Re: [Flightgear-devel] rotated screen

2010-02-18 Thread Harry Campigli
Thank you all for the comments, much appreciated Yes, thanks Fred, that was the way I had in mind orininally but could not find where I had seen it. Cheers Harry On Thu, Feb 18, 2010 at 4:30 AM, Frederic Bouvier fredfgf...@free.fr wrote: Look at :

Re: [Flightgear-devel] rotated screen

2010-02-17 Thread Jon Stockill
Harry Campigli wrote: Possibly I can just rotate the view in osg where the camera is defined and just position the instruments as required on the rotated panel in the normal maner (os is linux, multi screen video cards) Any suggestions on the way to approach this or where ita already

Re: [Flightgear-devel] rotated screen

2010-02-17 Thread Curtis Olson
In the pre-OSG days you could simply insert a glRotate() call in the appropriate spot (and perhaps do a little work to account for different screen dimensions) and you were done. I'm not sure if that same trick works (or plays nice) in the OSG world. Maybe there is an OSG specific way to do

Re: [Flightgear-devel] rotated screen

2010-02-17 Thread Arnt Karlsen
On Thu, 18 Feb 2010 01:44:20 +0800, Harry wrote in message acbcb7141002170944i61a2b45fofdc98cc8c1c08...@mail.gmail.com: I would like to generate a custom camera view ie, the engine instrumentation a late model 737 which is rotated 90 degrees. the scenario is a sim with 3 screens, the middle

Re: [Flightgear-devel] rotated screen

2010-02-17 Thread Frederic Bouvier
Look at : http://cvs.flightgear.org/viewvc/data/Docs/README.multiscreen?revision=HEAD The roll-deg parameter should do the trick. -Fred - Curtis Olson curtol...@gmail.com a écrit : In the pre-OSG days you could simply insert a glRotate() call in the appropriate spot (and perhaps do