Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Frederic Bouvier
Selon Andy Ross [EMAIL PROTECTED]: I wrote: 4. I have a warning on a non standard extension used on naRef array[]; This one is new, but I honestly thought it was a standard C89 feature. Can you post the warning? Or is there a #pragma I can use to turn it off? I just looked it

[Flightgear-devel] realistic scenery

2005-04-19 Thread eagle monart
hi i am trying to build more realistic terrain. when i am searching i found some info about that on http://baron.flightgear.org/pipermail/flightgear-users/2004-March/007485.html . also i read tutorials about scenery generation in fgsd. my question is which way do i have to follow to build

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Frederic Bouvier
Selon Andy Ross: Please try again, this time in C, and let me know the error you are seeing. I strongly suspect you've been fooled by a much simpler issue. OK, I backed out all my changes and restart the compilation. I found where it is not C : you don't always declare local variables at the

Re: [Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display

2005-04-19 Thread Jon Stockill
Curtis L. Olson wrote: Arnt Karlsen wrote: On Sun, 17 Apr 2005 17:06:11 -0400, Chris wrote in message [EMAIL PROTECTED]: So I guess you'll be working on getting a GPL'd, general-use option available. ..not yet, I'm scheeming a renderfarm stunt; some new 2'nd hand HW shop here says they got

Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Josh Babcock
eagle monart wrote: hi i am trying to build more realistic terrain. when i am searching i found some info about that on http://baron.flightgear.org/pipermail/flightgear-users/2004-March/007485.html . also i read tutorials about scenery generation in fgsd. my question is which way do i have

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Erik Hofman
Frederic Bouvier schreef: OK, I backed out all my changes and restart the compilation. I found where it is not C : you don't always declare local variables at the beginning of functions but you have the C++ habit to declare them as you need them. So the change below are needed and they are much

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Martin Spott
Josh Babcock wrote: [...], but I think it would be really neat to just have a database of these places that would get automatically included whenever Curt builds the scenery. This idea, as fine as it is, is not new to the list. The most hindering fact is that there - AFAIK - is no Open

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Andy Ross
Frederic Bouvier wrote: I found where it is not C : you don't always declare local variables at the beginning of functions but you have the C++ habit to declare them as you need them. ... which is a well-established feature of the (now 6-year-old!) C99 standard. It's not a C++ thing. And GCC

[Flightgear-devel] help system

2005-04-19 Thread Melchior FRANZ
This is now in cvs. There are the following components: Menu: Help/Basic keys(zooming, view cycling, etc.) Help/Common Aircraft Keys (brakes, flaps, autopilot) Help/Aircraft Help (aircraft specific keys, performance data,

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Martin Spott
Andy Ross wrote: Sigh. I guess six years isn't enough for SGI and Microsoft. Has anyone had a chance to try the Sun compiler, which (I think) is the only other one we use. I use GCC-3.4.2 on Sun because I didn't manage to get a different one, Martin. -- Unix _IS_ user friendly - it's

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Frederic Bouvier
Selon Andy Ross: Frederic Bouvier wrote: I found where it is not C : you don't always declare local variables at the beginning of functions but you have the C++ habit to declare them as you need them. ... which is a well-established feature of the (now 6-year-old!) C99 standard. It's

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Curtis L. Olson
Frederic Bouvier wrote: I am not here to endorse Microsoft choices, but I see little point to use C syntax when C++ is available and is the language of choice for the overall FlightGear project. However, the link below should clarify Microsoft point of view :

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Terry Reinert
I am still using VC++ 6.0 from 98 myself. I have been thinking of upgrading to either 2003 or 2005 but hesitant to do so until I find out whether I can still code the same way as I do now in those environments. I did some reading on the MS website last night and it seemed to imply that I do

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Frederic Bouvier
Selon Terry Reinert: I am still using VC++ 6.0 from 98 myself. I have been thinking of upgrading to either 2003 or 2005 but hesitant to do so until I find out whether I can still code the same way as I do now in those environments. I did some reading on the MS website last night and it seemed

Re: [Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display

2005-04-19 Thread Arnt Karlsen
On Tue, 19 Apr 2005 10:37:20 +0100, Jon wrote in message [EMAIL PROTECTED]: Curtis L. Olson wrote: Arnt Karlsen wrote: How you going to keep that beast cool? If you put all those machines in a single room and turned them on, they'd probably melt through the earth's crust in an

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Arnt Karlsen
On Tue, 19 Apr 2005 08:00:28 -0400, Josh wrote in message [EMAIL PROTECTED]: Sorry, no help from me, but this does remind me of something I was thinking about. I had the pleasure of stopping by Niagra Falls this weekend, and it occured to me that the ability to incorporate handmade meshes

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Curtis L. Olson
Arnt Karlsen wrote: ..Curt, I need an idea of how much cpu work, building the scenery, is. What kinda machine(s) did you use, and how long did it take to build the scenery? I haven't timed the latest builds real close, but figure if you throw a couple machines at it in parallel, it's going

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: The same problem happened for MIPSpro. Sigh. I guess six years isn't enough for SGI and Microsoft. Has anyone had a chance to try the Sun compiler, which (I think) is the only other one we use. It is, in fact MIPSpro supported c99 before gcc did, but you need

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Arnt Karlsen
On Tue, 19 Apr 2005 13:20:13 -0500, Curtis wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..Curt, I need an idea of how much cpu work, building the scenery, is. What kinda machine(s) did you use, and how long did it take to build the scenery? I haven't timed the latest

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Andy Ross
Erik Hofman wrote: It is, in fact MIPSpro supported c99 before gcc did, but you need a compiler option to enable it which is the only valid way to enable it. Just face it, gcc behaved bad (again). I don't follow the logic. If that were the true, then the only valid result of running a C

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Curtis L. Olson
Arnt, You should be aware that scenery building is much more of a data shuffling job, and much less of a cpu intensive job. The big bottlenecks will be your network bandwidth and server disk IO. Curt. Arnt Karlsen wrote: On Tue, 19 Apr 2005 13:20:13 -0500, Curtis wrote in message [EMAIL

RE: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Vandewalle, David E
For what this is worth: For work, I build flightgear with some custom modsusing 2003 .NET It builds with pretty much zero code changes. I dohave to munge around with the project files and add a bunch of include paths, lib paths, lib refs,etc. to get a clean build. However, the interesting

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Erik Hofman
Andy Ross wrote: I don't follow the logic. If that were the true, then the only valid result of running a C compiler would be a pre-struct KR thing, no? :) You don't bother to turn on a switch to enable structs or function prototypes, you just expect them to be there. Similarly you didn't need

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Andy Ross
Erik Hofman wrote: It's quite simple, SGI has the zero warning compiling philosophy; No build will be shipped if it generates a warning. It has gained them the reputation of being one of the most stable UNIX variants available. Now I'm even more confused. What warning are you talking about?

Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Paul Surgeon
On Tuesday, 19 April 2005 08:21, eagle monart wrote: i tried to used fgsd but terrains are made in triangles not in squares an it looks impossible to tile what you want . a It's impossible to tile textures properly in FG. FG uses an irregular triangle mesh and not square tiles like MSFS. Even

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Frederic Bouvier
Andy Ross wrote : Erik Hofman wrote: It's quite simple, SGI has the zero warning compiling philosophy; No build will be shipped if it generates a warning. It has gained them the reputation of being one of the most stable UNIX variants available. Now I'm even more confused. What warning

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Jon Stockill
Curtis L. Olson wrote: Arnt Karlsen wrote: ..Curt, I need an idea of how much cpu work, building the scenery, is. What kinda machine(s) did you use, and how long did it take to build the scenery? I haven't timed the latest builds real close, but figure if you throw a couple machines at it in

RE: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Vivian Meazza
Andy Ross wrote: Frederic Bouvier wrote: 2. MSVC use file extensions to choose the right language to compile. So in misc.c the syntax of C not C++ apply. This file should definitively be named misc.cxx, like lib.c should be lib.cxx. Definitely not. I promise you that it's a C file.

Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Jon Stockill
Paul Surgeon wrote: On Tuesday, 19 April 2005 08:21, eagle monart wrote: i tried to used fgsd but terrains are made in triangles not in squares an it looks impossible to tile what you want . a It's impossible to tile textures properly in FG. FG uses an irregular triangle mesh and not square

[Flightgear-devel] thermals

2005-04-19 Thread Dave Culp
Thermals work again in CVS FlightGear. Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display

2005-04-19 Thread Lee Elliott
On Tuesday 19 April 2005 02:23, Arnt Karlsen wrote: ..so, I wanna know what kinky things I can get done in a 4 hour run on a 320,000 BogoMips rig with 25.6GB ram, 2 TB of swap an/or /tmp disk space, on a 170GHz Celeron openmosix type single image cluster. ;o) Distributed 3d rendering:) LeeE

Re: [Flightgear-devel] Big Nasal Changes

2005-04-19 Thread Andy Ross
Vivian Meazza wrote: It won't compile under Cygwin using gcc either. Fails with: NasalSys.cxx:292: error: invalid conversion from `naRef (*)(Context*, naRef, int, naRef*)' to `naRef (*)(Context*, naRef)' You forgot to update your SimGear, or have an old one still installed somewhere. The

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Arnt Karlsen
On Tue, 19 Apr 2005 14:47:18 -0500, Curtis wrote in message [EMAIL PROTECTED]: Arnt, You should be aware that scenery building is much more of a data shuffling job, and much less of a cpu intensive job. The big bottlenecks will be your network bandwidth and server disk IO. ..ah.

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Curtis L. Olson
Arnt Karlsen wrote: ..ah. Server disk OI I can shot down doing everything on a 25 GB ramdisk, but that too takes network bandwidth. Question is how much do I need of each. ..and you forgot to tell me what kinda machines you used, so I assumed you used 2 of my Celeron 850's. ;o) I forget

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Arnt Karlsen
On Tue, 19 Apr 2005 22:45:49 +0100, Jon wrote in message [EMAIL PROTECTED]: Curtis L. Olson wrote: Arnt Karlsen wrote: ..Curt, I need an idea of how much cpu work, building the scenery, is. What kinda machine(s) did you use, and how long did it take to build the scenery?

Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Arnt Karlsen
On Tue, 19 Apr 2005 22:52:50 +0100, Jon wrote in message [EMAIL PROTECTED]: Paul Surgeon wrote: On Tuesday, 19 April 2005 08:21, eagle monart wrote: i tried to used fgsd but terrains are made in triangles not in squares an it looks impossible to tile what you want . a It's

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Ampere K. Hardraade
On April 19, 2005 09:24 pm, Curtis L. Olson wrote: I can't afford a lot of scsi ... Have you tried getting these off E-Bay? Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Arnt Karlsen
On Tue, 19 Apr 2005 20:24:18 -0500, Curtis wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..ah. Server disk OI I can shot down doing everything on a 25 GB ramdisk, but that too takes network bandwidth. Question is how much do I need of each. ..and you forgot to tell me

Re: [Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display

2005-04-19 Thread Arnt Karlsen
On Wed, 20 Apr 2005 01:28:03 +0100, Lee wrote in message [EMAIL PROTECTED]: On Tuesday 19 April 2005 02:23, Arnt Karlsen wrote: ..so, I wanna know what kinky things I can get done in a 4 hour run on a 320,000 BogoMips rig with 25.6GB ram, 2 TB of swap an/or /tmp disk space, on a 170GHz

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-19 Thread Curtis L. Olson
Arnt Karlsen wrote: ..ok ;o), did your server do any of the build work, or just control the build and collect the built tiles? ..I have 3 AMD Duron sitting here, one 1.3 and 2 1.2's, all IDE, and clientele hardware, and my own junk, a noisy old 2x550 P3 with swap on 5 9G SCSI's, plus some IDE

[Flightgear-devel] screen capture causes loss of control

2005-04-19 Thread Dave Culp
I'm running today's CVS FlightGear on a linux box. When flying a JSBSim aircraft and hitting the F3 key to get a screen capture the aircraft goes out of control (looks like a spin, from the external view). The screen capture works fine otherwise. Anyone else getting this? Dave

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-19 Thread Dave Culp
I'm running today's CVS FlightGear on a linux box. When flying a JSBSim aircraft and hitting the F3 key to get a screen capture the aircraft goes out of control (looks like a spin, from the external view). The screen capture works fine otherwise. Same thing with Yasim (the A-10). Dave