[Flightgear-devel] Nothing to do for all-am while building SimGear

2002-04-24 Thread Durk Talsma
already decided to stay for a second year here [/offtopic] Cheers, Durk Durk Talsma, Center for Cognitive Neurosciences, Duke University, LSRC Bldg, Box 90999, Durham, NC 27708-0999 Why quote somebody else? ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Realistic cloud rendering

2002-05-06 Thread Durk Talsma
at the source later today and see what it's like. It would be an interesting opportunity to work with the guy, especially because now that we're virtually living around the corner. Regards, Durk Durk Talsma, Center for Cognitive Neurosciences, Duke University, LSRC Bldg, Box 90999, Durham, NC 27708-0999

Re: [Flightgear-devel] WANTED: mailing list admin

2003-08-14 Thread Durk Talsma
I'm potentially also interested in helping here. However, I can only start doing this after the end of November. As I emailed Curt already off-list. I'm stopping here at Duke, as of Sept 1st, and will be starting a new Job in Amsterdam, December 1st 2003. In the mean time, I will be travelling

Re: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-26 Thread Durk Talsma
On Tuesday 26 August 2003 02:52 am, Mally wrote: Curt Outlook is a program that (doesn't have to) but seems happy to run just about any program anyone on the internet wants to send it. I've heard stories that in some cases, outlook will open/run the attachment silently behind the scenes

Re: [Flightgear-devel] Re: [Terragear-devel] SRTM Eurasia

2003-12-21 Thread Durk Talsma
Martin Spott wrote: Erik Hofman [EMAIL PROTECTED] wrote: Martin Spott wrote: Hmmm, I'm shure there are several cases where roads go below the runway. Amsterdam Schiphol is a popular example, True, although I believe it's a taxiway and not a runway. Once I've been riding

[Flightgear-devel] Cygwin / SimGear / Clouds 3D compile problem

2004-02-04 Thread Durk Talsma
Hi everybody, I'm having the following problem getting SimGear compiled on a Windows XP system, using cygwin: Compilation halts in simgear/scene/sky/clouds3d with a ton of errors about OpenGL functions being redefined elsewhere (see error msgs below). I'm using gcc 3.3.1 (cygming special),

Re: [Flightgear-devel] Cygwin / SimGear / Clouds 3D compile problem

2004-02-04 Thread Durk Talsma
in the way than maybe it has to go. :-( Thanks!! Durk On Wednesday 04 February 2004 22:26, Roy Vegard Ovesen wrote: On Wed, 4 Feb 2004 22:01:55 +0100, Durk Talsma [EMAIL PROTECTED] wrote: Hi everybody, I'm having the following problem getting SimGear compiled on a Windows XP system, using

Re: [Flightgear-devel] Cygwin / SimGear / Clouds 3D compile problem

2004-02-05 Thread Durk Talsma
developers discussions Subject: Re: [Flightgear-devel] Cygwin / SimGear / Clouds 3D compile problem On Wed, 4 Feb 2004 22:01:55 +0100, Durk Talsma [EMAIL PROTECTED] wrote: Hi everybody, I'm having the following problem getting SimGear compiled on a Windows XP system

Success! (Was: Re: [Flightgear-devel] Cygwin / SimGear / Clouds 3D compile problem)

2004-02-06 Thread Durk Talsma
: FlightGear Rocks! Today was the first time in more than two years that I had a chance to use the program full blast on a powerful enough machine, using all the bells and whistles. Great Job guys! Cheers, Durk On Thursday 05 February 2004 20:51, Durk Talsma wrote: It would be cool if that's possible

[Flightgear-devel] Re: [Flightgear-users] Problems with CVS as of Feb 5:

2004-02-06 Thread Durk Talsma
I'm cross posting this to the developers list, just in case somebody's inclined to do some bug fixing... :-) Yeah, that's exactly what I experienced yesterday, when I was testing out a sample file for a reply to this list. B.t.w., It's not only the --flight-plan option, but also the --wp=

Re: [Flightgear-devel] Baby

2004-02-19 Thread Durk Talsma
Yeah, congratulations! Hope everything continues to go well! Cheers, Durk On Wednesday 18 February 2004 20:55, Curtis L. Olson wrote: Hi, quick announcement ... baby! Amelia Esther, 8lbs 1oz, born 6:12am this morning, less than 1 hour from first contraction to delivery. 12 minutes from

[Flightgear-devel] TrafficGear?

2004-02-24 Thread Durk Talsma
Hey Folks, Last weekend, I ran across a project on the internet called project AI: http://www.projectai.com/ which aims at generating realistic AI traffic paterns for Microsoft FlightSim 200[24]. Basically, the project aims at 1) creating real-world airline schedule databases; b) Creating

Re: [Flightgear-devel] TrafficGear?

2004-02-24 Thread Durk Talsma
On Tuesday 24 February 2004 20:44, Erik Hofman wrote: It is supported for airports that have ATC (sorry no AI traffic at EHLE). But indeed Eelde has ATC support and therefore can handle ATC traffic at the moment. Cool! Wasn't Lelystad supposed to get ATC real soon about two years ago? I

Re: [Flightgear-devel] TrafficGear?

2004-02-25 Thread Durk Talsma
On Wednesday 25 February 2004 00:28, David Megginson wrote: In other words, while the air carrier thing is neat, it's probably not the first priority -- it would be like concentrating on busses or tractor trailers instead of cars when adding AI traffic to a highway simulator. The air

Re: [Flightgear-devel] TrafficGear?

2004-02-25 Thread Durk Talsma
On Wednesday 25 February 2004 11:17, David Luff wrote: The code to generate the random AI lives in AIMgr.cxx in the ATC directory. At the moment they get generated between 6 and 25km or so from the airport and then arrive and land, either staight-in or via a downwind entry depending on

Re: [Flightgear-devel] Linux Expo Blurb

2004-03-10 Thread Durk Talsma
Is this for the Linux Expo in San Fransisco, in August? If so, I might actually be able to attend, as I'm hoping to combine visiting some friends in Davis, CA with Linux Expo and with a one month return to North Carolina. I'm still very unsure wether or not this is going to work out, but I'm

Re: [Flightgear-devel] Linux Expo Blurb

2004-03-10 Thread Durk Talsma
Ah, bummer, although London is much closer for mw, I'm way too busy next month to attend. Hope you're having a good show. On Wednesday 10 March 2004 19:32, Jon Stockill wrote: On Wed, 10 Mar 2004, Durk Talsma wrote: Is this for the Linux Expo in San Fransisco, in August? If so, I might

Re: [Flightgear-devel] Build Problem Under Cygwin

2004-03-15 Thread Durk Talsma
Yes, I ran into this problem as well. I work around it by temporarily renaming the /usr/X11R6 directory, i.e., cd /usr mv X11R6/ X11R6.tmp cd cd src/SimGear [build commands] cd ../FlightGear/source [build commands] cd /usr mv X11R6.tmp X11R6 I realize that this is a bit of kludge, but I works,

Re: [Flightgear-devel] RFD: base package aircraft and aliases

2004-03-16 Thread Durk Talsma
I agree that trimming down the base package (for the release) is probably a good idea. I'm beginning to wonder if the base package isn't starting to overshoot it's target these days. What I mean to say with this is that a few years ago we had a pretty big discussion about whether or not to

Re: [Flightgear-devel] Re: CH Pro Yoke and Linux 2.6.3

2004-03-22 Thread Durk Talsma
I Just modified my 2.4.21-199 kernel on SuSe 9.0, using a patch from David Megginson and Alex Perry (I assume that you guys were the authors, I actually had to dig the patch out a mailinglist web archive), last weekend. Patching the 2.4.21 kernel went pretty flawlessly, even though the patch

[Flightgear-devel] FlightGear 0.9.4pre1 Bug: Ornithoper fails to load

2004-03-23 Thread Durk Talsma
I just downloaded the latest prereleases of FlightGear and SimGear as well as plib-1.8.1. It tried loading the ornithoper, but it fails to load, quitting with a segmentation fault on my linux box (Suse 9.0, amd athlon XP, 2400+, GeForce4 videoboard). Can anybody confirm this? I found this

Re: [Flightgear-devel] FlightGear 0.9.4pre1 Bug: Ornithoper fails to load

2004-03-23 Thread Durk Talsma
Thanks, I'll give it a try tomorrow. Cheers, Durk On Tuesday 23 March 2004 23:30, Curtis L. Olson wrote: Durk Talsma wrote: I just downloaded the latest prereleases of FlightGear and SimGear as well as plib-1.8.1. It tried loading the ornithoper, but it fails to load, quitting

[Flightgear-devel] 0.9.5pre1: --show-aircraft

2004-03-23 Thread Durk Talsma
Okay I tried testing a few more aircraft, and it appears that --show-aircraft lists a lot more aircraft than are in the current base package. I installed a duplicate copy of the prerelease of the base package, keeping my original CVS distribution. I made sure to use to override the default

[Flightgear-devel] configure.ac

2004-03-23 Thread Durk Talsma
Okay, I just downloaded the lastest pre2 release, and FlightGear still didn't build out-of-the-box on my linux machine, because /usr/local/ was missing as part of the EXTRA_DIRS check. Interestingly, this test is done now for cygwin, but not for linux. I've included a small patch for

Re: [Flightgear-devel] 0.9.5pre1: --show-aircraft

2004-03-24 Thread Durk Talsma
the correct list of aircraft Confusingly yours, Durk On Wednesday 24 March 2004 09:47, Erik Hofman wrote: Durk Talsma wrote: Okay I tried testing a few more aircraft, and it appears that --show-aircraft lists a lot more aircraft than are in the current base package. I installed a duplicate copy

Re: [Flightgear-devel] configure.ac

2004-03-24 Thread Durk Talsma
the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. [EMAIL PROTECTED]:~ On Wednesday 24 March 2004 13:31, Curtis L. Olson wrote: Durk Talsma wrote: Okay, I just downloaded the lastest pre2 release, and FlightGear still didn't

Re: [Flightgear-devel] DeadBeef??

2004-04-01 Thread Durk Talsma
Yes, I've seen this as well. Same circumstances as Lee Described. I had have chance to investigate this bug further, so I didn't report it yet. It appears to happen after two hours or so. Cheers, Durk On Friday 02 April 2004 02:35, Lee Elliott wrote: Hmm... I've had this error a couple of

[Flightgear-devel] FlightGear Abort: AIMgr problem??

2004-04-08 Thread Durk Talsma
Hi Folks, As mentioned a few days ago, it appears that flightgear either aborts, or fails with a DEADBEEF assertion error after running for a somewhat longer period (about 1 to two hours). So I tried and do some testing by running fgfs from inside the gnu debugger. It aborted after about 1.5

Re: [Flightgear-devel] FlightGear Abort: AIMgr problem??

2004-04-09 Thread Durk Talsma
Okay, I'm currently rebuilding FlightGear without threading support to see what that will do. I don't suspect the threading stuff in particular, but it probably adds quite a bit to the compexity of the debug process. I have a few days off (good friday and easter), so hopefully I can do some

Re: [Flightgear-devel] Memory Corruption

2004-04-09 Thread Durk Talsma
On Friday 09 April 2004 10:11, Erik Hofman wrote: Andy Ross wrote: Lee Elliott wrote: I first reported this on 02-April and had updated from cvs two days prior to mentioning the problem. I think the last update I'd done before that was about two weeks earlier. I first noticed the problem

Re: [Flightgear-devel] Memory Corruption

2004-04-09 Thread Durk Talsma
On Friday 09 April 2004 17:03, Andy Ross wrote: The new fuel code went into YASim at about the same time. Can someone try to reproduce this with a non-YASim aircraft? Another thing to try is just to leave it running with the aircraft on the ground, so see if maybe this is an interaction

Re: [Flightgear-devel] Memory Corruption

2004-04-10 Thread Durk Talsma
Okay, I can confirm that the program crash also happens with a JSBSim aircraft. I used the the A320 (sorry David, the 737 autopilot appears not to support waypoint following, so I couldn't use it, for testing purposes). Since threading doesn't appear to make a difference, I enabled it again

Re: [Flightgear-devel] Memory Corruption

2004-04-10 Thread Durk Talsma
On Saturday 10 April 2004 14:18, Jon Berndt wrote: Okay, I can confirm that the program crash also happens with a JSBSim aircraft. I used the the A320 (sorry David, the 737 autopilot appears not to support waypoint following, so I couldn't use it, for testing purposes). Since threading

Re: [Flightgear-devel] Memory corruption candidate

2004-04-10 Thread Durk Talsma
I just tried this fix, but I'm afraid that this didn't solve the problem. I still got the crash. What's more worriesome is that it appears that FlightGear-0.9.4 already has this bug. I just compiled and tested the release version and, again, got the abort at 10 nm east of EHKD*. So I'm afraid

Eureka! (Was: Re: [Flightgear-devel] Memory Corruption)

2004-04-11 Thread Durk Talsma
On Saturday 10 April 2004 21:29, David Luff wrote: Thanks very much for taking the time for digging into this in such detail. I suspect that you and Curt have hit the nail on the head there - although I ref and deref each use of the model, the AIMgr doesn't hold a ref to stop deletion when

[Flightgear-devel] And ... yet another segfault :-(

2004-04-11 Thread Durk Talsma
Well, I hate to be again the bringer of bad news, but I got this segmentation fault after yet another endurance test. This one happened after running for about 6 hours, on a route between EHAM (Amsterdam) and FAJS (Johannesburg, South Africa). crash coordinates are (approx, based on last

[Flightgear-devel] Fixing the --waypoint and --flight-plan comman line options

2004-04-14 Thread Durk Talsma
Hey Folks, After my recent crash tests last weekend, I feel a need to be able to do this in a more controlled way. Therefore, I'd like to fix the --wp and --flight-plan options. It appears that these are broken, because the airport and route manager subsystems are not yet initialized when

Re: [Flightgear-devel] Fixing the --waypoint and --flight-plan comman line options

2004-04-14 Thread Durk Talsma
On Wednesday 14 April 2004 19:21, Durk Talsma wrote: Hey Folks, After my recent crash tests last weekend, I feel a need to be able to do this in a more controlled way. Therefore, I'd like to fix the --wp and --flight-plan options. It appears that these are broken, because the airport and route

Re: [Flightgear-devel] Re: [Flightgear-users] The Pause with 9.4

2004-04-16 Thread Durk Talsma
before the next release is coming up. Cheers, Durk On Friday 16 April 2004 18:50, Andy Ross wrote: Durk Talsma wrote: I experienced (some of) these pauses as well when I built FlightGear without threading support (See my bug reports on fgfs-devel last week, the smoother performance refers

Re: [Flightgear-devel] Re: [Flightgear-users] The Pause with 9.4

2004-04-16 Thread Durk Talsma
On Friday 16 April 2004 19:52, Curtis L. Olson wrote: Are there any platforms which use the configure system which have trouble with threads? What's the situation with cygwin and mingwin? Cygwin supports threads just fine. I don't know about mingwin though... HTH, Durk

[Flightgear-devel] MD-11

2004-04-22 Thread Durk Talsma
After visiting Jon Berndt's revamped JSBsim website and getting hooked on heavies after my recent 747 tests, I decided to punch some MD-11 performance data, which I picked up from http://www.aerospaceweb.org/aircraft/ into aeromatic and --kinda to my surprise, being an aeronotical nono-- got

Re: [Flightgear-devel] MD-11

2004-04-22 Thread Durk Talsma
On Thursday 22 April 2004 21:34, Jon S Berndt wrote: On Thu, 22 Apr 2004 20:49:25 +0200 Durk Talsma [EMAIL PROTECTED] wrote: Well, that's right. It happened in that order :-) When I first tried loading the MD11, it appeared to initialize a few hundred feet above the ground, and Hmm. I

Re: [Flightgear-devel] MD-11

2004-04-23 Thread Durk Talsma
On Friday 23 April 2004 04:47, David Culp wrote: When a JSBSim airplane begins in a bizarre position, or is tumbling, that means that it failed the ground trimming routine. I've found that aeromatic has a hard time generating large airplanes that will trim properly. I've only been able to

Re: [Flightgear-devel] MD-11

2004-04-23 Thread Durk Talsma
Can you email me your config file and engine file? I can try running it in the standalone JSBSim and make some quick plots and see what I can see. Are you initializing on the runway? At altitude? I'm initializing on the runway. Below sea level actually, but that shouldn't make a

Re: [Flightgear-devel] Jsbsim trim

2004-04-24 Thread Durk Talsma
I've seen this as well, but as far as I can tell, this is due to the wind blowing against the tail. I've seen this more stronger with heavy winds, and the yawing of the aircraft in heavy winds appears to change with changing rudder position, as I expected. Cheers, Durk On Saturday 24 April

Re: [Flightgear-devel] MD-11

2004-04-25 Thread Durk Talsma
On Saturday 24 April 2004 14:50, Erik Hofman wrote: Innis Cunningham wrote: Also the further back you put the CofG the higher off the ground the A/C seems to start. This almost sounds like and axis mismatch. Is the gear located in the structural frame or in the body frame? It actually

Re: [Flightgear-devel] animating Models

2004-04-25 Thread Durk Talsma
On Friday 23 April 2004 15:01, CHANDRASEKHAR ACHALLA wrote: Hi, I would like to know if anybody is working on inserting and animating Models into flightgear. I have contacted David Culp with these questions (see below). He said that the FDM for the model support it, but there is no flight

Re: [Flightgear-devel] MD-11 Good News

2004-05-12 Thread Durk Talsma
Hi Ampere, I just tried your animation file. All I had to change were the lines that read property/controls/rudder/property to property/controls/flight/rudder/property and then I saw a nicely animated rudder appearing. Weird how the X-axis runs lengthwise in FlightGear, while the Y-axis

Re: [Flightgear-devel] MD-11 Good News

2004-05-12 Thread Durk Talsma
On Tuesday 11 May 2004 08:31, Innis Cunningham wrote: Well Ampere the good news is that FG is quite happy to animate using the 3DS file. Another piece of good news is that the ground trimming problems have been solved by Mathias Frolich. His proposed solution is currently under investigation

Re: [Flightgear-devel] MD-11 Good News

2004-05-12 Thread Durk Talsma
On Wednesday 12 May 2004 16:20, Andy Ross wrote: Mathias Fröhlich wrote: May be this 'do not use a leading slach' should also show up in that model animation HOWTO? Or even generate a runtime warning during parsing. This is a really easy typo to make. I guess both are excellent ideas. I

Re: [Flightgear-devel] MD-11

2004-05-10 Thread Durk Talsma
Hi Ampere, I'm not sure what exactly you changed between your last two mails, but in both cases the MD11 model looks pretty good now. I take it that you have not modelled the landing gears yet? About the control surfaces. I'm not exactly sure what the best approach will be. I'm pretty much a

Re: [Flightgear-devel] MD-11

2004-04-26 Thread Durk Talsma
correctly. See below for extracts from both my config files I don't know if you are interested but I grabed a MD11 from FS 98 from Simviation just so at least the model looked like a MD11. If you are not familiar with using FS98 models give me a yell. Durk Talsma writes On Saturday 24 April

Re: [Flightgear-devel] MD-11

2004-04-26 Thread Durk Talsma
On Sunday 25 April 2004 18:46, Ampere K. Hardraade wrote: Hi, If you guys want a MD-11 specifically for FlightGear, I think I may be able to make one. I have 3D Max Studio but I'm not sure whether FlightGear supports 3DS files. Regards, Ampere Oh yes! A nice MD-11 3D model would be

Re: [Flightgear-devel] FlightGear news letter

2004-05-03 Thread Durk Talsma
On Sunday 02 May 2004 17:20, Jonathan Richards wrote: Firstly, a title. Jon's newsletter is called 'Back of the Envelope', which I think is particularly clever - JSBSim is anything but a back-of-the-envelope calculation, and there are echoes of flight envelope, too. The first thing I could

Re: [Flightgear-devel] MD-11

2004-05-05 Thread Durk Talsma
On Saturday 01 May 2004 07:09, Jim Wilson wrote: Ampere K. Hardraade said: Hi, Sorry for the late reply. I've just finished my exams earlier this week. Here is what I have so far: http://www.cs.yorku.ca/~cs233144/2004050100.jpg http://www.cs.yorku.ca/~cs233144/2004050101.jpg

Re: [Flightgear-devel] MD-11

2004-05-05 Thread Durk Talsma
On Thursday 06 May 2004 06:58, Ampere K. Hardraade wrote: The cockpit, landing gear wells and the textures will take a while to do; plus the fact that this is my first time doing model for FlightGear, it will probably be a good idea to put this model in game for now so we can sort out any

Re: [Flightgear-devel] MD-11

2004-05-05 Thread Durk Talsma
On Thursday 06 May 2004 04:43, Jim Wilson wrote: Ampere K. Hardraade said: For the textures, I was wondering whether it will be possible to have a set of textures for every airline. For example, if the player wants to fly KLM, the command line can be --aircraft=MD-11-KLM; if the player

Re: [Flightgear-devel] MD-11

2004-05-07 Thread Durk Talsma
On Friday 07 May 2004 07:56, Innis Cunningham wrote: Hi Ampere See JPG for how the MD11 appeared in FG9.2 and 9.4. Maybe someone on the list has a simple answer.I don't think it is anything at my end. Innis, You just beat me by about 30 seconds posting a screenshot. :-) Anyways, here's

Re: [Flightgear-devel] MD-11

2004-05-07 Thread Durk Talsma
Yeah, isn't it cool how an Aussie and a Dutchman manage to crash crash this bird on opposite sides of the planet simultaneously, and manage to scatter the debris around in _exactly_ the same pattern?? :-) Cheers, Durk On Friday 07 May 2004 09:07, Richard Bytheway wrote: From: Durk Talsma

Re: [Flightgear-devel] MD-11

2004-05-07 Thread Durk Talsma
stab are all showing as left hand pieces.My guess is it is something Ampere has or has not set at his end.Because I am sure I have seen 3DS models in FG before with no problems. Cheers Innis Durk Talsma writes On Friday 07 May 2004 07:56, Innis Cunningham wrote: Hi Ampere

Re: [Flightgear-devel] MD-11

2004-05-07 Thread Durk Talsma
still shows the problem. I made the original version using aeromatic. Please let me know whether I need to resend you the files. I can't do it today anymore though. Cheers, Durk On Friday 07 May 2004 19:28, Jon S Berndt wrote: On Fri, 7 May 2004 19:26:22 +0200 Durk Talsma [EMAIL PROTECTED

Re: [Flightgear-devel] MD-11

2004-05-07 Thread Durk Talsma
: It is fixed: http://www.cs.yorku.ca/~cs233144/MD-11.3ds Regards, Ampere On May 7, 2004 01:26 pm, Durk Talsma wrote: Cool! Drop us a note, when you think you fixed it, and I'm sure Innis and I are eager to compete for the next round of screenshots. :-) Cheers, Durk

Re: [Flightgear-devel] MD-11

2004-05-08 Thread Durk Talsma
Yes, looks really nice now. I'll try and see if I can get the view offset right tonight. Cheers, Durk On Saturday 08 May 2004 20:38, Ampere K. Hardraade wrote: It really got fixed this time: http://www.cs.yorku.ca/~cs233144/MD-11.3ds Sorry for the inconvinence. Regards, Ampere

[Flightgear-devel] Great Circle Nav question

2004-05-14 Thread Durk Talsma
Hi Folks, I'm trying to solve the following problem: Given the following: - latitude, longitude of departure - latitude, longitude of arrival - scheduled departure time - scheduled arrival time I want to calculate the current position of the aircraft , sssuming that it travels along a great

Re: [Flightgear-devel] Great Circle Nav question

2004-05-15 Thread Durk Talsma
On Friday 14 May 2004 22:13, Andy Ross wrote: Durk Talsma wrote: I want to calculate the current position of the aircraft , sssuming that it travels along a great circle route between these two points and also assuming that the current time is somewhere between arrival and departure

[Flightgear-devel] Teaser Screenshot

2004-05-21 Thread Durk Talsma
Hey Folks, Looks like I'm getting somewhere now with the traffic manager, so I thought it's time for a screenshot. :-) http://members.chello.nl/d.talsma/two-heavies.jpg What you see is an MD-11, which at 8:25AM, UTC mysteriously materializes at the threshold of runway 24 at EHAM airport. The

Re: [Flightgear-devel] Teaser Screenshot

2004-05-24 Thread Durk Talsma
On Monday 24 May 2004 01:58, Ampere K. Hardraade wrote: Why does the MD-11 look so big? Regards, Ampere Oh, that's just a matter of exagerrated perspective, stemming from using a very wide angle lense. The MD11 is slightly closer to the camera and therefor looks relatively large. I tried a

Re: [Flightgear-devel] MD-11 Animations

2004-05-24 Thread Durk Talsma
Okay, these animations all work nicely now. The attachment contains what I have done so far. Control surfaces that are working are the ailerons, flaps and spoilers. Control surfaces that aren't working are the elevators and I can use some help with them. I have put off doing the rudders

Re: [Flightgear-devel] MD-11 Animations

2004-05-24 Thread Durk Talsma
center x-m55.46352/x-m y-m4.12478/y-m z-m1.33393/z-m /center axis x2.24377/x y4.65299/y z0.63319/z /axis /animation On Monday 24 May 2004 21:58, Ampere K. Hardraade wrote: Do the elevators and the trim works for you? Regards, Ampere On May 24, 2004 02:34 pm, Durk Talsma wrote

[Flightgear-devel] SID, STAR, and airway data

2004-05-26 Thread Durk Talsma
In February Erik Hofman mentioned that Robin Peel maintains a database of airway data, for shared use between x-plane and FlightGear. I was wondering if there's also a database of SID and STAR procedures that we could use? The reason I'm asking is that these might be extremely useful in

Re: [Flightgear-devel] SID, STAR, and airway data

2004-05-26 Thread Durk Talsma
On Wednesday 26 May 2004 19:15, David Megginson wrote: The reason they don't work in real life is that everyone is flying at a different speed. There's typically one STAR for every arrival direction (often centred around a major intersection or navaid), but ATC has IFR traffic ranging from

Re: [Flightgear-devel] SID, STAR, and airway data

2004-05-30 Thread Durk Talsma
On Wednesday 26 May 2004 23:21, David Megginson wrote: I agree. Unfortunately, you will find that many SIDs consist of something along the lines of - fly runway heading - maintain 3,000 ft unless otherwise advised by ATC - expect vectors on course Similarily, many STARs simply provide an

Re: [Flightgear-devel] How to change minimum distance to activate next waypoint?

2004-06-03 Thread Durk Talsma
This is hardcoded in src/Autopilot/route_mgr.cxx, line 112: if ( wp_distance 200.0 ) { pop_waypoint(); distance is probably in meters, but I might be wrong here. HTH, Durk On Wednesday 02 June 2004 21:57, Seamus Thomas Carroll wrote: Hi, Does anyone know where the variable

Re: [Flightgear-devel] How to change minimum distance to activate next waypoint?

2004-06-05 Thread Durk Talsma
My observations are similar to this. However, I don't think that it's a problem with the accuracy of the calculations as such. The route manager code is relatively old and tries to set a straight course to it's next waypoint. It doesn't consider the wind blowing the aircraft off its lateral

Re: [Flightgear-devel] Intermittent message on the console

2004-06-06 Thread Durk Talsma
Yes, these are resulting from the new traffic manager loading an AI aircraft model. Sofar, I've modelled a few scheduled flights between Amsterdam (EHAM) airport and some other cities, including KSFO, built around a KLM MD11 time table. Our current MD11 model is still in progress, and therefore

Re: [Flightgear-devel] Intermittent message on the console

2004-06-08 Thread Durk Talsma
Blast, do we have a few millions to buy us another one? :-) Seriously though, does this always happen at KLGB? I did a quick test there yesterday, but couldn't see anything unusual. One thing I found though, is that the MD11 doesn't do ground handling very well yet. ONe day, I need to sit

Re: [Flightgear-devel] New Scenery - a few notes

2004-06-09 Thread Durk Talsma
On Wednesday 09 June 2004 23:30, Ampere K. Hardraade wrote: The MD-11 is still in progress. The current version on the CVS is just a plain model, and is lacking UVW mapping coordinates (because I didn't add them). This is why you are seeing all those texture coordinate missing messages. The

[Flightgear-devel] MD11 Performance notes

2004-06-10 Thread Durk Talsma
This week I tweaked the autopilot of the MD11 a bit, and right now I have a reasonably well working autothrottle and altitude hold. I also modified the engine configuration file a bit by lowering the default TSFC and by-pass ratio values, based on information I found on the web. So, this

[Flightgear-devel] Traffic Manager

2004-06-10 Thread Durk Talsma
Last week, Erik Hofman was kind enough to commit the first version of a traffic manager into cvs. Since then, I've been hinting at the exsistence of this system, but because I was a little low on time so I didn't have a chance to tell more about it. So, what is the traffic manager? Simply

Re: [Flightgear-devel] MD11 Performance notes

2004-06-10 Thread Durk Talsma
On Thursday 10 June 2004 21:23, Jon S Berndt wrote: On Thu, 10 Jun 2004 21:03:52 +0200 Durk Talsma [EMAIL PROTECTED] wrote: [JSBSim MD-11 Engine comments] Durk: Dave Culp can answer this more precisely if he's around, but for a quick response let me tell you that we have recently made

Re: [Flightgear-devel] Re: New Scenery - a few notes

2004-06-10 Thread Durk Talsma
On Thursday 10 June 2004 03:16, Alex Romosan wrote: Durk Talsma [EMAIL PROTECTED] writes: I'm only a bit dissapointed that nobody's yet reported actually _seeing_ one of MD11's take off. :-) :-) i just did :-) took off from SFO and followed it for a couple of hours to the canadian border

Re: [Flightgear-devel] Traffic Manager

2004-06-14 Thread Durk Talsma
On Saturday 12 June 2004 04:48, Chris Metzler wrote: This is very very cool. I have one recommendation -- put a copy of this message on the wiki? Updated in the future as there's more to say about it, that sort of thing? I've been searching through mailing list archives the last couple of

Re: [Flightgear-devel] CVS - broken?

2004-06-14 Thread Durk Talsma
I used to get this error a few times while developing the Traffic Manager. The error occured after the traffic manager instructed the AIModel subsystem to create an AIAircraft object using a non-existing directory path to the visual model it should use. So, I'm assuming that this error might be

[Flightgear-devel] What happened to .fgfsrc???

2004-06-15 Thread Durk Talsma
Hi Folks, Just a quick question, since my latest cvs update, flightgear seems to be ignoring my .fgfsrc file. Has this file been depricated or is this just temporarily? Cheers, Durk ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] What happened to .fgfsrc???

2004-06-15 Thread Durk Talsma
Ooh, never mind, I just found the problem on my side. Please ignore... On Tuesday 15 June 2004 19:05, Durk Talsma wrote: Hi Folks, Just a quick question, since my latest cvs update, flightgear seems to be ignoring my .fgfsrc file. Has this file been depricated or is this just temporarily

[Flightgear-devel] Flaps settings: Keyboard vs. Joystick

2004-06-17 Thread Durk Talsma
Hi Folks, I just noticed that there seems to be a discrepancy between the way the flap settings are handled by the keyboard vs. the joystick. In keyboard.xml there is a little nasal script that adjusts the flaps settings based on a number of predefined positions, whereas in most (probably, I

Re: [Flightgear-devel] Flaps settings: Keyboard vs. Joystick

2004-06-18 Thread Durk Talsma
On Friday 18 June 2004 21:29, Andy Ross wrote: Durk Talsma wrote: I just noticed that there seems to be a discrepancy between the way the flap settings are handled by the keyboard vs. the joystick. Some joysticks are still using the old bindings. When I did the Nasal control stuff, I only

Re: [Flightgear-devel] Linuxtag

2004-06-18 Thread Durk Talsma
On Friday 18 June 2004 17:04, James Turner wrote: On 18 Jun 2004, at 13:09, Mathias Fröhlich wrote: Next week is the Linuxtag in Karlsruhe, Germany. http://www.linuxtag.org/ Is Flightgear present this year? Or will somebody be there for an other project? I'm exhibiting at the

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread Durk Talsma
On Friday 02 July 2004 21:02, Ampere K. Hardraade wrote: By the way, what type of engines do the tristar uses? This is a useful website for aircraft data. Unfortunately, it only list data for the L1011-100 and not the -500 series.

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread Durk Talsma
Very nice model indeed. Looks like a nice addition to FlightGear's small but continously growing fleet of 3-engined wide-body jetliners. :-) For the FDM, for now i'll stick with JSBSim, since it seems to be the easiest. I have good experiences creating a basic FDM for the MD11 using

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-02 Thread Durk Talsma
On Friday 02 July 2004 23:07, Chris Metzler wrote: Have pity on me; I'm new to this stuff. As I get it now, the textures applied to 3D models are specified in the .ac file (or .3ds file or whatever). This, in turn, means that if you want a different paint job for the Cessna, or different

Re: [Flightgear-devel] L1011-500

2004-07-06 Thread Durk Talsma
Just a few comments below, since I also ran into similar issues creating and updating the MD-11 aero file. On Sunday 06 July 2003 18:53, Tiago Gusmão wrote: Jon S Berndt wrote: On Fri, 2 Jul 2004 22:46:14 +0100 [EMAIL PROTECTED] wrote: The L1011-500 uses the Rolls-Royce RB211-524B

Re: [Flightgear-devel] 777 Model

2004-07-11 Thread Durk Talsma
The plib project homepage is at http://plib.sf.net and the main plib developers mailinglist is here: [EMAIL PROTECTED] Cheers, Durk On Monday 12 July 2004 04:35, Ampere K. Hardraade wrote: On July 10, 2004 08:25 pm, Norman Vine wrote: Ampere K. Hardraade writes: Anyway we can get the

Re: [Flightgear-devel] Next release of FlightGear

2004-07-16 Thread Durk Talsma
Curt and others, Just a quick question: Does this mean, we're entering a feature-freeze period now? The reason I'm asking is that I have some upates for the traffic manager that I was planning to clean-up a bit and submit by the end of the weekend. This new code, while humble in size, is going

Re: [Flightgear-devel] Next release of FlightGear

2004-07-17 Thread Durk Talsma
On Friday 16 July 2004 17:34, Curtis L. Olson wrote: I've started doing some of the pre-release work for FlightGear-0.9.5 (which is the next release.) That means I'd like to do our official next release in the next week or two. Please take a few minutes to download the tar balls and test

Re: [Flightgear-devel] Next release of FlightGear

2004-07-17 Thread Durk Talsma
Yep, I just got the same error. I had hoped that rerunning ./autgen.sh would fix the problem but it appears not to. Cheers, Durk On Saturday 17 July 2004 06:32, Ampere K. Hardraade wrote: I've got an error during compiliation: -DPKGLIBDIR=\/usr/share/FlightGear/share/FlightGear\ -g -O2

Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Durk Talsma
mode. You will see the lowest level of details. Regards, Ampere On July 17, 2004 11:48 am, Durk Talsma wrote: Option #2 is my least favorite, even though I'm beginning to agree with Erik that the current MD11 model is quite heavy in terms of polygon count and should probably be replaced

Re: [Flightgear-devel] scenery paging memory leak

2004-07-18 Thread Durk Talsma
Curt, I do remember seeing something similar happening, on a long haul test flight between Tokyo and Sydney, which judging from the timestamp on the scenery directory, I did around the 22nd of June. Same problem: Huge memory leak, up to the point where the aircraft became uncontrollable. I

Re: [Flightgear-devel] scenery paging memory leak

2004-07-18 Thread Durk Talsma
Ehm, to both of you, was this using the real-weather option turned on or anything other which might be related? Euhhm, yes, I always have turned the real-weather option on by default. Cheers, Durk ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] scenery paging memory leak

2004-07-18 Thread Durk Talsma
The new scenery (the 0.9.5 release, downloaded using terrasync) Cheers, Durk On Sunday 18 July 2004 23:08, Frederic Bouvier wrote: Durk Talsma wrote: Ehm, to both of you, was this using the real-weather option turned on or anything other which might be related? Euhhm, yes, I always

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