Hi all,
The purpose of this little cosmetic patch is to ease the use of
proptest's output in a ploter.
Thanks to review,
Alexis
diff --git a/src/FDM/YASim/proptest.cpp b/src/FDM/YASim/proptest.cpp
index 9bdadef..cc4ffc4 100644
--- a/src/FDM/YASim/proptest.cpp
+++ b/src/FDM/YASim/proptest.cpp
@@ -80,6 +80,8 @@ int main(int argc, char** argv)
printf(Alt: %f\n, alt / FT2M);
printf(Spd: %f\n, speed / KTS2MPS);
+printf(-\n);
+printf(Throt RPM thrustlbs HP eff %% torque\n);
for(int i=0; iCOUNT; i++) {
float throttle = i/(COUNT-1.0);
pe-setThrottle(throttle);
@@ -95,13 +97,14 @@ int main(int argc, char** argv)
float eff = thrust * speed / power;
-printf(%6.3f: %6.1frpm %6.1flbs %6.1fhp %6.1f%% torque: %f\n,
+printf(%5.3f %7.1f %8.1f %8.1f %7.1f %8.1f\n,
throttle, rpm, thrust * N2LB, power * (1/HP2W), 100*eff, eng-getTorque());
}
printf(\n);
printf(Propeller vs. RPM\n);
printf(-\n);
+printf(RPM thrustlbs HP eff %% torque\n);
for(int i=0; iCOUNT; i++) {
float thrust, torque, rpm = 3000 * i/(COUNT-1.0);
float omega = rpm * RPM2RAD;
@@ -109,7 +112,7 @@ int main(int argc, char** argv)
speed, omega, thrust, torque);
float power = torque * omega;
float eff = (thrust * speed) / power;
-printf(%6.1frpm %6.1flbs %6.1fhp %.1f%% torque: %f\n,
+printf(%7.1f %11.1f %10.1f %7.1f %11.1f\n,
rpm, thrust * N2LB, power * (1/HP2W), 100*eff, torque);
}
}
--
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