Re: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-18 Thread Erik Hofman
Andy Ross wrote: this. Frankly, if we really want to move away from GLUT, for whatever reason, I'd suggest SDL instead. Me too, I have threads/timing working for SDL (which basically means threading for windows/MacOS is supported then) and I am working on the sound code. It actually

Re: [Flightgear-devel] ummm...anyone read this?

2002-01-18 Thread David Megginson
Jim Wilson writes: The values I have to able to set per aircraft (to start with) are: min_climb_speed, best_climb_speed, target_climb_rate, and something which for lack of a better term is an elevator_adjustment_factor (controls the severity of adjustment to elevator-trim for a given

RE: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-18 Thread Norman Vine
Erik Hofman Andy Ross wrote: this. Frankly, if we really want to move away from GLUT, for whatever reason, I'd suggest SDL instead. Me too, I have threads/timing working for SDL (which basically means threading for windows/MacOS is supported then) and I am working on the sound code. It

RE: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-18 Thread David Megginson
Norman Vine writes: Again I don't see any compelling reason to move to SDL As an outsider, I'll mention that one advantage is the fact that so many other high-end games seem to be using SDL now. I like PLib, but it hasn't seemed to catch on in the same way. All the best, David -- David

RE: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-18 Thread Norman Vine
David Megginson writes: Norman Vine writes: Again I don't see any compelling reason to move to SDL As an outsider, I'll mention that one advantage is the fact that so many other high-end games seem to be using SDL now. I like PLib, but it hasn't seemed to catch on in the same way. SDL

[Flightgear-devel] Remote control of flight parameters

2002-01-18 Thread Sergio
I know the FGFS alowsto comunicate with other machine by sockets but I'd like to know if it's possible to control things as wheather, breaking engine, etc. by other LAN computer. Is there any module that supports this feature ? Thank's Sergo Roth BEGIN:VCARD VERSION:2.1

RE: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-18 Thread Curtis L. Olson
Norman Vine writes: SDL certainly has been made into the 'poster boy' for Linux Gaming but except for audio PLib is IMHO comparable. Also don't forget that PLib was in many ways, if not a direct spin off of FlightGear, written for FlightGear or at least to be VERY FlightGear friendly. To

Re: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-18 Thread Christian Mayer
Erik Hofman wrote: I don't say why should move to SDL, but I like it and *if* we move away from GLUT (which in my opinion would be a good idea) then SDL would be my favorite alternative. Well, there are thoughts to make PLIB 2.0 GLUT independant as it whould ship directly with FreeGLUT (one

Re: [Flightgear-devel] msvc6 - 0.7.9 release

2002-01-18 Thread Christian Mayer
Norman Vine wrote: Christian Mayer writes: Geoff McLane wrote: My exe crashed on ada and just 'sat' on the runway in 'balloon'. But with magic the system soared. Well, the balloon lacks one significant thing for an FDM: enable the plane to move around. The balloon model works nicely

Re: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-18 Thread Erik Hofman
Christian Mayer wrote: Erik Hofman wrote: I don't say why should move to SDL, but I like it and *if* we move away from GLUT (which in my opinion would be a good idea) then SDL would be my favorite alternative. Well, there are thoughts to make PLIB 2.0 GLUT independant as it whould ship

Re: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-18 Thread Erik Hofman
Curtis L. Olson wrote: FlightGear and plib have had a very good cooperative relationship and both projects have greatly benefited because of that. If bug-fixes don't get applied we have to move on. Erik ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Remote control of flight parameters

2002-01-18 Thread Jim Wilson
Try telneting in to manipulate properties. That'll do what you are talking about. I think you can shut off the engine by setting the RPM to 0. Of course changes can be made using scripts and/or a simple gui program that sends strings out to that same port. Best, Jim Sergio [EMAIL PROTECTED]

[Flightgear-devel] DC3 3D Model

2002-01-18 Thread Jeff
Hi, I have been working on a 3d model for the DC3. You can check it out on my web page. Sorry, not too far along with it. The only reason I picked the DC3 was that I had some outline drawings of it. But I think the drawings are for a C-47 and a model (RC) C-47 at that. Oh well. Later Jeff

RE: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-18 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Norman Vine writes: Again I don't see any compelling reason to move to SDL As an outsider, I'll mention that one advantage is the fact that so many other high-end games seem to be using SDL now. I like PLib, but it hasn't seemed to catch on in

Re: [Flightgear-devel] Remote control of flight parameters

2002-01-18 Thread David Megginson
Jim Wilson writes: Try telneting in to manipulate properties. That'll do what you are talking about. I think you can shut off the engine by setting the RPM to 0. Try setting the magnetos to position 0. All the best, David -- David Megginson [EMAIL PROTECTED]

Re: [Flightgear-devel] Re: BUG: option --tile-radius missing

2002-01-18 Thread Curtis L. Olson
Melchior FRANZ writes: * Curtis L. Olson -- Friday 18 January 2002 20:12: The --tile-radius option is no longer used. Err ... so the entry in the help screen should be removed, no? :-) Ahhh, yes, you would be right ... Curt. -- Curtis Olson Intelligent Vehicles Lab

[Flightgear-devel] Re: BUG: option --tile-radius missing

2002-01-18 Thread Melchior FRANZ
* Curtis L. Olson -- Friday 18 January 2002 20:12: The --tile-radius option is no longer used. Err ... so the entry in the help screen should be removed, no? :-) m. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Missing files in SimGear?

2002-01-18 Thread Ross Golder
IIRC, automake symlinks it in from /usr/share/aclocal/config.guess if it doesn't exist. -- Ross On Fri, 2002-01-18 at 19:53, Erik Hofman wrote: Hi, After downloading the latest CVS of SimGear I seem to have lost config.guess and config.sub. Aren't these needed for anything (thay give

RE: [Flightgear-devel] msvc6 - 0.7.9 release

2002-01-18 Thread Norman Vine
Christian Mayer writes: Norman Vine wrote: Well if you just wanted to drift with the wind and be 'cheesy' you could use the simgear direct geodetic solver to get a new lat lon based on current position speed and course The drifting is moddeled correctly and returnes me a displacement in

Re: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-18 Thread Alex Perry
I've twice committed a patch wich gets audio (sort of) working for Irix (audio realy is crap in plib anyway) but it didn't get included, without a reason, without any notice. It took me some consistent hassling, too. So plib devlopers can do their own business, but I'm moving on. Don't

RE: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-18 Thread Norman Vine
Erik Hofman writes; I've twice committed a patch wich gets audio (sort of) working for Irix (audio realy is crap in plib anyway) but it didn't get included, without a reason, without any notice. Erik Apologies for not checking up on your patch I just assumed that it got included by one of