Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-21 Thread Thomas Förster
Am Montag 20 Dezember 2004 22:20 schrieb Jorge Van Hemelryck: ... 1- the Control app launches and communicates with FlightGear, the latter being for instance a child process (or fgrun could be extended to communicate with FlightGear in this way) 2- FlightGear is launched at the same time as

RE: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-21 Thread Frederic Bouvier
Thanks Antoine, This could be the README I never manage to write. On remark : the pthreads-snap-something can be the latest ( advised ). It is just that it requires a name change in the project files. -Fred Quoting RENNUIT Antoine : There cannot exist a howto to compile these sources,

[Flightgear-devel] torque computing

2004-12-21 Thread BONNEVILLE David
Hi people, i'm really new to this list and to FlightGear world. I've just had a look to the code for the LaRCsim model and to the YASim model. The second one does compute the torque applied to the yoke (calcForces), but not the first one. I've seen the list of the public variables from LaRCsim

Re: [Flightgear-devel] Reasonable vertex count for ground static?

2004-12-21 Thread Dave Martin
On Tuesday 21 Dec 2004 07:34, Innis Cunningham wrote: The vertex count is down from near 1800 to 1200 and the number of 512x512 textures is halved. The static 747 and 737 at KSFO are 1100 and 400 vertices respectivley.So that may give you an idea how complex you think the 172 should be.

[Flightgear-devel] Czech speaking users

2004-12-21 Thread Erik Hofman
Hi, Are there any Czech speaking users or developers who want to help me translate an aerospace related article? If so, could you please contact me? Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Reasonable vertex count for ground static?

2004-12-21 Thread Dave Martin
On Tuesday 21 Dec 2004 07:34, Innis Cunningham wrote: The static 747 and 737 at KSFO are 1100 and 400 vertices respectivley.So that may give you an idea how complex you think the 172 should be. Cheers Innis ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Reasonable vertex count for ground static?

2004-12-21 Thread Curtis L. Olson
Dave Martin wrote: I've now got 702 vertices and still a reasonable looking model that you can taxi past 20 feet away or fly over at 100 feet and think yes, thats a 172 ;-) Very close inspection gives the game away but your unlikely to find an aircraft that can taxi up to it without catching

Re: [Flightgear-devel] Reasonable vertex count for ground static?

2004-12-21 Thread Dave Martin
On Tuesday 21 Dec 2004 19:28, Curtis L. Olson wrote: Dave, Are you familiar with Level of Detail or LOD? This is a technique where you can build multiple versions of your aircraft with different level of details. The system then automatically picks which version to display depending on how

Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-21 Thread Drew
Hey Guys, First, I want to thank you guys for all of your help. You've been very patient with me, since I'm really clueless as to how to get this working for the first time...I just want to make sure I get this compiled right to begin with (and with a stable release), so I avoid compounding

Re: [Flightgear-devel] Reasonable vertex count for ground static?

2004-12-21 Thread Ampere K. Hardraade
Dave, you can check out the animation file (specifically: engine animation) for the MD11 if you want to learn how to set different LOD's. Curt, as I was working on the MD11, I get a feeling that FlightGear is loading every single polygon into the scene graph. Is my feeling correct? If so,

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-21 Thread Paul Surgeon
On Monday, 20 December 2004 21:04, Curtis L. Olson wrote: That certainly sounds doable, although the particular details of how to launch, and kill, and detect if the child process is running will probably vary wildly from platform to platform. If one uses a socket connection it becomes very

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-21 Thread Paul Surgeon
On Tuesday, 21 December 2004 12:10, Thomas Förster wrote: I'd go with option three. I see the FG core (the simulator itself) as an independent demon. Multiple 'control' clients can connect and interact with the FG server ('GUI', Atlas Moving Map, Flight Tutor*, Flight logger, ...). We might

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-21 Thread Paul Surgeon
On Monday, 20 December 2004 22:34, Martin Spott wrote: Well, David Luff has proven that cross-platform-portability is not a miracle, his TaxiDraw compiles at least on Windows and five different Unices just with some small Makefile changes allthough he didn't tell us how much effort he

Re: [Flightgear-devel] My 172P work for appraisal

2004-12-21 Thread Lee Elliott
On Monday 20 December 2004 17:04, Dave Martin wrote: On Monday 20 Dec 2004 09:58, Martin Spott wrote: Dave Martin wrote: Here we are: (screenshots) Well, after looking at the first shot: http://www.cyfinity.com/fgfs/c172p1.jpg I thought: Oh, how nice, someone added a C150 to

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-21 Thread Erik Hofman
Paul Surgeon wrote: I would love to see all the FG core stuff going that route - one network capable API that everything can work through including FG itself. As far as I can see FG looks like it's already half way there. I have been working on extending the property code to add an

Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-21 Thread Frederic Bouvier
Drew wrote : Hey Guys, First, I want to thank you guys for all of your help. You've been very patient with me, since I'm really clueless as to how to get this working for the first time...I just want to make sure I get this compiled right to begin with (and with a stable release), so I avoid

Re: [Flightgear-devel] Reasonable vertex count for ground static?

2004-12-21 Thread Curtis L. Olson
Ampere K. Hardraade wrote: Dave, you can check out the animation file (specifically: engine animation) for the MD11 if you want to learn how to set different LOD's. Curt, as I was working on the MD11, I get a feeling that FlightGear is loading every single polygon into the scene graph. Is my

Re: [Flightgear-devel] Reasonable vertex count for ground static?

2004-12-21 Thread Curtis L. Olson
Dave Martin wrote: Now thats interesting stuff; I *had* noticed that FG has lod settings and such but I don't know much about how it works in FG (Although I fully understand the principal). I'll have a go at making another version of the 172 with say, 2d wings, solid windows and less polys in

Re: [Flightgear-devel] Reasonable vertex count for ground static?

2004-12-21 Thread Dave Martin
On Tuesday 21 Dec 2004 20:17, Curtis L. Olson wrote: I would think that a super detailed version would be nice, some sort of middle range version, and some super tiny version that might be a dot or just a couple polygons. From there you could tune or add if you thought you needed to. At

[Flightgear-devel] CVS - Problem compiling under Cygwin

2004-12-21 Thread Vivian Meazza
This morning I updated FGFS cvs and tried to compile under Cygwin - it failed with configure: creating ./config.status config.status: creating \ .infig.status: error: cannot find input file: \ This evening I downloaded the whole file system to a new directory - same result. There are no other

[Flightgear-devel] New project at SF.net, macflightgear. Flightgear Mac OS X

2004-12-21 Thread Arthur Wiebe
In response to comments in the recent Mac OS X thread, I have registered a new project at Sourceforge.net: http://sourceforge.net/projects/macflightgear/ http://macflightgear.sf.net I have done nothing with it yet (It just got accepted). I am now calling for anyone here who wants to join. Here

Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-21 Thread Drew
That fixed the __dcllspec problem, but it's still not seeing jpeglib.h. And I tried commenting out this include line, and it couldn't find error.h, either...both of which are supposed to be standard C includes. Am I still missing a set of libraries? Thanks again, Drew On Tue, 21 Dec 2004

Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-21 Thread Frederic Bouvier
You either have to get libjpeg or remove the file that needs it. http://freshmeat.net/projects/libjpeg/ -Fred Drew wrote : That fixed the __dcllspec problem, but it's still not seeing jpeglib.h. And I tried commenting out this include line, and it couldn't find error.h, either...both of which are