Re: [Flightgear-devel] nice site for cockpit/panel images

2001-12-07 Thread Gene Buckle
Hehe. We seem to be the best kept secret on the net. :) g. On Fri, 7 Dec 2001, Cameron Moore wrote: For you cockpit and panel designers, check out Simpits.org. There's lots of good stuff there. Specifically, go to the Database section and check out each of the 3 sections (shown in the

RE: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Gene Buckle
Comments: I just wonder if .gau files cannot be descrambled? JOJ The inside part won't work, because the gauges are compiled binary objects for Windows. Actually, the .GAU files are just DLLs. They call specific functions within the FS2k/SDK (unreleased yet) to perform

RE: [Flightgear-devel] FlightGear TLE

2002-01-15 Thread Gene Buckle
As long as the royalties are paid in a timely manner, I don't care. The cost is .4 cents per use, rounded down on each one to the nearest penny. [IOW, free ;-)] I will mention, though, that you're infringing on my US Patent #09860987, covering the use of bitmapped images for

[Flightgear-devel] Assigning input channels...

2002-02-06 Thread Gene Buckle
Has anyone given any thought to allowing the user to select what joystick channels are tied to a specific input channel or axis? For instance, say you've got a USB yoke from CH and you want to flip the position of the throttle mixture levers. It would be nice to configure it like channel 6 =

Re:[Flightgear-devel] F-16 panel

2002-02-08 Thread Gene Buckle
Is there any way you could convert that to a jpg or png? IE goes bugnuts over that rgb image. :( g. On Fri, 8 Feb 2002, John Check wrote: On Wednesday 31 December 1969 06:59 pm, you wrote: Here is a first glance on an F-16 panel I'm working on:

Re: [Flightgear-devel] F-16 panel

2002-02-08 Thread Gene Buckle
On Fri, 8 Feb 2002, Erik Hofman wrote: Gene Buckle wrote: Is there any way you could convert that to a jpg or png? IE goes bugnuts over that rgb image. :( Sorry, I keep forgetting that: http://www.a1.nl/~ehofman/fgfs/download/f16-panel.png Erik Thanks Erik. Very nice panel

RE: [Flightgear-devel] Another documentation correction

2002-02-14 Thread Gene Buckle
Maybe I've been around NASA types too long. ;-) What I meant was that we'd like to have at least *believable* flight dynamics when flying in off-nominal conditions (spin, hammerhead, etc.) But I am glad I made you laugh. :-) You just keep on hanging out with those NASA guys. :) BTW, if

Re: [Flightgear-devel] FlightGear Priorities

2002-02-19 Thread Gene Buckle
Yep and some of the most important code ever written is designed for fun...and to impress the user. It would be great to have something more interesting than a frozen screen. Realism is not a requirement. Something creative and/or funny would be good. A USB Flame-thrower would be a pretty

Re: [Flightgear-devel] Turbine engines in FGFS?

2002-02-20 Thread Gene Buckle
On Wed, 20 Feb 2002, Jon S. Berndt wrote: Preferably not mp3. I'd rather have 22Khz than mp3 bacause it removes audio information which might be harmfull. What kind of harmful audio info is removed? If you filter on certain frequencies you can hear satanic messages. Even worse,

Re: [Flightgear-devel] Turbine engines in FGFS?

2002-02-20 Thread Gene Buckle
Preferably not mp3. I'd rather have 22Khz than mp3 bacause it removes audio information which might be harmfull. What kind of harmful audio info is removed? MP3 filters for one playback rate only. All audio information thet can't be heard by the human ear is removed (that is,

Re: [Flightgear-devel] Turbine engines in FGFS?

2002-02-20 Thread Gene Buckle
MP3 filters for one playback rate only. All audio information thet can't be heard by the human ear is removed (that is, frequency bands are removed). It might be that the removed frequencies can be heard when doing pitch shifting. So you basically get a malformed audio sound then (not

Re: [Flightgear-devel] Surface Positions (almost there)

2002-03-01 Thread Gene Buckle
Will we need to do this with flaps, slats, spoilers, elevons, etc.? A left and right component for each one? :-( :-( Doesn't that make sense, considering that there are left right components on the real thing? g. -- I'm not crazy, I'm plausibly off-nominal! http://www.f15sim.com -

Re: [Flightgear-devel] playing with runway lighting

2002-03-13 Thread Gene Buckle
Yup, that's definitely in the piss me off category. :-) What about the rotating field beacon? *ducks* g. -- I'm not crazy, I'm plausibly off-nominal! http://www.f15sim.com - The only one of its kind. ___ Flightgear-devel mailing list

RE: [Flightgear-devel] ARGGHHH !

2002-03-15 Thread Gene Buckle
I guess we could try to model running over 'curbs and 'potholes' ' but Would it be that difficult to do? It certainly would add some fidelity to the ground-handling. Is this the kind of thing that's required handling in the Level D sims? g. -- I'm not crazy, I'm plausibly

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Gene Buckle
The best solution would be for the UIUC guys to bite the bullet and port their work to use JSBSim. :-) :-) :-) Hmm -- today seems to be a big day for trolls. I wonder if any of Jon's NASA contacts are still waiting for him to bite the bullet and port JSBSim to FORTRAN. Why?

Re: [Flightgear-devel] ARGGHHH !

2002-03-15 Thread Gene Buckle
* YASim can use the flat earth to compute a consistently flat runway for the gear to press against, for example. With a per-gear elevation like this, there would be no way to prevent the airplane from seeing a stair-step (really, escalator) configuration instead, which doesn't

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Gene Buckle
On Friday 15 March 2002 05:15 pm, you wrote: The best solution would be for the UIUC guys to bite the bullet and port their work to use JSBSim. :-) :-) :-) Hmm -- today seems to be a big day for trolls. I wonder if any of Jon's NASA contacts are still waiting for him

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Gene Buckle
I'm just about to commit a massive series of changes that converts all the .xml files to more standard .ini files. Oh, shoot, I meant to save that announcement for 4/1/2002. :-) We have to coordinate better -- I'm just finishing switching them all to TeX. FlightTeX will be

Re: [Flightgear-devel] My First Flight

2002-04-07 Thread Gene Buckle
might change my mind over the next few weeks. Ground school starts in late April, so I have some time to decide. David, you owe it to yourself to give it another chance. I've only got 4.4 hours as a student in a C152, so I'm not a pilot (yet). The C172 is going to give you a completely

[Flightgear-devel] [OT] Jon!

2002-04-08 Thread Gene Buckle
Jon, I'm trying to find any research that NASA has done on G induced blackouts during spins. If you know where I can start digging for this kind of thing, please let me know (off list). I've been hammering all over and I'm coming up empty. Thanks! (sorry the noise guys!) g.

Re: [Flightgear-devel] FTD

2002-04-10 Thread Gene Buckle
YEah, well knowing Austin, I'm going to avoid any flight piloted by someone trained on his software. I'll live longer that way. g. On Wed, 10 Apr 2002, Cameron Moore wrote: Looks like X-Plane beat us to the punch, but I'm still impressed. http://www.x-plane.com/FTD.html -- Cameron Moore

Re: [Flightgear-devel] My Second Flight

2002-04-10 Thread Gene Buckle
Again, thanks everyone, w00T! Congrats David! g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] YASim solution solution?

2002-05-29 Thread Gene Buckle
[At supersonic speeds, lots of stuff is happening that won't be modelled well by the current code at all. The F-15C that I did for Gene, for example, was reading 130% N1 RPM at mach 2 or so. :)] Say what?! When did you do this? Did you take the DECC/ECC into account? :) g.

Re: [Flightgear-devel] Missing Model Problem

2002-05-29 Thread Gene Buckle
Jim, have you tried GMAX? g. On Wed, 29 May 2002, Jim Wilson wrote: David Megginson [EMAIL PROTECTED] said: By the way, the 747 model is looking good. Thanks. I'm doing some major re-work with it now...basicly after figuring out how to get around some of ac3d limitations. AC3D works

Re: [Flightgear-devel] Missing Model Problem

2002-05-29 Thread Gene Buckle
I thought it saves under a 3DS compatible format. I'm not sure as I've never used it before. g. On Wed, 29 May 2002, Cameron Moore wrote: * [EMAIL PROTECTED] (Gene Buckle) [2002.05.29 17:19]: Jim, have you tried GMAX? Can GMAX save to a format that plib can read? I was under

Re: [Flightgear-devel] Dual monitors

2002-05-30 Thread Gene Buckle
The only dual-head card I'v ever dealt with is this ATI peice of crap in my workstation here at work. It *sucks* (for VERY large values of suck). ATI couldn't write a driver properly if you held a gun to their collective heads and their lives depended on it. ..which ATI dual head

Re: [Flightgear-devel] Dual monitors

2002-05-31 Thread Gene Buckle
If memory serves, it's a Radeon VE. I'm using it with two 17 flat panels. The machine is a Dell dual P4 running Win2k. ..hmmm. Have you tried it under Linux? Mandrake 8.2 or Red Hat 7.3 may be a better choise to support the card, considering ATI's policy towards XFree86.org and

Re: [Flightgear-devel] Aircraft

2002-06-02 Thread Gene Buckle
..also, how about a _generic_ Mooney Bonanza? About 300 of Mooney didn't build the Bonanza, Beechcraft did. I have to admit though, a huge formation of forked-tail doctor killers would be a cool thing to see. :) g. ___ Flightgear-devel mailing

Re: [Flightgear-devel] Aircraft

2002-06-03 Thread Gene Buckle
On Sunday 02 June 2002 5:16 pm, Gene Buckle wrote: ..also, how about a _generic_ Mooney Bonanza? About 300 of Mooney didn't build the Bonanza, Beechcraft did. I have to admit though, a huge formation of forked-tail doctor killers would be a cool thing to see. :) g. forked

Re: [Flightgear-devel] Gear rumble

2002-06-03 Thread Gene Buckle
much of it you can actually hear and how much you feel instead, but since we cannot shake the user's chair, the rumbling is a good idea. It's actually more along the lines of a low frequency sound produced *by* the vibration. I'm going to simulate this by driving a 12VDC motor with an offset

Re: [Flightgear-devel] Connection refused

2002-06-03 Thread Gene Buckle
Yes. He might have been talking about the motor whine for gear up and down (that was my assumption). I know it can be heard clearly as a passenger, if The motor whine is most likely the drive systems for the leading edge slats and the flaps speedbrakes. In most passenger airliners (AFAIK),

Re: [Flightgear-devel] Gear rumble

2002-06-03 Thread Gene Buckle
Did you already find a solution for the gun? This was the most exciting part of the F-16 simulator, it sounds (and feels) just lik a gimlet hitting the concrete ;-) Erik That's a way down the road yet. :) I'm working on getting my avionics straightened out right now. On the up side, I

Re: [Flightgear-devel] Comments on FGFS review summary

2002-06-06 Thread Gene Buckle
Tony: Should we make it nastier? Is there a human factors scale anywhere that has Nasty on it? :-) Hmm, nasty enough? Eff = (16*h / b)*(16*h / b) Oe = Eff*Eff/(1 + Eff*Eff)(where 0 = Oe = 1) D = q_infinite * S * (CDo + 0e * ( (CL*CL)/(pi * e * A * r) ) ) D: decrease in drag

Re: [Flightgear-devel] BGL Loader part 2

2002-06-07 Thread Gene Buckle
Screenshots! :) sure I can make some but where to post? I think the list allows only attachments up to 40k.. If you want, you can upload it to simpits.org via http://www.simpits.org/fileproc/upload.php - it can then be viewed by looking at the bottom of this:

Re: [Flightgear-devel] BGL Loader part 2

2002-06-07 Thread Gene Buckle
Those shots are great! Good work! g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Re: progress

2002-06-10 Thread Gene Buckle
I've spent a little time looking at the EPIC and FSUIPC stuff, but haven't really looked at how to make a compatible interface with OpenGC and FG sockets. You might want to look into http://www.phidgets.com. He's building a 256 input device for $50. All of his stuff is USB and he's working

Re: [Flightgear-devel] A-4C attitude indicator

2002-06-26 Thread Gene Buckle
that is simple and effective. I've always thought it would be kind of fun to impliment something like this on an R/C model, not that the typical R/C model would need them ... I once saw an F-4 with controllable slats - they weren't automagic though. The Bf-109 and Me-110 has aerodynamic

Re: [Flightgear-devel] A-4C attitude indicator

2002-06-27 Thread Gene Buckle
extended position. Part of the walk-around is to push up on the slats and note free and easy movement. Air pressure against the wing moves them to the retracted position. As airpseed is increased/reduced they extend or retract in response to the corresponding force of the relative wind.

Re: [Flightgear-devel] A-4C attitude indicator

2002-06-30 Thread Gene Buckle
A number of Bf-109 pilots would have the slats bolted into the retracted position to keep a asymetrical slat deployment from ruining a gun attack. ..this was a designed in feature, Luftwaffe rationale was help the pilot spray his fire. As survivors built aiming skills, they developed a

[Flightgear-devel] Metakit build problem...

2002-06-30 Thread Gene Buckle
I get the attached error when building Metakit. I'm using the latest Cygwin installation. /bin/sh ./libtool --mode=compile g++ -c -O2 -I../unix/../include -I/usr/include/ generic -I/usr/include ../unix/../tcl/mk4tcl.cpp rm -f .libs/mk4tcl.lo g++ -c -O2 -I../unix/../include

RE: [Flightgear-devel] Metakit build problem...

2002-06-30 Thread Gene Buckle
just replace the % make command above with % make core or edit the all: target in the Makefile to be like this all: core Thanks Norman. I didn't realize the TCL stuff wasn't needed. g. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Metakit build problem...

2002-06-30 Thread Gene Buckle
Thanks Julian! It explains _why_ Norman's suggestion worked. :) g. On Sun, 30 Jun 2002, Julian Foad wrote: Gene Buckle wrote: I get the attached error when building Metakit. I'm using the latest Cygwin installation. g++ -c -O2 -I../unix/../include -I/usr/include/generic -I/usr

Re: [Flightgear-devel] ECMA source

2002-07-02 Thread Gene Buckle
What's the aim of adding this kind of scripting to FG? I missed the intial discussion and I'm curious. A pointer to the subject of the original message would be great. g. Hi, I finally could put my new JavaScript source on my website. It is not complete, but gives something to play with.

Re: [Flightgear-devel] ECMA source

2002-07-02 Thread Gene Buckle
http://mail.flightgear.org/pipermail/flightgear-devel/2002-June/008720.html Erik Thanks Erik! g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] transponder

2002-07-03 Thread Gene Buckle
(f) Place the transponder data, if any and according to mode selected, on the property system and ideally expose it in the multiplayer stuff. That will subsequently make it easy to integrate a D-BRITE simulation. H. SquawkBox Pro Controller. :) g.

re: [Flightgear-devel] relative gear/flap sound volume

2002-07-03 Thread Gene Buckle
It was a particularly nasty trick on a 172M, which uses an up/down toggle switch rather than a slider for flaps, but I caught on when the plane wouldn't climb at 70kt with full power. humor Next time, look to your left and a little bit up and to the rear. If there's a big honkin' chunk of

re: [Flightgear-devel] relative gear/flap sound volume

2002-07-03 Thread Gene Buckle
Gene Buckle writes: humor Next time, look to your left and a little bit up and to the rear. If there's a big honkin' chunk of metal blocking your view, check the flap switch. *huge grin* /humor The other one I've learned from real experience (as a passenger). If while you

Re: [Flightgear-devel] Re: crashes at tile borders revisited

2002-07-03 Thread Gene Buckle
On Wed, 3 Jul 2002 23:00:45 +0200 Melchior FRANZ [EMAIL PROTECTED] wrote: C:\CONGRTLS.W98 I don't get it. It was actually for the release of Windows 95 and it translates to Congradulations Windows 95 g. ___ Flightgear-devel mailing list

Re: [Flightgear-devel] July 4

2002-07-04 Thread Gene Buckle
David Megginson writes: I just realized why the list is so quiet. I hope that all the U.S. members have a nice 4th of July holiday. Yah, and my British boss who is currently in Japan has been firing off commands and requests all morning ... I'm guessing he forgot as well. :-( Tell him

Re: [Flightgear-devel] Re: lighting

2002-07-22 Thread Gene Buckle
Ahhh, rectangular livestock! Must make them easy to stack for shipment, eh? :) g. On Mon, 22 Jul 2002, Melchior FRANZ wrote: * Andy Ross -- Monday 22 July 2002 18:56: I'm fuzzy on what the exact problem is, though. Could you post a screenshot? Just look at

Re: [Flightgear-devel] DEM, sigh

2002-10-29 Thread Gene Buckle
military defence (not that I doubt that the Canadian navy or French army, for example, could actually fight a war on their own -- no, on second thought, I do doubt it). Well it all depends on how much we're currently charging for troop and cargo transport services aboard C-17's. :) g.

Re: [Flightgear-devel] Blender Status

2002-11-13 Thread Gene Buckle
And FG already uses Zlib, so adding jar support wouldn't even require another library dependency. Is Zlib zip or bzip2 based? Or is it just the InfoZip lib and I didn't know? :) Crystal space again uses .zips for this purpose, with a VFS layer that can 'mount' zip archives into the data

Re: [Flightgear-devel] panel on Radeon 8500

2002-12-03 Thread Gene Buckle
easy to get offsets wrong, the numbers are all magic (does anyone really know how far a GS needle is off of the backplate?), The Narco VOR/LOC instruments I own place the needles about 1/8 inch off the face of the instrument. Same for the OFF flag. g.

Re: [Flightgear-devel] PA-28-161 C-FBJO

2002-12-06 Thread Gene Buckle
legal ownership, but it is parked safely at the flying club waiting for me. I am quite impressed with the handling compared to the 172's I've flown. Here are some pics: http://www.megginson.com/private/C-FBJO/ For those of you that haven't been here for long, the same David

Re: [Flightgear-devel] [OT] BA-609, V-22 derivative aircraft

2002-12-10 Thread Gene Buckle
It sounds like avoiding the vortex ring state is doable but will likely require a fair amount of training (and possibly some control law mods) Speaking of which - a recent issue of Aviation Leak that I have mentions that they've been unable to properly account for/simulate the VRS in the

Re: [Flightgear-devel] [OT] BA-609, V-22 derivative aircraft

2002-12-10 Thread Gene Buckle
Curt, there is a central transmission in the wing that will transfer the drive to the operating engine automatically so that won't happen. If they both fail at once though You could also imagine that something downstream of this central transmission could fail, again leaving you in

Re: [Flightgear-devel] Re: [Flightgear-announce] Red Baron (postscript)

2002-12-18 Thread Gene Buckle
Just a quick update. I watched this at 8pm local time and it was really well done. Michael got a lot of face time and there were quite a few quick snippets showing FlightGear in the background (good job Michael) :-) The actual simulation run for the test was done in a different sim, so I

Re: [Flightgear-devel] Re: [Flightgear-announce] Red Baron (postscript)

2002-12-19 Thread Gene Buckle
Windows using OpenGL. Where it goes from here, nobody knows. It's code Bummer. It looks really good. that he has been writing for years, and that's likely to continue. The 3D aircraft models w/ movable surfaces, pilot's heads and rotating rotary engines were done by his 16-yr old son

Re: [Flightgear-devel] slashdot

2003-01-01 Thread Gene Buckle
On Tue, 31 Dec 2002, Curtis L. Olson wrote: Gene Buckle writes: The only time to be _really_ concerned is if you show up on the front page. Then it's dyin' time. :) I don't intend this as any sort of challenge, but I'd be really surprised if a front page /. article could take down

[Flightgear-devel] Question on YASim ....

2003-01-02 Thread Gene Buckle
Andy, is it technically possible to fiddle with the model parameters in real-time? g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Question on YASim ....

2003-01-02 Thread Gene Buckle
Gene Buckle wrote: Andy, is it technically possible to fiddle with the model parameters in real-time? Not easily. Changing the parameters requires a re-solution, which can take a second or two for aircraft with lots of elements like the 747. So it would have to be done a little bit

Re: [Flightgear-devel] Question on YASim ....

2003-01-02 Thread Gene Buckle
On Thu, 2 Jan 2003, Jon S Berndt wrote: On Thu, 2 Jan 2003 14:54:15 -0800 (PST) Gene Buckle [EMAIL PROTECTED] wrote: My thought is that a real-time model wrench might make it easier for people to develop or improve aircraft models. I don't know of any other simulator that could do

Re: [Flightgear-devel] Question on YASim ....

2003-01-02 Thread Gene Buckle
On Thu, 2 Jan 2003, Norman Vine wrote: Jon S Berndt writes: Of course, it would be sort of hard to modify table lookups for a complex coefficient, Not to hard to do if you think of the table as being samples along a curve and have a gui manipulated spline based curve editor. Now

Re: [Flightgear-devel] Question on YASim ....

2003-01-02 Thread Gene Buckle
Although it's worth pointing out that the command line yasim program goes a long way toward reducing the tedium involved with getting an aircraft in the air. Most of the big configuration bugs can be found and fixed before you ever run fgfs, although admittedly interpreting the solution

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Gene Buckle
No. Some of the 2D instruments, like basic gauges, are OK projected onto a 3D surface, but levers and knobs just look silly. The background texture won't be used in 3D either, and I'll bet that Martin ends up putting a lot of his effort into that. Instrument panels done in the style used

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Gene Buckle
Gene Buckle writes: No. Some of the 2D instruments, like basic gauges, are OK projected onto a 3D surface, but levers and knobs just look silly. The background texture won't be used in 3D either, and I'll bet that Martin ends up putting a lot of his effort

Re: [Flightgear-devel] status of open bugs at sourceforge.net/projects/flightgear?

2003-01-14 Thread Gene Buckle
Even worse is this crappy proprietary driving sim software I have to curse all day at my day job. If I wasn't so busy trying to coax it through and endless series of segfaults, crashes, bugs, and other unrepeatable behaviors I'd be tempted to make an open source driving sim based on

RE: [Flightgear-devel] status of open bugs at sourceforge.net/projects/flightgear?

2003-01-15 Thread Gene Buckle
So, that don't impresses her much? Erik No. But Shania helped me discover a better approach... You wear leopard print dresses? *gdr* g. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Possible source for usable code

2003-01-16 Thread Gene Buckle
http://websimulations.com/products.htm Yes, this is Riley Rainey's stuff. He wrote ACM for Unix which was/is a pretty fun combat game that works in native X11 (i.e. doesn't need opengl.) The graphics are simplistic and crude, but the action is a lot of fun. It would be interesting to

Re: [Flightgear-devel] How are light singles parked?

2003-01-23 Thread Gene Buckle
Norman Vine writes: could you translate 'light singles' into 'american' :-) I don't get the joke without seeing the picture -- are the planes David's referring to bigger than light singles? AFAIK, it's just a bad cheese joke and has nothing to do with airplanes. :) g. (who actually

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-24 Thread Gene Buckle
(Now this would be cool) AI cows would be a neat addition to the dynamic scenery we were talking about before. At one of the local airports (KBCB) there are several fields and some silos right under the airplane on final approach. What about Kangaroos with Stinger launchers? (RooPADs!)

Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Gene Buckle
http://www.flightgear.org/images/SeaHawk.jpg That just kicks ass. You've made a buddy of mine very happy. He's recently got a Sea Hawk cockpit that is destined to be a sim cockpit. You can see it at http://www.wv838.com Thanks Lee! g. ___

Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Gene Buckle
Oh, and one word of advise, don't use the parking break when airborne ... :-P Oh my, now that's an easter egg I wasn't expecting. Lee get's the prize for the day. :-) What happens? g. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Gene Buckle
Gene Buckle wrote: Oh, and one word of advise, don't use the parking break when airborne ... :-P Oh my, now that's an easter egg I wasn't expecting. Lee get's the prize for the day. :-) What happens? http://www.a1.nl/~ehofman/fgfs/download/seahawk.png Heh. That's pretty neat. Does

Re: [Flightgear-devel] [OT] FlightGear and the US Military

2003-02-27 Thread Gene Buckle
* [EMAIL PROTECTED] (Curt Olson) [2003.02.27 15:02]: John Check writes: Yes, I know. Actually I con't care about this too much (it _was_ meant to be a joke), so if someone want's to use FlightGear to driver their toilet flusher, go ahead! H Honestly, I hesitated

Re: [Flightgear-devel] Licensing out of control ...

2003-03-05 Thread Gene Buckle
I know that by posting this link, I have implied that I occasionally read Dr. Fun, and I'm not necessarily proud of that ... :-) http://www.ibiblio.org/Dave/Dr-Fun/df200303/df20030305.jpg Dammit Curt, it's not enough that I have too many time sinks as it is and YOU have to go of and find me

Re: [Flightgear-devel] Licensing out of control ...

2003-03-05 Thread Gene Buckle
Not only that, but occasionally when he goes on vacation for a week he'll post things like 800 cartoons I drew when I was 13 and stuff like that. There's a couple all time classics in there. *sob* ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] Base CVSupdate:FlightGear/FlightGear/Textures.high/Terrain

2003-03-05 Thread Gene Buckle
[EMAIL PROTECTED] wrote: New hi-res irregular crop texture. For eye-candy fetischitsts (is this an english word?) http://www.a1.nl/~ehofman/fgfs/download/irrcrop.jpg Damn, that's cool. g. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Gene Buckle
I'm also pretty happy with the quality of the SRTM data. If/when 3 or 1 arcsec terrain data is released for the entire word, I'll need a 1 gazillion terrabyte HD to do all the processing and a 256 node super computer cluster also wouldn't hurt. :-) flightgear.distributed.net. :) g.

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Gene Buckle
Sorry for the lame question, but how far are the sample points apart from each other in feet with the 3 arc second data? How far is it for the 1? 1 arcsec = approximately 30 meters = approximately 100 feet. 3 arcsec = approximately 90 meters = approximately 300 feet. The points are on

Re: [Flightgear-devel] [OT] The End of Python

2003-04-01 Thread Gene Buckle
I am waiting for the programming language for amateur radio operators, Morse. There is nothing like programming in dots and dashes! . -.-- --..-- - .- - .. ... -. .. -.-. . .-.-.- g. (kc7afe) On Tuesday, April 1, 2003, at 06:11 AM, David Megginson wrote: It looks like

Re: [Flightgear-devel] [OT] The End of Python

2003-04-01 Thread Gene Buckle
I am waiting for the programming language for amateur radio operators, Morse. There is nothing like programming in dots and dashes! .. -.. --- -. - --. . - .. - uet? Eh? ITYM, --. ... . HTH, HAND! g. ___ Flightgear-devel mailing list

RE: [Flightgear-devel] [OT] The End of Python

2003-04-01 Thread Gene Buckle
Boy, talk about the ultimate in obfuscated C programming... On Tue, 1 Apr 2003, Richard Bytheway wrote: You could conceivably write any language in Morse, you just need to run a .- to ASCII converter over the source before the compiler. I suppose it would be called -.2a Richard

Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Gene Buckle
Jorge Van Hemelryck wrote: Very good idea ! As it's one of the planes I fly, I might get hold of some data too, and perform a few tests in flight... Are you sure your passengers are going to like it when you do some flight tests? Erik If he flies for Aeroflot, they may not notice the

Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Gene Buckle
On Fri, 6 Jun 2003 10:27:39 -0700 (PDT) Gene Buckle [EMAIL PROTECTED] wrote: If he flies for Aeroflot, they may not notice the difference. *gdr* You guys are scaring me. ;-) You've obviously never seen an Aeroflot flight before. :) When they first started flying into KSEA

Re: [Flightgear-devel] Trip Report and Pictures: CYOW-CYAM;CYAM-CYYB; CYYB-CYOW

2003-06-01 Thread Gene Buckle
David Megginson wrote: Here are some pictures. The quality's not great because of a combination of a cheap camera, dirty windows, hazy air, and a need to concentrate on flying the plane (I didn't usually look through the viewfinder):

Re: [Flightgear-devel] Stop Ya Bastard

2003-06-28 Thread Gene Buckle
I take it you didn't deploy the Landing Anchor? *gdr* g. On Sat, 28 Jun 2003, Innis Cunningham wrote: Hi Guys I am sure the 747 and 737 do not take nearly 2 km(1.5 mls) to stop.Is there away to adjust the breaking power of the individual aircraft.Or is the thrust reverse property active

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Gene Buckle
He asked me to ask you guys if you would make some guns for his airplane becuase he wants shoot dad down! He was on my tail and had me dead to rights a few times too.. lol He's watching me write this, and even though I told him guns were not in the plans as of yet, I have to ask.

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Gene Buckle
David We could also set up a course on some scenery tile .. say in Death Valley or some other remote 'arena area' .. and have races :) It would be neat to build a duplicate of the Reno Air Races course and field. g. ___ Flightgear-devel

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Gene Buckle
It would be neat to build a duplicate of the Reno Air Races course and field. Well... we can't do that. By: Mark Kallio Well, it was a nice thought while it lasted - developing a plug-in for air racing fans out there to go online and have a virtual air race on a virtual Reno course.

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Gene Buckle
On Sun, 6 Jul 2003, Erik Hofman wrote: Gene Buckle wrote: Better yet, give 'em 50% of FlightGear's commercial revenue. (ie. diddly squat) So far FlightGear only costs me money. DO you think they wil start paying me 50% then? It would be nice, eh? :) g

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Gene Buckle
Norman Vine wrote: Gene Buckle writes: By: Mark Kallio Complete article is here: http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that takes pictures of it. Screw 'em. Set up the pylons with a 100 foot

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Gene Buckle
What do you think we do now? Fair Use is now Fair paymelicencefees Use. g. http://www.airrace.org/raceCourse.php That's a cool site Jon. Thanks for the link. I had _no_ idea that the F1 course was so bloody small. It must be one hell of a show. g.

re: [Flightgear-devel] Re: Speed question?

2003-07-30 Thread Gene Buckle
serious flight simulators. After all, that's free advertisement. The Austrian Airlines, for example, even host the homepage of a flight sim group that duplicates the real AUA in the virtual sim domain (the virtual Austrian Airlines group). The group seems to take this all very

re: [Flightgear-devel] Re: Speed question?

2003-07-30 Thread Gene Buckle
On the manufacturing side, however, Cessna and Piper seem to have withdrawn their permission for representation of logos, etc., between FLY and FLY II. That's because Microsoft overbid on the licensing contract to deny it to Terminal Reality. See 2 bit company that can't stand 1

Re: [Flightgear-devel] request for comments?

2003-08-06 Thread Gene Buckle
On Tue, 5 Aug 2003 11:23:07 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: but it may give us many more options for moving forward with new and better graphic effects. My uneducated, gut feeling, leads me to opt for the route that gives the most promise for the future. ...and from what

Re: [Flightgear-devel] (Real) Lancaster

2003-08-19 Thread Gene Buckle
And then you hang 22,000lbs of bomb under one and it gets... ...interesting. http://www.johnmullen.org.uk/aerospce/pics/bombs.htm Oh. My. God. I take it one like it got dropped at least once during WWII? g. ___ Flightgear-devel mailing list

Re: [Flightgear-devel] (Real) Lancaster

2003-08-19 Thread Gene Buckle
And then you hang 22,000lbs of bomb under one and it gets... ...interesting. http://www.johnmullen.org.uk/aerospce/pics/bombs.htm Oh. My. God. I take it one like it got dropped at least once during WWII? The first time the Grand Slam bomb was used successfully was on

RE: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-26 Thread Gene Buckle
Gene Buckle writes: Thanks Norman. I wish they'd stop writing such crap. *sigh* g. On Mon, 25 Aug 2003, Norman Vine wrote: FYI http://www.cert.org/advisories/CA-2003-07.html On average for the last 10 years, Sendmail has probably been good for one of these alerts per week

Re: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-26 Thread Gene Buckle
Gene Buckle [EMAIL PROTECTED] wrote: Gene Buckle writes: Thanks Norman. I wish they'd stop writing such crap. *sigh* g. On Mon, 25 Aug 2003, Norman Vine wrote: FYI http://www.cert.org/advisories/CA-2003-07.html On average for the last 10 years, Sendmail has

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