On Thu, 2011-06-02 at 03:12 +0200, Geoff McLane wrote:
Hi Jason,
When you say a 'long time', do you mean more than
this, like DAYS? ;=(( Just trying to get an idea
of how 'patient' one MUST be... before deciding
something is really going 'wrong'...
I have found that the standard set
Geoff McLane wrote:
Thanks. It is good to know that the -
Default=x, where x = 0-2 is 'normal', but
Chris reported that it was still running after
6 hours, or more... and still unable to exactly
find where this is output, in the code...
You won't be able to find Default in the sources as
Chris/Geoff,
I normally see reams of these and other similar lines.
I think that you are seeing some form of count for terrain type.
My usual output has other textures mixed in there and only ever 3 as
the number expressed.
If you are using a hight level of detail (OSM residental) and processing
Geoff McLane wrote:
It is certainly _NOT_ 'normal' behavior, and
historically (I assume Curt ;=)) implemented some
draconian 'rlimit' - setrlimit(RLIMIT_CPU,timeout),
to abort after a period of time, which is just
NOT available in my WIN32 environment, to avoid
such a 'forever' loop...
Hi,
Geoff, I applied both of your patches, see here:
https://gitorious.org/papillon81/terragear-cs
Until now I had no crashes or negative effects on the resulting scenery.
However, there IS a problem, unrelated to your patches, for which I hope to
get some help.
I create large chunks of scenery
Hi Chris,
Glad the rough 'fixes' I provided worked a little
for you... have yet to clone your 'papillon81'
clone, and try it... but...
While it is agreed on this list everyone seems to
really _LOVE_ extreme brevity, (perhaps except
me ;=)), your post just did not tell me
enough ;=((
I
On Sat, 28 May 2011, Geoff McLane wrote:
Hi all,
I read (everywhere) that a vector erase invalidates
all current iterators - see say -
http://www.cplusplus.com/reference/stl/vector/erase/
so I really do not understand why genfans.cxx has lasted
so long like it is ;=((
When it does a -
On Sun, 2011-05-29 at 09:55 +0200, Anders Gidenstam wrote:
On Sat, 28 May 2011, Geoff McLane wrote:
Hi all,
I read (everywhere) that a vector erase invalidates
all current iterators - see say -
http://www.cplusplus.com/reference/stl/vector/erase/
so I really do not understand why
Geoff McLane wrote:
It certainly works better for me ;=)) And removes
another reason why fgfs-construct can abort
without apparent reason!
Hi,
you mean segfaults with no apparent reason? I experience them under Linux
when building huge scenery chunks and if your patch improves the situation,
On Sun, 2011-05-29 at 11:45 +0200, Christian Schmitt wrote:
Geoff McLane wrote:
It certainly works better for me ;=)) And removes
another reason why fgfs-construct can abort
without apparent reason!
Hi,
you mean segfaults with no apparent reason? I experience them under Linux
when
Hi all,
I read (everywhere) that a vector erase invalidates
all current iterators - see say -
http://www.cplusplus.com/reference/stl/vector/erase/
so I really do not understand why genfans.cxx has lasted
so long like it is ;=((
When it does a -
tris.erase( t_current );
it should reset
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