On Tuesday 12 December 2006 22:17, Maik Justus wrote:
Hi Durk,
here the patch, that fg searches for multiplayer aircraft in AI/Aircraft
first.
Maik
Hi Maik,
Thanks. I'll try and commit the patch this weekend.
Cheers,
Durk
Hi Durk,
here the patch, that fg searches for multiplayer aircraft in AI/Aircraft
first.
Maik
Maik Justus schrieb am 14.11.2006 18:15:
Hi Durk,
the length of the new directory is (of course not) the most important
aspect. I will change the patch to search for multiplayer aircrafts in
Hi Detlef,
thanks for your explanation. The idea to try to load multiplayer
aircrafts from another directory-tree first is compatible with your
concept. The xml File stored in the other directory-tree could load you
r...-ai.xml file.
Has anyone a good idea for the naming of this directory?
On Tuesday 14 November 2006 10:28, Maik Justus wrote:
Hi Detlef,
thanks for your explanation. The idea to try to load multiplayer
aircrafts from another directory-tree first is compatible with your
concept. The xml File stored in the other directory-tree could load you
r...-ai.xml file.
Has anyone a good idea for the naming of this directory? (For
simplification of the string operations it should have the same length
as aircraft has).
Maik
Just a quick follow-up: I don't think that simplification of the string
operations is a good motivation for keeping the directory the
Hi Durk,
the length of the new directory is (of course not) the most important
aspect. I will change the patch to search for multiplayer aircrafts in
AI/Aircraft first.
Maik
Durk Talsma schrieb am 14.11.2006 18:03:
Has anyone a good idea for the naming of this directory? (For
simplification of
Hi Maik,
On Tuesday 14 November 2006 18:15, Maik Justus wrote:
Hi Durk,
the length of the new directory is (of course not) the most important
aspect. I will change the patch to search for multiplayer aircrafts in
AI/Aircraft first.
Maik
Cool, Thanks!
It looks like this might be a good
Am Dienstag, den 14.11.2006, 17:57 +0100 schrieb Durk Talsma:
On Tuesday 14 November 2006 10:28, Maik Justus wrote:
Hi Detlef,
thanks for your explanation. The idea to try to load multiplayer
aircrafts from another directory-tree first is compatible with your
concept. The xml File
Hi Detlef,
Detlef Faber schrieb:
I've made a detail- and texturesize reduced Version of some of my
aircraft (the bf109 and the ju52) for AI Use and static Display. I put
it into /Models/Geometry/ so I can use the same .ac model for both AI
and static. There is an -ai.xml file (uses Denes
Am Montag, den 13.11.2006, 23:45 +0100 schrieb Maik Justus:
Hi Detlef,
Detlef Faber schrieb:
I've made a detail- and texturesize reduced Version of some of my
aircraft (the bf109 and the ju52) for AI Use and static Display. I put
it into /Models/Geometry/ so I can use the same .ac model
Hi,
I have programmed a small patch, which tries first to load AI-aircraft
from Ai_crafts instead of Aircrafts. It works fine and can help us to
save some memory.
Which name for the alternative Aircraft directory would be good? (For
simplification of the string operations it should have the
Am Sonntag, den 12.11.2006, 21:40 +0100 schrieb Maik Justus:
Hi,
I have programmed a small patch, which tries first to load AI-aircraft
from Ai_crafts instead of Aircrafts. It works fine and can help us to
save some memory.
Which name for the alternative Aircraft directory would be good?
Hi,
I was thinking about he memory usage of the aircrafts. As multiplayer
mode becomes more and more popular, more aircrafts are loaded into
memory. If any AI-aircraft is not loaded directly from the Aircraft
folder, but first from an AI-Aircraft folder and only if the aircraft
isn't found
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