Re: [Flightgear-devel] SimGear RenderTexture changes causing compile problems

2005-07-31 Thread Paul Surgeon
On Saturday, 30 July 2005 23:57, Paul Surgeon wrote: There is still a problem. If I roll back extensions.hxx and RenderTexture.cpp then I can compile SimGear. I'll try figure out what's causing it but I'm not very strong at C or C++ Paul GLXPbufferSGIX and GLXPbuffer are not defined

Re: [Flightgear-devel] xml panels (2d)

2005-07-31 Thread Erik Hofman
Torsten Dreyer wrote: directory. How common is the KRA10? Well - you usually don't find it in the small trainers like 150's or 172's, but in the upperclass like the mooney or beech or lite twins, it can be seen. So I declare this one as common and I put the files under Aircraft/Instruments

Re: [Flightgear-devel] Terrain LOD clumping

2005-07-31 Thread Erik Hofman
I had this message still in my TODO box and looking a bit closer it looks to me like MIPMAPPING should take care of this, doesn't it? Does anybody think this might be useful to include? Erik Phil Cazzola wrote: I've been playing around with having different terrain textures at different

Re: [Flightgear-devel] SimGear RenderTexture changes causing compile problems

2005-07-31 Thread Erik Hofman
Paul Surgeon wrote: GLXPbufferSGIX and GLXPbuffer are not defined anywhere in my nVidia GL headers although they are used throughout the GL headers! I've checked Mesa - same thing. The following lines in extensions.hxx cause a problem because GLXPbufferSGIX is not defined. #ifndef

Re: [Flightgear-devel] SimGear RenderTexture changes causing compile problems

2005-07-31 Thread Richard Harke
On Sun July 31 2005 01:13, Paul Surgeon wrote: On Saturday, 30 July 2005 23:57, Paul Surgeon wrote: There is still a problem. If I roll back extensions.hxx and RenderTexture.cpp then I can compile SimGear. I'll try figure out what's causing it but I'm not very strong at C or C++

[Fwd: Re: [Flightgear-devel] Airport LFPO Paris Orly Update]

2005-07-31 Thread Gerard Robin
Message transféré De: Gerard Robin [EMAIL PROTECTED] Objet: Re: [Flightgear-devel] Airport LFPO Paris Orly Update Date: Sun, 31 Jul 2005 11:35:28 +0200 Le samedi 30 juillet 2005 à 17:58 +, Martin Spott a écrit : Gerard Robin wrote: That Airport in the existing Scenery

Re: [Flightgear-devel] SimGear RenderTexture changes causing compile problems

2005-07-31 Thread Paul Surgeon
On Sunday, 31 July 2005 10:50, Erik Hofman wrote: Ok, this is be fixed in CVS now. Well almost fixed :-) Using a clean SG checkout (extensions.hxx version 1.24) : In file included from ../../simgear/scene/sky/bbcache.hxx:29, from ../../simgear/scene/sky/newcloud.hxx:31,

Re: [Fwd: Re: [Flightgear-devel] Airport LFPO Paris Orly Update]

2005-07-31 Thread Gerard Robin
Le dimanche 31 juillet 2005 à 11:36 +0200, Gerard Robin a écrit : Just changing parts of the binary scenery doesn't help that much because it will be overridden with the next scenery update. Cheers, Martin. Thanks for the answer. The scenery and the apt.dat content are not

Re: [Flightgear-devel] Terrain LOD clumping

2005-07-31 Thread Gerard Robin
Le dimanche 31 juillet 2005 à 10:39 +0200, Erik Hofman a écrit : I had this message still in my TODO box and looking a bit closer it looks to me like MIPMAPPING should take care of this, doesn't it? Does anybody think this might be useful to include? Erik I have some shapshots to

Re: [Flightgear-devel] SimGear RenderTexture changes causing compile problems

2005-07-31 Thread Paul Surgeon
On Sunday, 31 July 2005 11:19, Richard Harke wrote: On my system, I find that both are defined in GL/glxproto.h I have a Debian testing system and I run Nvidia. I don't think this file is from Nvidia, however, but I don't know the exact package. Apparently belongs to some part of glx Richard

Re: [Flightgear-devel] SimGear RenderTexture changes causing compile problems

2005-07-31 Thread Paul Surgeon
Problem fixed! SimGear WILL NOT compile with nVidia 6629 headers (like it used to). I updated to 7667 OpenGL headers and it compiles now. What I should do is do a diff between the 6629 and 7667 headers to find the problem but I'm too tired and lazy and am happy that things now work. ;) Paul

Re: [Flightgear-devel] SimGear RenderTexture changes causing compile problems

2005-07-31 Thread Gerard Robin
Le dimanche 31 juillet 2005 à 12:12 +0200, Paul Surgeon a écrit : Problem fixed! SimGear WILL NOT compile with nVidia 6629 headers (like it used to). I updated to 7667 OpenGL headers and it compiles now. What I should do is do a diff between the 6629 and 7667 headers to find the problem

Re: [Fwd: Re: [Flightgear-devel] Airport LFPO Paris Orly Update]

2005-07-31 Thread Martin Spott
Gerard Robin wrote: The scenery and the apt.dat content are not the same. If you try to take off on LFPO your aircraft is in the field outside of the runway. You cannot solve it with taxidraw, which do not operate on the runways. I did solve it, by rebuilding the tile including LFPO with

Re: [Flightgear-devel] SimGear RenderTexture changes causing compile problems

2005-07-31 Thread Erik Hofman
Paul Surgeon wrote: Problem fixed! SimGear WILL NOT compile with nVidia 6629 headers (like it used to). I updated to 7667 OpenGL headers and it compiles now. What I should do is do a diff between the 6629 and 7667 headers to find the problem but I'm too tired and lazy and am happy that things

Re: [Flightgear-devel] feature request: MultiPlayer's

2005-07-31 Thread Martin Spott
Andy Ross wrote: Paul Surgeon wrote: TeamSpeak doesn't have to be part of the FG package. It's a separate program that has an API you can interface to. Writing code that runs in the fgfs binary to interface to an API is generally considered to be making a derivative work, for fairly

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns

2005-07-31 Thread Martin Spott
Jon Stockill wrote: http://www.voip-info.org covers practically everything out there. Just an idea: In order to stick to 'standard' interfaces it might make sense to integrate a simple SIP or IAX (Inter Asterisk Exchange) client into FG with just enough features to connect to an Asterisk VoIP

Re: [Flightgear-devel] Patch for fgjs.cxx and jsinput.[h,cxx]

2005-07-31 Thread Erik Hofman
Hi Ralf, This has been committed to CVS now. Thanks. Erik Ralf Gerlich wrote: Hello, find attached a patch for fgjs.cxx and jsinput.[h,cxx] (current CVS). The changes are: - automatic detection of axis directionality, so that axis inputs are appropriately inverted only when necessary -

Re: [Flightgear-devel] Feature request: will sound options be saved?

2005-07-31 Thread Erik Hofman
Roberto Inzerillo wrote: Hi, current situation is: FGFS v.0.9.8 win32; shutting down FGFS the sound configuration (volume and mute) is not saved as other configurable options. At this time no option is saved from FlightGear itself. If you are using fgrun then the options specified in fgrun

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns

2005-07-31 Thread Dave Martin
On Sunday 31 July 2005 14:34, Martin Spott wrote: Jon Stockill wrote: http://www.voip-info.org covers practically everything out there. Just an idea: In order to stick to 'standard' interfaces it might make sense to integrate a simple SIP or IAX (Inter Asterisk Exchange) client into FG with

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns

2005-07-31 Thread Martin Spott
Martin Spott wrote: Just an idea: In order to stick to 'standard' interfaces it might make sense to integrate a simple SIP or IAX (Inter Asterisk Exchange) client into FG [...] I someone is willing to investigate the feasibility of incorporating the IAXClient

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns

2005-07-31 Thread Martin Spott
Dave Martin wrote: openmcu is basically a conference server for h323/sip etc clients and it also supports 'rooms' which could be viewed as 'frequencies'. This is almost how I'd implement the desired functionality with Asterisk (as we already have frequencies recorded as simple 6-digit numbers

Re: [Flightgear-devel] Preferences.xml question

2005-07-31 Thread Craig Martin
Hello group, I have modified the preferences file to start FGFS with the options I want, and everything is working great. One quick question though. I need to start the sim with the parking brake on, how would that line of code look in the preferences file? Also, I want to replace the splash

Re: [Flightgear-devel] Preferences.xml question

2005-07-31 Thread Erik Hofman
Craig Martin wrote: I want to replace the splash screens, what are the formats? Why would you want to do that? Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Preferences.xml question

2005-07-31 Thread Craig Martin
To put in pictures that I likeyou know, the whole customization thing. Is replacing the splash screens a problem in some way?Erik Hofman [EMAIL PROTECTED] wrote: Craig Martin wrote: I want to replace the splash screens, what are the formats? Why would you want to do

Re: [Flightgear-devel] Preferences.xml question

2005-07-31 Thread Gerard Robin
Le dimanche 31 juillet 2005 à 11:30 -0700, Craig Martin a écrit : Hello group, I have modified the preferences file to start FGFS with the options I want, and everything is working great. One quick question though. I need to start the sim with the

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-07-31 Thread Arnt Karlsen
On Sat, 30 Jul 2005 16:40:58 +0200, Oliver wrote in message [EMAIL PROTECTED]: On Saturday 30 July 2005 16:25, Dave Martin wrote: I don't know if anyone has brought this up yet but the 1.0-7667 driver from NVIDIA for linux breaks the drawn shadows as in they don't appear at all. This

[Flightgear-devel] FlightGear mentioned at Clarin, the most printed newspaper in Spanish language

2005-07-31 Thread Pablo J.
Hi everybody, I'm very pleased to let you know that FlightGear was mentioned (although consider as a game) in the Computers section of Clarin, the most important newspaper in Argentina, and the newspaper in Spanish language with the most printed copies every day. This is the link (although in