Andy Ross wrote:
this. Frankly, if we really want to move away from GLUT, for whatever
reason, I'd suggest SDL instead.
Me too, I have threads/timing working for SDL (which basically means
threading for windows/MacOS is supported then) and I am working on the
sound code.
It actually
Jim Wilson writes:
The values I have to able to set per aircraft (to start with) are:
min_climb_speed, best_climb_speed, target_climb_rate, and something
which for lack of a better term is an elevator_adjustment_factor
(controls the severity of adjustment to elevator-trim for a given
Erik Hofman
Andy Ross wrote:
this. Frankly, if we really want to move away from GLUT,
for whatever reason, I'd suggest SDL instead.
Me too, I have threads/timing working for SDL (which basically means
threading for windows/MacOS is supported then) and I am working on the
sound code.
It
Norman Vine writes:
Again I don't see any compelling reason to move to SDL
As an outsider, I'll mention that one advantage is the fact that so
many other high-end games seem to be using SDL now. I like PLib, but
it hasn't seemed to catch on in the same way.
All the best,
David
--
David
David Megginson writes:
Norman Vine writes:
Again I don't see any compelling reason to move to SDL
As an outsider, I'll mention that one advantage is the fact that so
many other high-end games seem to be using SDL now. I like PLib, but
it hasn't seemed to catch on in the same way.
SDL
I know the FGFS alowsto comunicate with other
machine by sockets but I'd like to know if it's possible to control things as
wheather, breaking engine, etc. by other LAN computer. Is there any module that
supports this feature ?
Thank's
Sergo Roth
BEGIN:VCARD
VERSION:2.1
Norman Vine writes:
SDL certainly has been made into the 'poster boy' for Linux Gaming
but except for audio PLib is IMHO comparable. Also don't forget that
PLib was in many ways, if not a direct spin off of FlightGear, written
for FlightGear or at least to be VERY FlightGear friendly.
To
Erik Hofman wrote:
I don't say why should move to SDL, but I like it and *if* we move away
from GLUT (which in my opinion would be a good idea) then SDL would be
my favorite alternative.
Well, there are thoughts to make PLIB 2.0 GLUT independant as it whould
ship directly with FreeGLUT (one
Norman Vine wrote:
Christian Mayer writes:
Geoff McLane wrote:
My exe crashed on ada and just 'sat' on the runway
in 'balloon'. But with magic the system soared.
Well, the balloon lacks one significant thing for an FDM: enable the
plane to move around. The balloon model works nicely
Christian Mayer wrote:
Erik Hofman wrote:
I don't say why should move to SDL, but I like it and *if* we move away
from GLUT (which in my opinion would be a good idea) then SDL would be
my favorite alternative.
Well, there are thoughts to make PLIB 2.0 GLUT independant as it whould
ship
Curtis L. Olson wrote:
FlightGear and plib have had a very good cooperative relationship and
both projects have greatly benefited because of that.
If bug-fixes don't get applied we have to move on.
Erik
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Try telneting in to manipulate properties. That'll do what you are talking
about. I think you can shut off the engine by setting the RPM to 0.
Of course changes can be made using scripts and/or a simple gui program that
sends strings out to that same port.
Best,
Jim
Sergio [EMAIL PROTECTED]
Hi,
I have been working on a 3d model for the DC3. You can check it out on my web
page. Sorry, not too far along with it. The only reason I picked the DC3 was
that I had some outline drawings of it. But I think the drawings are for a
C-47 and a model (RC) C-47 at that. Oh well.
Later
Jeff
David Megginson [EMAIL PROTECTED] said:
Norman Vine writes:
Again I don't see any compelling reason to move to SDL
As an outsider, I'll mention that one advantage is the fact that so
many other high-end games seem to be using SDL now. I like PLib, but
it hasn't seemed to catch on in
Jim Wilson writes:
Try telneting in to manipulate properties. That'll do what you are talking
about. I think you can shut off the engine by setting the RPM to 0.
Try setting the magnetos to position 0.
All the best,
David
--
David Megginson
[EMAIL PROTECTED]
Melchior FRANZ writes:
* Curtis L. Olson -- Friday 18 January 2002 20:12:
The --tile-radius option is no longer used.
Err ... so the entry in the help screen should be removed, no? :-)
Ahhh, yes, you would be right ...
Curt.
--
Curtis Olson Intelligent Vehicles Lab
* Curtis L. Olson -- Friday 18 January 2002 20:12:
The --tile-radius option is no longer used.
Err ... so the entry in the help screen should be removed, no? :-)
m.
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IIRC, automake symlinks it in from /usr/share/aclocal/config.guess if it
doesn't exist.
--
Ross
On Fri, 2002-01-18 at 19:53, Erik Hofman wrote:
Hi,
After downloading the latest CVS of SimGear I seem to have lost
config.guess and config.sub. Aren't these needed for anything (thay give
Christian Mayer writes:
Norman Vine wrote:
Well if you just wanted to drift with the wind and be 'cheesy'
you could use the simgear direct geodetic solver to get a new lat lon
based on current position speed and course
The drifting is moddeled correctly and returnes me a displacement in
I've twice committed a patch wich gets audio (sort of) working for Irix
(audio realy is crap in plib anyway) but it didn't get included, without
a reason, without any notice.
It took me some consistent hassling, too.
So plib devlopers can do their own business, but I'm moving on.
Don't
Erik Hofman writes;
I've twice committed a patch wich gets audio (sort of) working
for Irix
(audio realy is crap in plib anyway) but it didn't get
included, without
a reason, without any notice.
Erik
Apologies for not checking up on your patch
I just assumed that it got included by one of
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