Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-20 Thread Drew
I have a directory as follows? FG-ProjectFiles-msvc71\FlightGear\cvs\FlightGear\FlightGear-0.9.6 Or do I need to do something different? There are no instructions. FlightGear/cvs/FlightGear = FlightGear isn't explicit to me. Thanks, Drew On Mon, 20 Dec 2004 21:15:44 +0100, Frederic Bouvier

Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-20 Thread Drew
.\src\Network\ATC-Inputs.cxx .\ssgLoadASC.cxx .\ssgSaveIV.cxx .\tux_example.cxx There are a bunch of warnings as well, but I won't worry about them yet. Drew On Mon, 20 Dec 2004 23:02:58 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote: Drew a écrit : I haven't overwritten any files...I'm just

Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-21 Thread Drew
or directory That first error is in stdlib.h, which seems a bit bothersome. The second error is in jpgfactory.hxx, and is and #include jpeglib.h. Is there a standard C++ library I'm missing? Thanks again, Drew On Tue, 21 Dec 2004 08:18:24 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote: Drew wrote

Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-21 Thread Drew
That fixed the __dcllspec problem, but it's still not seeing jpeglib.h. And I tried commenting out this include line, and it couldn't find error.h, either...both of which are supposed to be standard C includes. Am I still missing a set of libraries? Thanks again, Drew On Tue, 21 Dec 2004 21

Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-22 Thread Drew
Alright, I finally got it running. Thanks again for your help. Drew On Tue, 21 Dec 2004 23:05:19 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote: You either have to get libjpeg or remove the file that needs it. http://freshmeat.net/projects/libjpeg/ -Fred Drew wrote : That fixed

[Flightgear-devel] Disabling functionality

2005-01-25 Thread Drew
Hey All, I'm new to FlightGear, and am trying to use it as an image generator for a simulator I'm developing...I've got it configured to take inputs from a UDP port to fly, but I want to disable a lot of features so that all FlightGear does is draw scenery. In particular, I want to completely

Re: [Flightgear-devel] Disabling functionality

2005-01-25 Thread Drew
wow, that was quick and helpful, thanks guys. On Tue, 25 Jan 2005 17:36:48 + (UTC), Martin Spott [EMAIL PROTECTED] wrote: Drew wrote: Can anyone point me in the right direction to get this working? 1.) # ~ fgfs --help --verbose | grep disable 2.) fgfs --aircraft=ufo --disable

[Flightgear-devel] Secondary display - game mode

2005-01-27 Thread Drew
Does anyone know the easiest way to run flight gear in game mode on a secondary display. It runs just fine if I drag the window over and maximize it on the secondary display, but I can't figure out how to make it work in game mode. Thanks. ___

Re: [Flightgear-devel] Secondary display - game mode

2005-01-27 Thread Drew
the image to display on a television screen as the secondary display...like I said, I have it working fine in window mode, but not in game mode. Thanks again, Drew On Fri, 28 Jan 2005 00:39:49 +0100, Ivo [EMAIL PROTECTED] wrote: On Thursday 27 January 2005 23:08, Drew wrote: Does anyone know

Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Drew
changes to the code if necessary. Drew On Thu, 27 Jan 2005 19:20:39 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote: Drew wrote: I appreciate that, and if I were using Linux, I'd have already known exactly what to do. :) I should have been more clear...unfortunatly, for this particular

Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Drew
Well, FYI, it can be done with Windoes. The difference is I want the instructor station on the PRIMARY display, but right now I get the unsightly window border on the secondary display. On Fri, 28 Jan 2005 11:11:37 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote: Drew wrote: I'm not sure

Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Drew
Like I said, I don't know what SDL is, so I'm using GLUT, and I do have Fredric's project files. On Fri, 28 Jan 2005 18:21:57 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote: Quoting Curtis L. Olson : Drew wrote: I'm not sure what SDL means, but it will run on the primary display

Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Drew
That might be the best solution...I'll look into that. On Fri, 28 Jan 2005 18:09:54 +, Dave Martin [EMAIL PROTECTED] wrote: On Friday 28 Jan 2005 17:25, Drew wrote: Well, FYI, it can be done with Windoes. The difference is I want the instructor station on the PRIMARY display

[Flightgear-devel] ver. 0.9.8 run-time error using VisualC++

2005-02-02 Thread Drew
type causing a problem. Any idea what can be causing this? I tried compiling the source without the _DEBUG preprocessor flag, but that didn't seem to change anything. I may not have done this correctly, though, as I'm new to Visual Studio. Thanks, Drew

Re: [Flightgear-devel] ver. 0.9.8 run-time error using VisualC++

2005-02-03 Thread Drew
Yep, that fixed it...thanks a lot. Drew On Wed, 2 Feb 2005 15:52:13 -0500, Vance Souders [EMAIL PROTECTED] wrote: I had the same problem; isspace was interpreting the copyright symbol as a negative number, raising the assert. I changed the calls to isspace(...) in strutils.cxx

[Flightgear-devel] Making FlightGear more deterministic

2005-03-03 Thread Drew
at a slower rate, but with higher priority (perhaps adding 'sleep' calls to yield some processing time) so it will run more smoothly and reliably while other programs are running? Is this a Windows-specific problem, or does anyone have any additional suggestions? Thanks, Drew

Re: [Flightgear-devel] Making FlightGear more deterministic

2005-03-04 Thread Drew
simulation). 30 Hz is all I need because it's being sent to a TV display, anyway. Thanks again, Drew ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] CVS: FlightGear/src/Main main.cxx,1.193,1.194

2005-03-09 Thread Drew
. Anyway, does anyone have any hypotheses as to what's causing this difference? BTW, I was going to suggest having a 'cumulative' target time that gaurantees an average frame time rather than a minimum frame time, but it appears Fredric beat me to the punch. :) Drew On Wed, 09 Mar 2005 09:51:47

Re: [Flightgear-devel] CVS: FlightGear/src/Main main.cxx,1.193,1.194

2005-03-09 Thread Drew
, and I only need a frame time of 33 ms, what gain is there in FlightGear hijacking those other 23 ms, even if it is just idle time? Just because it's taking those cycles doesn't mean it's using them productively. Drew ___ Flightgear-devel mailing list

Re: [Flightgear-devel] CVS: FlightGear/src/Main main.cxx,1.193,1.194

2005-03-09 Thread Drew
is. Drew ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] CVS: FlightGear/src/Main main.cxx,1.193,1.194

2005-03-09 Thread Drew
an interface with x-plane, and it doesn't have the same problem. Too bad it isn't open-source. Drew ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] CVS: FlightGear/src/Main main.cxx,1.193,1.194

2005-03-09 Thread Drew
like a rational train of thought? I admit, I'm new to this type of performance optimization. What do *you* think the problem is? Drew ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear

Re: [Flightgear-devel] CVS: FlightGear/src/Main main.cxx,1.193,1.194

2005-03-09 Thread Drew
, unlike what happens if I increase the priority of FlightGear. BTW, this patch with the Sleep calls still doesn't seem to be working for me...when I increase flightgear's priority it still completely takes over the system. Is there another thread that might be doing this? Drew On Wed, 09 Mar

[Flightgear-devel] Image file formats

2005-04-15 Thread Drew
Does FlightGear have any capability to use GeoTIFF or similar raster formats for its imagery? If so, how does this work? What image formats are supported? Thanks, Drew ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http

[Flightgear-devel] Blank screen implementation

2005-04-20 Thread Drew
to represent a camera image going bad? I tried updating the /sim/rendering/draw-otw property during run-time, but that had no effect. It only seems to work from preferences.xml, but then the image goes white, not black. Thanks, Drew ___ Flightgear-devel mailing

Re: [Flightgear-devel] Blank screen implementation

2005-04-20 Thread Drew
every time I change a property in order to make it happen. Is this the way it's intended to work, or am I doing things the hard way? Calling globals-get_render()-update() doesn't seem to do the trick, though, for the draw-otw property. Drew On 4/20/05, Curtis L. Olson [EMAIL PROTECTED] wrote: Drew

Re: [Flightgear-devel] Blank screen implementation

2005-04-20 Thread Drew
I must be setting the property node incorrectly, then. Or maybe it's being overwritten? I'll have to look into Franz's suggestion, as well. I'm not very familiar with this code, though, so I don't know what a Nazel context is, yet. On 4/20/05, Curtis L. Olson [EMAIL PROTECTED] wrote: Drew

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Drew
Thank you very much for your help...I'll try it out and let you know how it goes. Drew On 4/20/05, Melchior FRANZ [EMAIL PROTECTED] wrote: Improved dialog nasal file attached. Just drop it into $FG_ROOT/Nasal/ again. It does monitor the property /sim/rendering/blackout and turns the screen

Re: [Flightgear-devel] Blank screen implementation

2005-04-20 Thread Drew
at ./data/Nasal/black.nas, line 4 It looks like it doesn't like the 'blackout' property. Does it need to be defined elsewhere? I tried adding an entry to preferences.xml, to no avail. Drew ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Drew
And a red one for -ve G. With a bit of texture. I never liked the 'red-out' in simulators...do pilot's really see red? I thought it was just called red-out because of excess blood to the brain. In any case, I thought of the same thing, myself (using this for GLOC). Drew

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Drew
Whoops. There was an embarrassing bug in it. Better take this here: I still get that same error on this line: switch = props.globals.getNode(/sim/rendering/blackout, 1); Does this property need to be declared somewhere? ___ Flightgear-devel mailing

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Drew
Both. That line is identical in both versions, so I wouldn't expect any differences. BTW, I know I don't have the latest and greatest Nasal, as Andy's been discussing. For instance, it didn't recognize the if ? then : else syntax, but I knew how to fix that. Drew On 4/20/05, Melchior FRANZ

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Drew
(Not that it had to. But it was fun. :-) Not so fun for me, though. I suppose I need to get the new Nasal code, now, or is there a way to do this with the old version? I'm running the 0.9.8 release. I'm making too many custom mods to be chasing a moving target. Drew

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-21 Thread Drew
. I can't be wasting too much time on this...too many other things to do. Thanks, Drew ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-21 Thread Drew
, and I have a deadline to meet. Honestly, I'd love to get acquainted with CVS and familiarize myself with the process, but it's more important right now that I get this particular project finished. Also, I don't want to be introducing unknowns by working with a continually changing product. Drew

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-21 Thread Drew
have some free time. Drew ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] YASim turbo/supercharger issues

2005-04-22 Thread Drew
already exist (I'd be willing to contribute). Drew ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] YASim turbo/supercharger issues

2005-04-22 Thread Drew
uncouple the dependencies enough to avoid such a mess, using multiple, smaller tables Drew ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-24 Thread Drew
specified There are also some instructions I found on using CVS with Windows on the FlightGear site, but it refers to commands with umn.edu addresses, which does not correspond with the page it links to (flightgear.org). So now I'm confused by this as well. Someone please help me out. Thanks, Drew

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-25 Thread Drew
Thanks for the reply. To login use Admin Login then ... at the bottom right of the login screen to access the editing facility. Select: Protocol - pserver Repository Path - cvs.flightgear.org:/var/cvs/FlightGear-0.9 Keywords - Username - use 'Edit' to enter cvsguest - Password -

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-25 Thread Drew
It prompted me to install python when I first ran it, so I did install python. Not Pearl, though. Yes, I have version 2.0.0.2 build 2. On 4/25/05, Vivian Meazza [EMAIL PROTECTED] wrote: Drew wrote To login use Admin Login then ... at the bottom right of the login screen to access

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-25 Thread Drew
the same error. Thanks, Drew ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-25 Thread Drew
Ah...that's alright, I'll just stick with what I have. I was told it was a few mouse clicks, and it's already taken more of my time that it's worth. All I'm really trying to do is draw a black rectangle. Thanks for your help. Drew ___ Flightgear

[Flightgear-devel] FlightGear startup time

2005-05-24 Thread Drew
FlightGear takes nearly a minute to start up from my Windows build, and I'm just wondering if there's an easy way to shorten this if I'm not using all of flightgear's features. Is there one particular task that takes particularly long? ___

Re: [Flightgear-devel] FlightGear startup time

2005-05-24 Thread Drew
. I find it odd that it takes 5 minutes for you...I'm by no means running it on a top-of-the-line gaming machine...a Centrino laptop 1600 MHz with 256 Megs of RAM and a Mobility Radeon 9000 graphics card. On 5/24/05, Vivian Meazza [EMAIL PROTECTED] wrote: Drew wrote FlightGear takes nearly

Re: [Flightgear-devel] Re: FlightGear startup time

2005-05-24 Thread Drew
Believe me, guys, if I could use Linux for this application, I would...I am much more familiar with developing in Linux than Windows. Unfortunately, that isn't an option for me in this case. Drew On 5/24/05, Melchior FRANZ [EMAIL PROTECTED] wrote: * Norman Vine -- Tuesday 24 May 2005 14:05

Re: [Flightgear-devel] FlightGear startup time

2005-05-24 Thread Drew
. I haven't found a property in preferences.xml or a command-line option for this, yet. Drew On 5/24/05, Frederic Bouvier [EMAIL PROTECTED] wrote: Drew a écrit : FlightGear takes nearly a minute to start up from my Windows build, and I'm just wondering if there's an easy way to shorten

Re: [Flightgear-devel] FlightGear startup time

2005-05-24 Thread Drew
Drew a écrit : I'm compiling a Release build. It takes me a bit under a minute to bring it up, which isn't as bad as the 5 minutes Vivian reported, but it's still longer than I'd like (and longer than I believe is necessary). I'll see what I can do about disabling navaids...that seems like

Re: [Flightgear-devel] FlightGear startup time

2005-05-24 Thread Drew
I don't know. I can't try it, though, because this is a work computer, and 'm not supposed to install Linux. On 5/24/05, Frederic Bouvier [EMAIL PROTECTED] wrote: Drew a écrit : That's probably about right, but your computer is much more capable than mine (Intel Pentium M 1600 MHz laptop

Re: [Flightgear-devel] FlightGear startup time

2005-05-24 Thread Drew
That's helpful...thanks. I just commented the call to FGNavDBInit, which shaved off about 10 seconds, so that's some good progress...I'll play with it some more to see what I can do. Thanks for all your help. On 5/24/05, Frederic Bouvier [EMAIL PROTECTED] wrote: Frederic Bouvier a écrit :

Re: [Flightgear-devel] FlightGear startup time

2005-05-24 Thread Drew
Really? That's helpful. I wasn't able to get the CVS software to work last time I tried...it seems like that's a useful feature, so I think I'll try again. Drew On 5/24/05, Frederic Bouvier [EMAIL PROTECTED] wrote: Do you compile the last code ? Now the splash screen writes the current stage

Re: [Flightgear-devel] FlightGear startup time

2005-05-24 Thread Drew
I will, probably tonight...I tried it really quickly, and it needs a C-nd.dll. I suspect there are similar issues, so I'll work through it when I've got some more time. Thanks again, Drew On 5/24/05, Frederic Bouvier [EMAIL PROTECTED] wrote: Drew a écrit : Really? That's helpful. I wasn't

Re: [Flightgear-devel] FlightGear startup time

2005-05-24 Thread Drew
Correction, that was pthreadVC-nd.dll On 5/24/05, Drew [EMAIL PROTECTED] wrote: I will, probably tonight...I tried it really quickly, and it needs a C-nd.dll. I suspect there are similar issues, so I'll work through it when I've got some more time. Thanks again, Drew On 5/24/05

Re: [Flightgear-devel] FlightGear startup time

2005-05-24 Thread Drew
flightgear are the visual model and terrain elevations. Am I losing anything important by bypassing this? Is the airport data simply marker beacon and ILS information? Drew On 5/24/05, Drew [EMAIL PROTECTED] wrote: That's helpful...thanks. I just commented the call to FGNavDBInit, which shaved off

[Flightgear-devel] .ac file format

2005-05-25 Thread Drew
file? Is this a FlightGear-specific format, or some kind of generic 3d model format? Thanks, Drew ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Re: .ac file format

2005-05-25 Thread Drew
Never mind...I found it. http://www.ac3d.org/ac3d/man/ac3dfileformat.html On 5/25/05, Drew [EMAIL PROTECTED] wrote: I want to build a 3d model, and am finding the available tools difficult for my particular application. Since I know the geometry of the aircraft model I want to create, I

[Flightgear-devel] 2-sided surfaces in ac3d format

2005-06-02 Thread Drew
) Is this a bug in FlightGear, or have I done something wrong? I should add that I'm generating my own .ac file, and am not using any editor. I'm using the 0x20 surf parameter to draw these surfaces. I've tried 0x30, as well, with no difference. Thanks, Drew

Re: [Flightgear-devel] 2-sided surfaces in ac3d format

2005-06-02 Thread Drew
two opposite single-sided surfaces. Drew On 6/2/05, Andy Ross [EMAIL PROTECTED] wrote: Drew wrote: I'm building a 3-D model of an aircraft, and for some surfaces, I decided to use 2-sided polygons to simplify things. However, when FlightGear renders the object, one side of the surface gets

[Flightgear-devel] Line of sight

2005-06-03 Thread Drew
source. How do I know the elevation at the aircraft location? I'm currently using a call to globals-get_scenery()-get_cur_elev(), which only works if the view is located at the aircraft. Thanks, Drew ___ Flightgear-devel mailing list Flightgear-devel

Re: [Flightgear-devel] Terrain height below aircraft

2005-06-07 Thread Drew
Thanks for the suggestion...I just tried it, but the /position/altitude-agl-ft property doesn't seem to be working. It's always zero. Perhaps the FDM needs to set this, in which case, how would the FDM model know what the terrain height is? On 6/7/05, Andy Ross [EMAIL PROTECTED] wrote: Drew

Re: [Flightgear-devel] Terrain height below aircraft

2005-06-07 Thread Drew
[EMAIL PROTECTED] wrote: Drew wrote: Perhaps the FDM needs to set this, in which case, how would the FDM model know what the terrain height is? Yes, the FDM needs to set this, and it knows it because it needs it to compute the gear forces. I know support is there in YASim; if you are using

Re: [Flightgear-devel] poll

2005-06-10 Thread Drew
at too high a blade pitch, which would require a prop governor failure. Drew ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Camera/FOV/View Frustum question.

2005-06-13 Thread Drew
computationally intensive for this (I don't imagine it would be, since you can rotate a standard view in a similar way). Thanks, Drew ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear

Re: [Flightgear-devel] Camera/FOV/View Frustum question.

2005-06-13 Thread Drew
Ok, I figured out what's wrong. I'm trying to set the right properties, but those properties don't exist. I know this is a newbie question, but what's the procedure for creating and initializing a property node? I tried defining it in preferences.xml, but that just gave an error. Thanks, Drew

Re: [Flightgear-devel] AI for Ground Units

2005-06-16 Thread Drew
types tie models to properties. Thanks, Drew On 5/13/05, Dave Culp [EMAIL PROTECTED] wrote: I noticed in flightgear there are classes for AI aircraft and ships. Has anyone tried to add a car or truck to flightgear yet? Is there any documentation on this? The problem with moving ground

Re: [Flightgear-devel] AI for Ground Units

2005-06-17 Thread Drew
Right, that's exactly what I mean. I actually want to control certain ground items via a network interface. Dave suggested looking at the multiplayer model, which I'm about to do. Drew On 6/17/05, Erik Hofman [EMAIL PROTECTED] wrote: Drew wrote: Is there an existing interface to allow non

Re: [Flightgear-devel] AI for Ground Units

2005-06-17 Thread Drew
* load the model by instantiating SGModelPlacement with the path * to the model or its XML wrapper, then assign any relevant * property node pointers. * * @see SGModelPlacement * @see FGModelMgr#add_instance */ On 6/17/05, Erik Hofman [EMAIL PROTECTED] wrote: Drew wrote

[Flightgear-devel] looking for ground vehicles

2005-06-21 Thread Drew
Does anybody know of any existing 3D models of a truck, preferably a pickup truck, or a military, deuce-and-a-half in a FlightGear readable format...or something similar? Thanks, Drew ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Native_FDM suggestion

2005-06-22 Thread Drew
and velocities, so control positions don't factor into this. It seems like you'd like a little bit of each, which to me means a custom modification. Drew On 6/22/05, bass pumped [EMAIL PROTECTED] wrote: ok... I have a question. I want to send a commanded elevator control surface deflection

Re: [Flightgear-devel] Re: Ground vehicles

2005-06-23 Thread Drew
and orientation. By the way, if you find any good models of a truck, Jeep, or Humvee...let me know. Drew On 6/23/05, Corrubia, Stacie K [EMAIL PROTECTED] wrote: To go along with the ground vehicles, is there a way to have them move on the terrain within the scenes? Thanks, Stacie

Re: [Flightgear-devel] Re: Ground vehicles

2005-06-23 Thread Drew
Oh, I should add that I don't think there's a simple mechanism for real-time determination of the terrain height at the vehicle's location. I think you'll have to use predetermined profiles in order to keep it at ground leve. On 6/23/05, Corrubia, Stacie K [EMAIL PROTECTED] wrote: To go along

[Flightgear-devel] Tower view configuration

2005-06-29 Thread Drew
is what I have in preferences.xml. If anyone knows what I'm doing wrong, please let me know. Thanks, Drew view nameHeads Up/name typelookat/type config eye-lat-deg-path/sim/tower/latitude-deg/eye-lat-deg-path eye-lon-deg-path/sim/tower/longitude-deg/eye-lon-deg-path eye

Re: [Flightgear-devel] Tower view configuration

2005-06-29 Thread Drew
. In any case, I'll try what you suggested tomorrow when I'm at my computer, and see for myself what it does. Drew On 6/29/05, Jim Wilson [EMAIL PROTECTED] wrote: From: Drew [EMAIL PROTECTED] Hey All, I'm trying to configure a tower view in FlightGear that is offset in pitch

Re: [Flightgear-devel] Tower view configuration

2005-06-30 Thread Drew
You could write a nasal script that updates target-y-offset-m based on the aircraft's distance from the tower. You can get the tower and ac position from the property tree, nasal does trig, and that's all you need. Josh I'll look into that. Thanks!

[Flightgear-devel] Couple of Windows-related questions

2005-07-19 Thread Drew
a borderless window that *isn't* full-screen mode? Thanks for any help you can give. Drew ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Couple of Windows-related questions

2005-07-19 Thread Drew
Thank you very much. That's exactly what I needed. Drew On 7/19/05, Frederic Bouvier [EMAIL PROTECTED] wrote: Quoting Drew : Hi, I'm wondering if there is a way to run FlightGear without the 'command prompt' window opening, or at least to have it minimized when it opens

Re: [Flightgear-devel] Audio Initialization

2005-08-03 Thread Drew
FWIW, this particular computer has a sound card and the proper driver installed, but I still get the error. Drew On 8/3/05, PJ Quirk [EMAIL PROTECTED] wrote: I had the same problem last week (albeit using version 0.9.5) and couldn't get around either with flags or compile-time options. I

[Flightgear-devel] CPU usage issue

2005-10-27 Thread Drew
Hey all, I have a Windows build of FlightGear, and have recently discovered when the FlightGear window is minimized, the CPU usage jumps up to 100%. Does anyone have any idea why this happens? What can be done to fix this? Thanks, Drew ___ Flightgear

Re: [Flightgear-devel] CPU usage issue

2005-10-27 Thread Drew
If you can throttle the frame rate when the window is open, can't it be throttled when it's minimized? When I have the window open, it runs at about 60% utilization, not 100.On 10/27/05, Andy Ross [EMAIL PROTECTED] wrote: Drew wrote: I have a Windows build of FlightGear, and have recently

Re: [Flightgear-devel] CPU usage issue

2005-10-31 Thread Drew
No, single processor.On 10/29/05, Lee Elliott [EMAIL PROTECTED] wrote: Are you running on a dual processor/core system?LeeEOn Friday 28 Oct 2005 01:41, Drew wrote: If you can throttle the frame rate when the window is open, can't it be throttled when it's minimized? When I have the window open

[Flightgear-devel] Black and White mode

2005-12-07 Thread Drew
Is there a way to configure FlightGear to display black and white imagery? I'd like to be able to switch between color and black white modes during a sim session. Thanks, Drew ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http

[Flightgear-devel] quick newbie questions

2005-09-16 Thread Drew Kirkpatrick
Still sorting through some docs, but I'm curious, is it possible to use flight gear as a generic visualization tool? What I'd like to do is have two or three UAV's flying around with (so would need multiple flight models active at once), and an api interface for these flight models to be driven by