Thank you all for the comments, much appreciated
Yes, thanks Fred, that was the way I had in mind orininally but could
not find where I had seen it.
Cheers
Harry
On Thu, Feb 18, 2010 at 4:30 AM, Frederic Bouvier fredfgf...@free.fr wrote:
Look at :
Harry Campigli wrote:
Possibly I can just rotate the view in osg where the camera is defined
and just position the instruments as required on the rotated panel in
the normal maner
(os is linux, multi screen video cards)
Any suggestions on the way to approach this or where ita already
In the pre-OSG days you could simply insert a glRotate() call in the
appropriate spot (and perhaps do a little work to account for different
screen dimensions) and you were done. I'm not sure if that same trick works
(or plays nice) in the OSG world. Maybe there is an OSG specific way to do
On Thu, 18 Feb 2010 01:44:20 +0800, Harry wrote in message
acbcb7141002170944i61a2b45fofdc98cc8c1c08...@mail.gmail.com:
I would like to generate a custom camera view ie, the engine
instrumentation a late model 737 which is rotated 90 degrees. the
scenario is a sim with 3 screens, the middle
Look at :
http://cvs.flightgear.org/viewvc/data/Docs/README.multiscreen?revision=HEAD
The roll-deg parameter should do the trick.
-Fred
- Curtis Olson curtol...@gmail.com a écrit :
In the pre-OSG days you could simply insert a glRotate() call in the
appropriate spot (and perhaps do
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