Re: [Flightgear-devel] bumpspec , normal space

2010-03-30 Thread Frederic Bouvier
- Patrice Poly a écrit : I have been inverting the red and green channels in gimp, now it looks correct in any angle in FG. Either I should see in blender if there is a way to directly bake it like the FG shader expects it, or maybe the shader has a problem, and the red and green

[Flightgear-devel] bumpspec, normal space

2010-03-29 Thread Patrice Poly
I am experimenting with the bumpspec shader, and I have a little problem. The effect looks great when the object is between the eyepoint and the sun : http://imagebin.org/90814 but it looks reverted when the eye is between the sun and the object : http://imagebin.org/90815 ( in this case the

[Flightgear-devel] bumpspec , normal space

2010-03-29 Thread Patrice Poly
I have been inverting the red and green channels in gimp, now it looks correct in any angle in FG. Either I should see in blender if there is a way to directly bake it like the FG shader expects it, or maybe the shader has a problem, and the red and green channels should work in the other way. I