On Tue, 28 Aug 2012 22:50:31 -0700 (PDT), Michael wrote in message
1346219431.79144.yahoomailclas...@web140204.mail.bf1.yahoo.com:
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
I believe at the above link, they have some more complete with
development sdk,
http://linuxgamingnews.org/2012/08/02/oculus-rift-step-into-the-game/
feature request for a later version!
Cheers
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How do I get a prototype here? Depending on how they have implemented the
device, the integration could be relatively straight forward.
Curt.
On Tue, Aug 28, 2012 at 8:12 AM, Michael scrat_h...@yahoo.com wrote:
http://linuxgamingnews.org/2012/08/02/oculus-rift-step-into-the-game/
feature
On Tue, 28 Aug 2012, Curtis Olson wrote:
How do I get a prototype here? Depending on how they have implemented the
device, the integration could be relatively straight forward.
This is the only way:
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game?ref=live
g.
--
, but this will be huge.
Michael
--- On Tue, 8/28/12, Curtis Olson curtol...@gmail.com wrote:
From: Curtis Olson curtol...@gmail.com
Subject: Re: [Flightgear-devel] feature request
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Date: Tuesday, August 28, 2012, 3:37 PM
How do I
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As I mentioned before on this list ([Flightgear-devel] Custom protocol issues),
I requested support for UDP from nasal, however I got no response at all, so now
I raise the issue again, basically I need to send messages to a daemon from
nasal,
Would it be possible for some kind soul to add personality to the blend
and scale animations? This will allow better modeling of contrails and
smoke.
Thanks,
Dave
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