Dave Perry wrote:
I am attaching an edit of this file that should work with either Windows
or Linux. As of a few days ago, the CVS file did not work at all.
This has been committed now.
Thanks!
Erik
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Flightgear-devel mailing list
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Eric L Hathaway wrote:
Hello all,
The following patch updates the ThrustMaster FCS joystick configuration.
I have Nasal-ized the joystick bindings, drawing ideas from the
Cyborg-Gold-3d-USB configuration file. I also changed some of the
bindings, so the joystick setup is more like the default
On Fri, Aug 06, 2004 at 01:54:06AM +0200, Boris Koenig wrote:
Of course, if there's running X11 on that other machine,
FlightGear could still provide the graphics for such an
externally displayed CDU via network without the need to
explicitly be running on that machine :-)
x11 yes, but what
Manuel Bessler wrote:
On Fri, Aug 06, 2004 at 01:54:06AM +0200, Boris Koenig wrote:
Of course, if there's running X11 on that other machine,
FlightGear could still provide the graphics for such an
externally displayed CDU via network without the need to
explicitly be running on that machine :-)
Manuel Bessler said:
Another idea I just had: Why not put all the general algorithms needed
in an average FMC into a library (possibly as part of SimGear).
Things like performance calculations, (access to) route databases, input
validation (eg: airport code exists?, does this airport have a
On Fri, Aug 06, 2004 at 02:34:07PM -, Jim Wilson wrote:
Maybe something like that could work. There are some good suggestions in this
thread, but you know in the end these details are up to whoever takes the
initiative to write the code. There will always be room for further
On Fri, Aug 06, 2004 at 02:26:12PM +0200, Boris Koenig wrote:
x11 yes, but what if not OpenGL capable.
well, in that specific example I was referring to the case
where a secondy machine would running dedicatedly for the
purpose of displaying a CDU for a FMS - so GENERALLY I would
I migth
I think newer Airbus aircrafts have CDU's that have a more advanced GUI.
http://www.flug-revue.rotor.com/FRheft/FRHeft04/FRH0401/FR0401c1.JPG
Regards,
Ampere
On August 6, 2004 08:26 am, Boris Koenig wrote:
I am not aware of any current CDUs that really
make use of advanced graphics - most
On Sat, Aug 07, 2004 at 12:51:02PM -0400, Ampere K. Hardraade wrote:
I think newer Airbus aircrafts have CDU's that have a more advanced GUI.
http://www.flug-revue.rotor.com/FRheft/FRHeft04/FRH0401/FR0401c1.JPG
looks like the A380. Is the overhead panel really a screen ? It looks
like a big
I'm working on a Beech 99 here and I see evidence that the co-pilot
brakes operate independently of the pilot brakes. The two yokes I
believe are linked together so when one moves, the other moves, as do
the rudder pedals, but it appears that the two sets of brakes operate
independently.
Manuel Bessler wrote:
On Fri, Aug 06, 2004 at 01:37:11AM +0200, Boris Koenig wrote:
Regarding the GUI, this may be really mainly about adding support for
skins and defining clickable regions and possibly different states
of buttons - but I would not be that much in favour of using basic
Yes, and
Manuel Bessler wrote:
On Fri, Aug 06, 2004 at 02:34:07PM -, Jim Wilson wrote:
... waiting for a decent open source B744 FMC implementation :)
I'd say that would not really that much depend on the availabilty
of a FMC/CDU SDK but rather getting your hands on the right docs,
as soon as these
Manuel Bessler wrote:
On Fri, Aug 06, 2004 at 02:26:12PM +0200, Boris Koenig wrote:
x11 yes, but what if not OpenGL capable.
well, in that specific example I was referring to the case
where a secondy machine would running dedicatedly for the
purpose of displaying a CDU for a FMS - so GENERALLY I
Manuel Bessler wrote:
On Sat, Aug 07, 2004 at 12:51:02PM -0400, Ampere K. Hardraade wrote:
I think newer Airbus aircrafts have CDU's that have a more advanced GUI.
http://www.flug-revue.rotor.com/FRheft/FRHeft04/FRH0401/FR0401c1.JPG
looks like the A380. Is the overhead panel really a screen ? It
recently i took a helicopter tour of san francisco, so i decided to
play a little bit more with the helicopter simulation in fgfs. it's a
lot of fun. a couple of things though. i use the keyboard mappings and
a mouse to fly and i noticed that the collective is mapped backwards
(up goes down and
Alex Romosan wrote:
recently i took a helicopter tour of san francisco, so i decided to
play a little bit more with the helicopter simulation in fgfs. it's a
lot of fun. a couple of things though. i use the keyboard mappings and
a mouse to fly and i noticed that the collective is mapped backwards
That question was asked on this page:
http://flightgear.org/Docs/fgfs-model-howto.html
There is no need for someone to draw the diagrams anymore. I have subumbled
across one:
http://www.fas.org/man/dod-101/sys/ac/Fig2big.JPG
Regards,
Ampere
___
One more:
http://www.fas.org/man/dod-101/sys/ac/Fig1big.JPG
Regards,
Ampere
On August 7, 2004 03:36 pm, Ampere K. Hardraade wrote:
That question was asked on this page:
http://flightgear.org/Docs/fgfs-model-howto.html
There is no need for someone to draw the diagrams anymore. I have
Ampere K. Hardraade wrote:
One more:
http://www.fas.org/man/dod-101/sys/ac/Fig1big.JPG
Regards,
Ampere
On August 7, 2004 03:36 pm, Ampere K. Hardraade wrote:
That question was asked on this page:
http://flightgear.org/Docs/fgfs-model-howto.html
There is no need for someone to
Alex Romosan wrote:
i've collected some of the
screenshots at http://caliban.lbl.gov/fgfs-heli/index.html. for
comparison (although we didn't land on top of any of the buildings :-(
) the real pictures of sf are at
http://caliban.lbl.gov/sfhelitour/index.html.
The screenshots are nice but I
On Fri, 06 Aug 2004 12:31:13 -0700
Alex Romosan [EMAIL PROTECTED] wrote:
i've collected some of the
screenshots at http://caliban.lbl.gov/fgfs-heli/index.html.
These are gorgeous, my compliments.
-c
--
Chris Metzler [EMAIL PROTECTED]
(remove snip-me. to
Would it work to have one node in the property tree that would contain
the text on the CDU display ?
The 3D cockpit could listen for changes to this node and when one
happens, update the CDU display in the 3D cockpit...
I like this idea, the text could be use for the FG cockpit or for some
* Alex Romosan -- Friday 06 August 2004 21:31:
and i noticed that the collective is mapped backwards
(up goes down and down goes up).
Yes, and that's the way it should be and there's no way in hell to have
this changed. If you don't like how helicopters work, don't fly them. There
are enough
Melchior FRANZ [EMAIL PROTECTED] writes:
* Alex Romosan -- Friday 06 August 2004 21:31:
and i noticed that the collective is mapped backwards
(up goes down and down goes up).
Yes, and that's the way it should be and there's no way in hell to have
this changed. If you don't like how
Melchior FRANZ [EMAIL PROTECTED] writes:
* Alex Romosan -- Friday 06 August 2004 21:31:
and i noticed that the collective is mapped backwards
(up goes down and down goes up).
Yes, and that's the way it should be and there's no way in hell to have
this changed. If you don't like how
* Alex Romosan -- Saturday 07 August 2004 00:28:
okay, then you should change the default so the helicopter starts with
the collective up so the helicopter doesn't just take off once you
start the rotor.
Yes, a solution for keyboarders would be desirable. But it may only
influence the keyboard
Alex Romosan wrote:
Melchior FRANZ [EMAIL PROTECTED] writes:
* Alex Romosan -- Friday 06 August 2004 21:31:
and i noticed that the collective is mapped backwards
(up goes down and down goes up).
Yes, and that's the way it should be and there's no way in hell to have
this changed. If
* Alex Romosan -- Saturday 07 August 2004 00:36:
you can clearly hear the woman say that if you lift the collective you
increase the pitch of the blades so you get more lift and you'll go
up. so it would seem that collective up means helicopter goes up.
maybe in austria they do it differently.
i am not sure what the collective has to do with the throttle. if i
understand this correctly, the collective changes the pitch of the
rotor blades. i thought helicopters don't have a throttle the way
fixed wing aircraft do: i.e. the engine is always at a constant rpm.
but then i am not a
Melchior FRANZ [EMAIL PROTECTED] writes:
* Alex Romosan -- Saturday 07 August 2004 00:36:
you can clearly hear the woman say that if you lift the collective you
increase the pitch of the blades so you get more lift and you'll go
up. so it would seem that collective up means helicopter goes
* Alex Romosan -- Saturday 07 August 2004 00:36:
you can clearly hear the woman say that if you lift the collective you
increase the pitch of the blades so you get more lift and you'll go
up. so it would seem that collective up means helicopter goes up.
maybe in austria they do it
It will be good if we can have some generic Graphic Interface for FlightGear.
Not only can it be used on the CDU, it can also be used on other flight
displays.
Regards,
Ampere
On August 6, 2004 05:58 pm, Harald Johnsen wrote:
I wanted to redo at least the ehsi display (for the eye candy).
Alex Romosan said:
recently i took a helicopter tour of san francisco, so i decided to
play a little bit more with the helicopter simulation in fgfs. it's a
lot of fun. a couple of things though. i use the keyboard mappings and
a mouse to fly and i noticed that the collective is mapped
Jim Wilson [EMAIL PROTECTED] writes:
Those photos are really are nice! Wow! Mind me asking what you took
them with?
i have a sony dsc-f717 digital camera (but now i want the dsc-f828 :-(
) the original pictures are 2560x1920 though.
--alex--
--
| I believe the moment is at hand when, by a
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