Ralf Gerlich wrote:
Hi,
Ampere K. Hardraade schrieb:
I think you misunderstood. I was referring to the taxiways under map
mode, not satellite mode. If you go in map mode, you will see that
Google got some pretty accurate vector data for taxiways generation.
Whoop, didn't see that. In
Gabor these look great.
How about a mini howto on the texture creation for the livery, you seem
to have got the balance just right between the look and the resolution
of the texture.
Another screenshot:
http://projects.34sp.com/Flightgear/luthansa.jpg
Clouds seem to have come a long way
Dave Martin wrote:
On Saturday 10 September 2005 15:39, Martin Spott wrote:
We have to be careful about simply dropping a shapefile into our
landcover database. Wenever we add a road, river or some other data
to the database we'll have to have a look if the respective object is
already
mat churchill wrote:
Another screenshot:
http://projects.34sp.com/Flightgear/luthansa.jpg
Man, where did you take the airport building and the gates from ? Is
this something that you'd like to contribute to our FlightGear Scenery
Model Directory (http://fgfsdb.stockill.org/models.php) ?
I'd say I had some way to go before it's ready.
mat churchill wrote:
I'd say I had some way to go before it's ready.
I'm looking forward to the moment when you declare it as ready !!
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Hi,
On Samstag 10 September 2005 18:14, Ampere K. Hardraade wrote:
Unfortunately, 3D clouds is still not working over here. I am still
getting the RenderTexture Error: Couldn't find a suitable pixel format
message everytime I start FlightGear.
I am using ATI Radeon 9200 SE PCI version with
On September 11, 2005 12:19 pm, Mathias Fröhlich wrote:
I would prefere everything open sourced over everything closed, but in this
case, try the ati binary driver ...
This one should do ...
That's not an option for me. ATI's binary drivers don't support PCI card, and
my graphic card is a
On Sonntag 11 September 2005 19:07, Ampere K. Hardraade wrote:
On September 11, 2005 12:19 pm, Mathias Fröhlich wrote:
I would prefere everything open sourced over everything closed, but in
this case, try the ati binary driver ...
This one should do ...
That's not an option for me. ATI's
On Sunday 11 September 2005 23:15, Erik Hofman wrote:
Yes, correct. The texture positioning is done in the 3d model. So
there's nothing we can do other than duplicating the model.
Erik
But if a model is UV mapped shouldn't it still work?
With UV mapping the texture co-ords are normalized to 1
The Digitrak autopilot project is coming along. I have the first mode
running, which captures and holds the GPS track. I get the GPS heading
to feed to the autopilot controller from the default GPS instrument.
The autopilot is set to reduce the GPS bug error to zero by driving
the aileron until
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