Josh Babcock wrote:
Erik Hofman wrote:
Josh Babcock wrote:
If the ambient light level is ever exposed, I will re-write this in a
more elegant fashion.
I'd expect this wouldn't take more than a few minutes to do, so I wanted
to add it this week.
Hey, that's great. No point in committing
Erik Hofman wrote:
/rendering/scene/ambient-r
/rendering/scene/ambient-g
/rendering/scene/ambient-b
/rendering/scene/diffuse-r
/rendering/scene/diffuse-g
/rendering/scene/diffuse-b
/rendering/scene/specular-r
/rendering/scene/specular-g
/rendering/scene/specular-b
Per request from Melchior
Erik Hofman wrote:
Josh Babcock wrote:
If the ambient light level is ever exposed, I will re-write this in a
more elegant fashion.
I'd expect this wouldn't take more than a few minutes to do, so I wanted
to add it this week.
Erik
Hey, that's great. No point in committing the
This is the best I could do based soley on sun angle. It publishes
normalized numbers as properties for scenery objects to use in material
animations. This allows night lighting. The properties come on slowly,
so there is no sudden jarring flickering of lights across the entire
city at once. There
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