Jon Berndt wrote:
In any case, I'll bet there is champagne flowing in Toulouse tonight! :-)
I'm sure it takes much less to get champagne flowing in Toulouse ;-)
Erik
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* Jon Berndt -- Thursday 28 April 2005 02:36:
* * * Melchior FRANZ -- Wednesday 27 April 2005 18:23:
Hasn't that (Boeing founded) study pointed out basic problems with the A380?
I'm not aware that Boeing has claimed any such thing. Only that there is
disagreement
about what the market will
Quoting Erik Hofman:
Jon Berndt wrote:
In any case, I'll bet there is champagne flowing in Toulouse tonight! :-)
I'm sure it takes much less to get champagne flowing in Toulouse ;-)
Yep, they also could win the European Rugby Championship ;-)
-Fred
Mathias Fröhlich wrote:
I have done a patch to eliminate the jitter of 3D-objects near
the viewpoint (for example 3D cockpit objects).
Excellent. This bug has been annoying me for a long, long time.
I think the solution should be simpler, though. Right now, the
scene graph looks (from
Hi Mathias,
this reminds me that I had implemented the attached cleanup-patch for
SGLocation (as part of the abstract terrain API). I currently don't have the
time to finish the API, so the patch is a bit out of context (requires some
small changes in flightgear), but if you are currently
On Thu, 28 Apr 2005 10:15:49 +0200, Melchior wrote in message
[EMAIL PROTECTED]:
It's just that the Echelon affair makes any such assumptions about
unfair practices plausible and credible.
..affair? ;o) Try policy.
--
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a
Hi,
On Donnerstag 28 April 2005 17:03, Andy Ross wrote:
Excellent. This bug has been annoying me for a long, long time.
Me too.
I think the solution should be simpler, though. Right now, the
scene graph looks (from memory) like this:
Root/Eye - Scenery Centroid - Aircraft Origin -
Hi Manuel,
On Donnerstag 28 April 2005 17:55, Manuel Massing wrote:
this reminds me that I had implemented the attached cleanup-patch for
SGLocation (as part of the abstract terrain API). I currently don't have
the time to finish the API, so the patch is a bit out of context (requires
some
Just two quick questions. What effect do gauges have on the frame rates of
virtual cockpits. i.e. is there as strong effect after 10 or 20 gauges?
Also is it possible to configure the views so that a virtual cockpit is only
visible when actually in the cockpit?
Cheers,
Mostyn
On Thu, 2005-04-28 at 08:03 -0700, Andy Ross wrote:
So the local cockpit coordinates get double-transformed to the
centroid and back, losing precision in the process. That comes
out to roughly 1 part in a million at single precision, which
over a ~1km tile can be as much as a few
From: Mathias Fröhlich
I have done a patch to eliminate the jitter of 3D-objects near the viewpoint
(for example 3D cockpit objects).
The problem is the roundoff accuracy of the float values used in the
scenegraph together with the transforms of the eyepoint relative to the
scenery
OK, I got things working, but I have another question.
First off, to get things to work, I had to rebuild SimGear
--with-jpeg-factory and then reconfigure and rebuild FlightGear. The
configure process actually checked for jpeg, so when it is not available it
gives an error even though the help
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