Hi Thorsten,
I'm looking forward to that all working seamlessly. I'm courting a
possible project where I'd need to visualize landing a helicopter on a
destroyer in heavy sea state, so having pretty clouds combined with all the
bells and whistles for the ocean environment (waves, foam, glint, wake,
etc.) would be pretty spiffy. I still might be out of luck because we
might want to run with shadows on since that is such a valuable depth cue
in judging height above a surface
But any step towards everything working with everything is a good deal. :-)
Thanks,
Curt.
On Tue, Aug 20, 2013 at 6:31 AM, Renk Thorsten thorsten.i.r...@jyu.fiwrote:
... to Vivian, the converted wake shader appears to be working
http://users.jyu.fi/~trenk/pics/als_new_8_13_02.jpg
(not sure when I will be able to commit it, but at least the work is done).
* Thorsten
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