Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-12-14 Thread Durk Talsma
On Tuesday 12 December 2006 22:17, Maik Justus wrote: Hi Durk, here the patch, that fg searches for multiplayer aircraft in AI/Aircraft first. Maik Hi Maik, Thanks. I'll try and commit the patch this weekend. Cheers, Durk

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-12-12 Thread Maik Justus
Hi Durk, here the patch, that fg searches for multiplayer aircraft in AI/Aircraft first. Maik Maik Justus schrieb am 14.11.2006 18:15: Hi Durk, the length of the new directory is (of course not) the most important aspect. I will change the patch to search for multiplayer aircrafts in

Re: [Flightgear-devel] memory usage of AI-Models (multiplayer particularly)

2006-11-14 Thread Maik Justus
Hi Detlef, thanks for your explanation. The idea to try to load multiplayer aircrafts from another directory-tree first is compatible with your concept. The xml File stored in the other directory-tree could load you r...-ai.xml file. Has anyone a good idea for the naming of this directory?

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Durk Talsma
On Tuesday 14 November 2006 10:28, Maik Justus wrote: Hi Detlef, thanks for your explanation. The idea to try to load multiplayer aircrafts from another directory-tree first is compatible with your concept. The xml File stored in the other directory-tree could load you r...-ai.xml file.

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Durk Talsma
Has anyone a good idea for the naming of this directory? (For simplification of the string operations it should have the same length as aircraft has). Maik Just a quick follow-up: I don't think that simplification of the string operations is a good motivation for keeping the directory the

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Maik Justus
Hi Durk, the length of the new directory is (of course not) the most important aspect. I will change the patch to search for multiplayer aircrafts in AI/Aircraft first. Maik Durk Talsma schrieb am 14.11.2006 18:03: Has anyone a good idea for the naming of this directory? (For simplification of

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Durk Talsma
Hi Maik, On Tuesday 14 November 2006 18:15, Maik Justus wrote: Hi Durk, the length of the new directory is (of course not) the most important aspect. I will change the patch to search for multiplayer aircrafts in AI/Aircraft first. Maik Cool, Thanks! It looks like this might be a good

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Detlef Faber
Am Dienstag, den 14.11.2006, 17:57 +0100 schrieb Durk Talsma: On Tuesday 14 November 2006 10:28, Maik Justus wrote: Hi Detlef, thanks for your explanation. The idea to try to load multiplayer aircrafts from another directory-tree first is compatible with your concept. The xml File

Re: [Flightgear-devel] memory usage of AI-Models (multiplayer particularly)

2006-11-13 Thread Maik Justus
Hi Detlef, Detlef Faber schrieb: I've made a detail- and texturesize reduced Version of some of my aircraft (the bf109 and the ju52) for AI Use and static Display. I put it into /Models/Geometry/ so I can use the same .ac model for both AI and static. There is an -ai.xml file (uses Denes

Re: [Flightgear-devel] memory usage of AI-Models (multiplayer particularly)

2006-11-13 Thread Detlef Faber
Am Montag, den 13.11.2006, 23:45 +0100 schrieb Maik Justus: Hi Detlef, Detlef Faber schrieb: I've made a detail- and texturesize reduced Version of some of my aircraft (the bf109 and the ju52) for AI Use and static Display. I put it into /Models/Geometry/ so I can use the same .ac model

Re: [Flightgear-devel] memory usage of AI-Models (multiplayer particularly)

2006-11-12 Thread Maik Justus
Hi, I have programmed a small patch, which tries first to load AI-aircraft from Ai_crafts instead of Aircrafts. It works fine and can help us to save some memory. Which name for the alternative Aircraft directory would be good? (For simplification of the string operations it should have the

Re: [Flightgear-devel] memory usage of AI-Models (multiplayer particularly)

2006-11-12 Thread Detlef Faber
Am Sonntag, den 12.11.2006, 21:40 +0100 schrieb Maik Justus: Hi, I have programmed a small patch, which tries first to load AI-aircraft from Ai_crafts instead of Aircrafts. It works fine and can help us to save some memory. Which name for the alternative Aircraft directory would be good?

[Flightgear-devel] memory usage of AI-Models (multiplayer particularly)

2006-11-09 Thread Maik Justus
Hi, I was thinking about he memory usage of the aircrafts. As multiplayer mode becomes more and more popular, more aircrafts are loaded into memory. If any AI-aircraft is not loaded directly from the Aircraft folder, but first from an AI-Aircraft folder and only if the aircraft isn't found