Re: [Flightgear-devel] Z-near problem with new code

2008-11-23 Thread Tim Moore
Tatsuhiro Nishioka wrote:
 Hi, 
 
 I have similar problem, but a bit different (on Mac OS X)
 When launching with non 800x600, the splash screen is centered. no problem.
 but when resetting after resizing window has a clipping problem.
 
 Here is the screenshot:
 http://macflightgear.sourceforge.net/wp-content/uploads/800x600bug.jpg
 
 I launched fgfs with 800x600. When on runway, I resized window and then reset.
 I used fg/cvs, sg/cvs, plib/svn, and osg/svn as of 11 hours ago.
 I made sure the version of CameraGroup.cxx is 1.7 (the latest)
 It seems that the screen size (view size?) is also reset to the one settled 
 at the launch time.
 
 If I specify --geometry=1024x768 option, the view size on reset always goes 
 to 1024x768
 no matter what actual window size at rest is.
 
 I guess we need to update the view size on reset.
Yes, there is a bug when the actual window size doesn't match the requested 
window size; for example, 1024x768 on my laptop is too tall for the window 
manager menu bars. A workaround for now is to supply dimensions that you will 
actually get.

I've been completely unable to recreate the Z-near problem. From the few 
details 
about versions of OSG used etc., it seems to be either a mismatch between 
compiled / installed versions of OSG, or possibly a bug in OSG itself. I do 
recommend installing OSG SVN.

Tim
 
 Best,
 
 Tat
 
 
 On Nov 23, 2008, at 9:00 AM, Frederic Bouvier wrote:
 
 Scott Hamilton a écrit :
 On Sat, 2008-11-22 at 18:39 -0500, Matthew Tippett wrote:
 I have seen something similar too.  The splash screen seems to be
 800x600 unscaled in the bottom left of the screen.  It then seems to
 go full screen shortly after though.  I doubt it is related to
 clipping issue mentioned elsewhere.

 I also did a cvs update and noticed (I think) one or two file change
 in SimGear and a few file changes in fg source, I also see the
 same clipping problem. In helicopter view large parts of the
 aircraft are invisible, with parts just floating by themselves
 and I think in one of the chase views, there is a circular object
 (perhaps a cloud) that when a aircraft flies behind it is masked.
 And the cockpit view is missing, well the entire cockpit, however if
 you switch to the 2D cockpit you get the default cessna panel...

 I haven't had time to go back and work out which files changed when I
 did the cvs update...

 On the computer where I built OSG 2.7.5, there is no clipping problem.

 -Fred
 
 
 
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Re: [Flightgear-devel] Z-near problem with new code

2008-11-23 Thread Frederic Bouvier
Tim Moore a écrit :
 I've been completely unable to recreate the Z-near problem. From the few 
 details 
 about versions of OSG used etc., it seems to be either a mismatch between 
 compiled / installed versions of OSG, or possibly a bug in OSG itself. I do 
 recommend installing OSG SVN.
   

I can confirm now that the new code requires OSG 2.7.x to properly work.
I built 2.7.5 and the z near clipping problem has gone.

-Fred

-- 
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http://my.fotolia.com/frfoto/   Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer


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[Flightgear-devel] Z-near problem with new code

2008-11-22 Thread Frederic Bouvier
Hi Tim,
With the new code, I have a zNear problem shown in this screenshot :
http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg

This build is still OSG 2.6 based.

-Fred

-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/   Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer


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Re: [Flightgear-devel] Z-near problem with new code

2008-11-22 Thread Tim Moore
Frederic Bouvier wrote:
 Hi Tim,
 With the new code, I have a zNear problem shown in this screenshot :
 http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg
 
 This build is still OSG 2.6 based.
 
 -Fred
 
Can you tell me what you're expecting to see i.e., is there a cockpit there 
that 
isn't displayed, or is this with the UFO? Any other details would be helpful.

Thanks,
Tim


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Re: [Flightgear-devel] Z-near problem with new code

2008-11-22 Thread Matthew Tippett
It looks like the near clip plane is out too far.  CVS fg and sg from yesterday.

Regards... Matthew


On 11/22/08, Tim Moore [EMAIL PROTECTED] wrote:
 Frederic Bouvier wrote:
 Hi Tim,
 With the new code, I have a zNear problem shown in this screenshot :
 http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg

 This build is still OSG 2.6 based.

 -Fred

 Can you tell me what you're expecting to see i.e., is there a cockpit there
 that
 isn't displayed, or is this with the UFO? Any other details would be
 helpful.

 Thanks,
 Tim


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Re: [Flightgear-devel] Z-near problem with new code

2008-11-22 Thread Frederic Bouvier
Tim Moore a écrit :
 Frederic Bouvier wrote:
   
 Hi Tim,
 With the new code, I have a zNear problem shown in this screenshot :
 http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg

 This build is still OSG 2.6 based.

 -Fred

 
 Can you tell me what you're expecting to see i.e., is there a cockpit there 
 that 
 isn't displayed, or is this with the UFO? Any other details would be helpful.

   
Perhaps it will be more obvious in this screenshot :
http://frbouvi.free.fr/flightsim/fgfs_near_problem_3.jpg

The near plane clipping is occuring now at a farther distance than
before. Look at the tower building. The ground is also clipped. This is
with the UFO.

-Fred

-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/   Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer


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Re: [Flightgear-devel] Z-near problem with new code

2008-11-22 Thread Frederic Bouvier
In this screenshot :
http://frbouvi.free.fr/flightsim/fgfs_near_problem_4.jpg
I am seated in the c172. Yes, really ;-)

-Fred

Matthew Tippett a écrit :
 It looks like the near clip plane is out too far.  CVS fg and sg from 
 yesterday.

 Regards... Matthew


 On 11/22/08, Tim Moore [EMAIL PROTECTED] wrote:
   
 Frederic Bouvier wrote:
 
 Hi Tim,
 With the new code, I have a zNear problem shown in this screenshot :
 http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg

 This build is still OSG 2.6 based.

 -Fred

   
 Can you tell me what you're expecting to see i.e., is there a cockpit there
 that
 isn't displayed, or is this with the UFO? Any other details would be
 helpful.
 


-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/   Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer


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Re: [Flightgear-devel] Z-near problem with new code

2008-11-22 Thread William Harrison
I can confirm this, also with CVS from yesterday but using OSG 2.7.6.

On Sat, Nov 22, 2008 at 12:47 PM, Frederic Bouvier [EMAIL PROTECTED]wrote:

 In this screenshot :
 http://frbouvi.free.fr/flightsim/fgfs_near_problem_4.jpg
 I am seated in the c172. Yes, really ;-)

 -Fred

 Matthew Tippett a écrit :
  It looks like the near clip plane is out too far.  CVS fg and sg from
 yesterday.
 
  Regards... Matthew
 
 
  On 11/22/08, Tim Moore [EMAIL PROTECTED] wrote:
 
  Frederic Bouvier wrote:
 
  Hi Tim,
  With the new code, I have a zNear problem shown in this screenshot :
  http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg
 
  This build is still OSG 2.6 based.
 
  -Fred
 
 
  Can you tell me what you're expecting to see i.e., is there a cockpit
 there
  that
  isn't displayed, or is this with the UFO? Any other details would be
  helpful.
 


 --
 Frédéric Bouvier
 http://my.fotolia.com/frfoto/   Photo gallery
 http://fgsd.sourceforge.net/FlightGear Scenery Designer


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Re: [Flightgear-devel] Z-near problem with new code

2008-11-22 Thread Arnt Karlsen
On Sat, 22 Nov 2008 18:41:10 +0100, Frederic wrote in message 
[EMAIL PROTECTED]:

 Tim Moore a écrit :
  Frederic Bouvier wrote:

  Hi Tim,
  With the new code, I have a zNear problem shown in this
  screenshot : http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg
 
  This build is still OSG 2.6 based.
 
  -Fred
 
  
  Can you tell me what you're expecting to see i.e., is there a
  cockpit there that isn't displayed, or is this with the UFO? Any
  other details would be helpful.
 

 Perhaps it will be more obvious in this screenshot :
 http://frbouvi.free.fr/flightsim/fgfs_near_problem_3.jpg
 
 The near plane clipping is occuring now at a farther distance than
 before. Look at the tower building. The ground is also clipped. This
 is with the UFO.

..feature, if you fly UFO's, you also have X-Ray vivion. ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Z-near problem with new code

2008-11-22 Thread gerard robin
On samedi 22 novembre 2008, Frederic Bouvier wrote:
 In this screenshot :
 http://frbouvi.free.fr/flightsim/fgfs_near_problem_4.jpg
 I am seated in the c172. Yes, really ;-)

 -Fred

 Matthew Tippett a écrit :
  It looks like the near clip plane is out too far.  CVS fg and sg from
  yesterday.
 
  Regards... Matthew
 
  On 11/22/08, Tim Moore [EMAIL PROTECTED] wrote:
  Frederic Bouvier wrote:
  Hi Tim,
  With the new code, I have a zNear problem shown in this screenshot :
  http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg
 
  This build is still OSG 2.6 based.
 
  -Fred
 
  Can you tell me what you're expecting to see i.e., is there a cockpit
  there that
  isn't displayed, or is this with the UFO? Any other details would be
  helpful.

To me the cvs version which gives the little startup flash screen  on the left 
bottom corner is right with Z-near.

-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


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Re: [Flightgear-devel] Z-near problem with new code

2008-11-22 Thread Matthew Tippett
I have seen something similar too.  The splash screen seems to be
800x600 unscaled in the bottom left of the screen.  It then seems to
go full screen shortly after though.  I doubt it is related to
clipping issue mentioned elsewhere.

Regards... Matthew


On 11/22/08, gerard robin [EMAIL PROTECTED] wrote:
 On samedi 22 novembre 2008, Frederic Bouvier wrote:
 In this screenshot :
 http://frbouvi.free.fr/flightsim/fgfs_near_problem_4.jpg
 I am seated in the c172. Yes, really ;-)

 -Fred

 Matthew Tippett a écrit :
  It looks like the near clip plane is out too far.  CVS fg and sg from
  yesterday.
 
  Regards... Matthew
 
  On 11/22/08, Tim Moore [EMAIL PROTECTED] wrote:
  Frederic Bouvier wrote:
  Hi Tim,
  With the new code, I have a zNear problem shown in this screenshot :
  http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg
 
  This build is still OSG 2.6 based.
 
  -Fred
 
  Can you tell me what you're expecting to see i.e., is there a cockpit
  there that
  isn't displayed, or is this with the UFO? Any other details would be
  helpful.

 To me the cvs version which gives the little startup flash screen  on the
 left
 bottom corner is right with Z-near.

 --
 Gérard
 http://pagesperso-orange.fr/GRTux/

 J'ai décidé d'être heureux parce que c'est bon pour la santé.
 Voltaire


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Re: [Flightgear-devel] Z-near problem with new code

2008-11-22 Thread Scott Hamilton
On Sat, 2008-11-22 at 18:39 -0500, Matthew Tippett wrote:

 I have seen something similar too.  The splash screen seems to be
 800x600 unscaled in the bottom left of the screen.  It then seems to
 go full screen shortly after though.  I doubt it is related to
 clipping issue mentioned elsewhere.


I also did a cvs update and noticed (I think) one or two file change in
SimGear and a few file changes in fg source, I also see the
same clipping problem. In helicopter view large parts of the aircraft
are invisible, with parts just floating by themselves
and I think in one of the chase views, there is a circular object
(perhaps a cloud) that when a aircraft flies behind it is masked.
And the cockpit view is missing, well the entire cockpit, however if you
switch to the 2D cockpit you get the default cessna panel...

I haven't had time to go back and work out which files changed when I
did the cvs update... 


S.


 
 Regards... Matthew
 
 
 On 11/22/08, gerard robin [EMAIL PROTECTED] wrote:
  On samedi 22 novembre 2008, Frederic Bouvier wrote:
  In this screenshot :
  http://frbouvi.free.fr/flightsim/fgfs_near_problem_4.jpg
  I am seated in the c172. Yes, really ;-)
 
  -Fred
 
  Matthew Tippett a écrit :
   It looks like the near clip plane is out too far.  CVS fg and sg from
   yesterday.
  
   Regards... Matthew
  
   On 11/22/08, Tim Moore [EMAIL PROTECTED] wrote:
   Frederic Bouvier wrote:
   Hi Tim,
   With the new code, I have a zNear problem shown in this screenshot :
   http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg
  
   This build is still OSG 2.6 based.
  
   -Fred
  
   Can you tell me what you're expecting to see i.e., is there a cockpit
   there that
   isn't displayed, or is this with the UFO? Any other details would be
   helpful.
 
  To me the cvs version which gives the little startup flash screen  on the
  left
  bottom corner is right with Z-near.
 
  --
  Gérard
  http://pagesperso-orange.fr/GRTux/
 
  J'ai décidé d'être heureux parce que c'est bon pour la santé.
  Voltaire
 
 
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Re: [Flightgear-devel] Z-near problem with new code

2008-11-22 Thread Frederic Bouvier
Scott Hamilton a écrit :
 On Sat, 2008-11-22 at 18:39 -0500, Matthew Tippett wrote:
 I have seen something similar too.  The splash screen seems to be
 800x600 unscaled in the bottom left of the screen.  It then seems to
 go full screen shortly after though.  I doubt it is related to
 clipping issue mentioned elsewhere.
 

 I also did a cvs update and noticed (I think) one or two file change
 in SimGear and a few file changes in fg source, I also see the
 same clipping problem. In helicopter view large parts of the
 aircraft are invisible, with parts just floating by themselves
 and I think in one of the chase views, there is a circular object
 (perhaps a cloud) that when a aircraft flies behind it is masked.
 And the cockpit view is missing, well the entire cockpit, however if
 you switch to the 2D cockpit you get the default cessna panel...

 I haven't had time to go back and work out which files changed when I
 did the cvs update...


On the computer where I built OSG 2.7.5, there is no clipping problem.

-Fred

-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/   Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer


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Re: [Flightgear-devel] Z-near problem with new code

2008-11-22 Thread Matthew Tippett
To add to this, when in 'Fly By' view, a fast moving aircraft will be
visible on the approach, will disappear as it passes through the clip
plane, the camera will pan and the aircraft will appear to emerge from
the clip-plane.

Regards... Matthew


On 11/22/08, Matthew Tippett [EMAIL PROTECTED] wrote:
 It looks like the near clip plane is out too far.  CVS fg and sg from
 yesterday.

 Regards... Matthew


 On 11/22/08, Tim Moore [EMAIL PROTECTED] wrote:
 Frederic Bouvier wrote:
 Hi Tim,
 With the new code, I have a zNear problem shown in this screenshot :
 http://frbouvi.free.fr/flightsim/fgfs_near_problem.jpg

 This build is still OSG 2.6 based.

 -Fred

 Can you tell me what you're expecting to see i.e., is there a cockpit
 there
 that
 isn't displayed, or is this with the UFO? Any other details would be
 helpful.

 Thanks,
 Tim


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