Re: [Flightgear-devel] commit this to CVS anyone?

2006-01-27 Thread Erik Hofman
Josh Babcock wrote: Erik Hofman wrote: Josh Babcock wrote: If the ambient light level is ever exposed, I will re-write this in a more elegant fashion. I'd expect this wouldn't take more than a few minutes to do, so I wanted to add it this week. Hey, that's great. No point in committing

Re: [Flightgear-devel] commit this to CVS anyone?

2006-01-27 Thread Erik Hofman
Erik Hofman wrote: /rendering/scene/ambient-r /rendering/scene/ambient-g /rendering/scene/ambient-b /rendering/scene/diffuse-r /rendering/scene/diffuse-g /rendering/scene/diffuse-b /rendering/scene/specular-r /rendering/scene/specular-g /rendering/scene/specular-b Per request from Melchior

Re: [Flightgear-devel] commit this to CVS anyone?

2006-01-25 Thread Josh Babcock
Erik Hofman wrote: Josh Babcock wrote: If the ambient light level is ever exposed, I will re-write this in a more elegant fashion. I'd expect this wouldn't take more than a few minutes to do, so I wanted to add it this week. Erik Hey, that's great. No point in committing the

[Flightgear-devel] commit this to CVS anyone?

2006-01-24 Thread Josh Babcock
This is the best I could do based soley on sun angle. It publishes normalized numbers as properties for scenery objects to use in material animations. This allows night lighting. The properties come on slowly, so there is no sudden jarring flickering of lights across the entire city at once. There