgmname \*.btg.gz\, to do 'glob' list.\n);
}
sub show_header($) {
my $file = shift;
my ($data,$n,$i,$hex,$hexstg,$ascii,$c,$num,$vers);
open IF, gzip -d -c $file| or 
die ERROR: CAN NOT OPEN $file...$!...\n;
binmode IF;
if ($n = read IF, $data, 4) {
prt(File: $file. Read $n byte header: );
$hexstg = '';
$ascii = '';
for ($i = 0; $i  $n; $i++) {
$c = substr($data,$i,1);
$num = ord($c);
$hex = sprintf(%02X ,$num);
$hexstg .= $hex;
if (($c lt ' ')||($c gt '~')) {
$c = '.';
}
$ascii .= $c;
$vers = $num if ($i == 0);
}
prt(Hex $hexstg $ascii Version $vers\n);
} else {
prt(Read failed on file $file\n);
}
close IF;
}
if (@ARGV) {
my $file = $ARGV[0];
if ($file =~ /^-/) {
show_help();
exit 0;
} elsif ($file =~ /(\*|\?)/) {
my @arr = glob $file; # assum wild card
my $cnt = scalar @arr;
prt(Got $cnt files from input [$file]...\n);
foreach $file (@arr) {
show_header($file);
}
} else {
show_header($file); # assume file name
}
} else {
show_help();
prt(Enter name of BTG file to check!\n);
exit 1;
}
exit 0;
# eof - btgvers.pl
-




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[Flightgear-devel] Southwest Colorado Scenery

2011-11-18 Thread J. Holden
I haven't been able to test this, but if anyone wants to test newly generated 
quality scenery, Durango and Telluride are available here:

http://www.stattosoftware.com/flightgear/Durango.zip

Three square degrees of scenery from 37-38N to 107-110W, about a 95Mb download.

Cheers
John


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Re: [Flightgear-devel] Southwest Colorado Scenery

2011-11-18 Thread Jacob Burbach
I've tried on both 2.4 and git. On 2.4 it causes an abort (uncaught
exception), and on git it loads but the terrain is very deformed, as
if it exploded in many directions.

cheers
--Jacob

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