- Patrice Poly a écrit :
I have been inverting the red and green channels in gimp, now it
looks
correct in any angle in FG.
Either I should see in blender if there is a way to directly bake it
like the FG shader expects it, or maybe the shader has a problem, and
the red and green
I am experimenting with the bumpspec shader, and I have a little problem.
The effect looks great when the object is between the eyepoint and the
sun : http://imagebin.org/90814
but it looks reverted when the eye is between the sun and the object :
http://imagebin.org/90815
( in this case the
I have been inverting the red and green channels in gimp, now it looks
correct in any angle in FG.
Either I should see in blender if there is a way to directly bake it
like the FG shader expects it, or maybe the shader has a problem, and
the red and green channels should work in the other way.
I
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