[Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Ralf Gerlich
Hi all, Today the World Custom Scenery Project was launched on http://www.custom-scenery.org/. It aims at providing a central hub for custom terrain creators for the FlightGear flight simulator, providing documentation, tools, tips and tricks for creating custom scenery and a central terrain

Re: [Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Paul Surgeon
On Monday 09 January 2006 12:25, Ralf Gerlich wrote: Note that, in order to be able to submit your data to the database later on, you need to use suitable digitising methods. Due to technical reasons we will not be able to accept modifications based on the current version of FlightGear Scenery

Re: [Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Ralf Gerlich
Hi, Paul Surgeon schrieb: Sounds great! Obviously a FlightGear oriented app for editing the geospatial data would be ideal but how about writing a QGIS plugin to work with QGIS and GRASS? I had that idea, too, as we're having more and more problems with the v.digit module of GRASS - it's

Re: [Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Cyprien
Hi ! Great ! I hope a long life to your site :) Cyprien --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as

Re: [Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Martin Spott
Paul Surgeon wrote: I'm not sure which would be more work to achieve but I recently discovered the GRASS plugin for QGIS which allows you to edit and digitize GRASS data inside the nice and friendly QGIS GUI. To my knowledge QGIS functions as a nice GUI to GRASS, the data handling is