Re: [Flightgear-devel] shaders (was Re: 3D trees)

2007-12-31 Thread Curtis Olson
On Dec 30, 2007 1:23 PM, Heiko Schulz <[EMAIL PROTECTED]> wrote: > But back too the forest and trees: are imposters are > possible way too, to get a good perfomance and > looking? > I'm not a big expert on imposters, but I'm wondering how well they would work for trees. If you cook one tree into

Re: [Flightgear-devel] shaders (was Re: 3D trees)

2007-12-30 Thread Heiko Schulz
Hi, --- Tim Moore <[EMAIL PROTECTED]> schrieb: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Christian Mayer wrote: > > Josh Babcock schrieb: > >> LeeE wrote: > >>> On Sunday 30 December 2007 09:47, Detlef Faber > wrote: > Hello, > >>> Could it be that the overhead of rotating many

[Flightgear-devel] shaders (was Re: 3D trees)

2007-12-30 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Christian Mayer wrote: > Josh Babcock schrieb: >> LeeE wrote: >>> On Sunday 30 December 2007 09:47, Detlef Faber wrote: Hello, >>> Could it be that the overhead of rotating many simple billboard >>> objects accounts for the performance hit over a