[Flightgear-devel] cygwin build problems

2003-11-03 Thread John Barrett
I've just acquired FG from CVS -- autogen.sh appeard to run perfectly, but right at the end of ./configure, I get: configure: creating ./config.status config.status: creating \ .infig.status: error: cannot find input file: \ and thats all she wrote :) I've previously built FG from the 0.9.2

[Flightgear-devel] cygwin build from cvs

2003-11-04 Thread John Barrett
Having finally gotten a windows cvs client that can be configured not to munge *nix eol :) I've just gotten plib, simgear, and flightgear cvs versions and am trying to build each package. plib built up just fine, but simgear is failing due to macro definitions in one of 2 places [EMAIL PROTECTED]

Re: [Flightgear-devel] cygwin build from cvs

2003-11-04 Thread John Barrett
Disregard -- I had SimGear-0.2 downloaded :) - Original Message - From: John Barrett [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, November 04, 2003 10:06 PM Subject: [Flightgear-devel] cygwin build from cvs Having finally gotten a windows cvs client that can be configured

[Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
I've just gotten FG cvs to build clean on my system and I would like to work on a basic multiplayer server and enhancements to FG to support the server that I have in mind. Features: 1. based on the current multiplayer code with an enhanced message set 2. optional authentication token to restrict

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
Martin Spott wrote I'd like to express a wish: _Please_ try - as long as possible - not to add redundant features. There are already three multiplayer extensions for FlightGear - partially unmaintained I'd love to see them merged somtime in later future, probably sharing common modules

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
, just add on what is needed :) Paul - Original Message - From: John Barrett [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 7:42 AM Subject: [Flightgear-devel] Multiplayer Server RFC I've just gotten FG cvs to build clean on my system and I would like

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
- Original Message - From: David Culp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 2:04 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC I hope it doesn't turn out to be as fun as Air Warrior III. That stupid

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
- Original Message - From: Paul Morriss [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 2:12 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC My principle skills include networking, I have been involved heavily with DIS and HLA (which are flight

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
- Original Message - From: Jon S Berndt [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 2:41 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC On Wed, 5 Nov 2003 13:38:23 -0500 John Barrett [EMAIL PROTECTED] wrote

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
- Original Message - From: Lee Elliott [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 7:51 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC On Wednesday 05 November 2003 19:44, John Barrett wrote: Have also

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
- Original Message - From: Andy Ross [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 8:56 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC Lee Elliott wrote: ODBC would be better than making it DB specific. Msql

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
- Original Message - From: Lee Elliott [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 8:45 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC On Thursday 06 November 2003 01:30, John Barrett wrote: - Original

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
- Original Message - From: Paul Morriss [EMAIL PROTECTED] 2) I agree it would be a good idea for you to design the protocol, I would recommend reviewing the DIS and HLA protocols to see how they work, HLA especially is actually powerful. Powerful it may be, accessable it is not --

[Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-05 Thread John Barrett
We have covered a LOT of territory the last couple of days, so I think we are due for a summary to date: Phase 1 1. Server implementation to be integrated with the current FG code a. --fgspeer= protocol module with HUD updates b. --fgsserv= protocol module and basic reflector server

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-06 Thread John Barrett
- Original Message - From: David Luff [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 06, 2003 5:51 AM Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status On 11/6/03 at 1:36 AM John Barrett wrote: 3. Initial

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-06 Thread John Barrett
- Original Message - From: David Luff [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 06, 2003 5:53 AM Subject: Re: [Flightgear-devel] Multiplayer Server RFC On 11/5/03 at 2:42 AM John Barrett wrote: Any other ideas that I should

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-06 Thread John Barrett
- Original Message - From: Jonathan Richards [EMAIL PROTECTED] I agree, though, that what is missing is other inhabitants of the simulated planet :) The biggest mismatch with reality is the absence of other air traffic, or even ground movement, and I know that people have started to

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-06 Thread John Barrett
- Original Message - From: Melchior FRANZ [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, November 06, 2003 6:34 AM Subject: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status * Norman Vine -- Thursday 06 November 2003 10:10: John Barrett writes: primary goal

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-06 Thread John Barrett
- Original Message - From: Erik Hofman [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 06, 2003 7:35 AM Subject: Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status Melchior FRANZ wrote: * Norman Vine -- Thursday 06

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-06 Thread John Barrett
- Original Message - From: Gene Buckle [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 06, 2003 1:08 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status Plus it'd allow modelling of other interesting things -

[Flightgear-devel] Multiplayer RFC -- wire protocol spec -- preliminary

2003-11-06 Thread John Barrett
Here is a quick and dirty 1st cut at a wire protocol definition, and some requirements for the message handling classes that will implement the protocolPreliminary FlightGear Server (FGS) wire protocol specification 0xFFEscape prefix for 0xF? bytes in the data next byte is inverted,

[Flightgear-devel] cvs guest oops ??

2003-11-07 Thread John Barrett
I was working on the directory layout and autoconf for my server module, and the CVS app I'm using requires that everything be added to the repository before a patch can be created -- without thinking, I added src/Server, and the cvs guest account allowed me to do it !! Doing patches is a new

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-07 Thread John Barrett
- Original Message - From: Cameron Moore [EMAIL PROTECTED] To the folks that want combat, work real hard to support a --with-combat=no option, or you're gonna get shot down real fast. ;-) -- Already there and them some :) I'm working up the protocol base classes at the moment,

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread John Barrett
Bring on the eye candy :) and a good config gui to control how much candy you eat (along with everything else that a config gui should do -- joystick calibration, screen resolution, sounds and sound volume, load/save config) I personally have a problem with relying on a seperate project to create

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread John Barrett
- Original Message - From: Jim Wilson [EMAIL PROTECTED] There are several people working on this stuff and more is certainly welcome. If you keep looking I think you'll find some pretty amazing visual work already in FlightGear. Have you headed north from the default runway yet

[Flightgear-devel] Apologies for the cvs commits

2003-11-08 Thread John Barrett
Like to apologize to Curtis for the cvs commits using the cvsguest account (though I didnt do the ones to the ATC code -- just the configure.ac, src/Makefile.am, src/Main/Makefile.am, and the src/Server directory) Curtis -- you left the src/Server directory and my code in the repository -- could

[Flightgear-devel] Multiplayer -- wire protocol implementation

2003-11-09 Thread John Barrett
http://www.camelot-software.com/fgfs/fgmps.tar Here is the patch and source files for the preliminary wire protocol implementation -- comments and suggestions welcome -- untar in the directory containing the FGFS source directory, apply the patch, autogen, configure --with-multiserver, and make

Re: [Flightgear-devel] Multiplayer -- wire protocol implementation

2003-11-09 Thread John Barrett
- Original Message - From: Norman Vine [EMAIL PROTECTED] PLib/src/net is a 'reasonably' efficient implementation of using polling in a multiple connection environment :-) The 'loop' is in netChanel.cxx SimGear sockets and are built ontop of PLib/Net as is the FGFS http server,

Re: [Flightgear-devel] Multiplayer -- wire protocol implementation

2003-11-09 Thread John Barrett
- Original Message - From: Andy Ross [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Sunday, November 09, 2003 11:59 AM Subject: Re: [Flightgear-devel] Multiplayer -- wire protocol implementation John Barrett wrote: Here is the patch and source files

Re: [Flightgear-devel] Multiplayer -- wire protocol implementation

2003-11-09 Thread John Barrett
- Original Message - From: Norman Vine [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Sunday, November 09, 2003 11:58 AM Subject: RE: [Flightgear-devel] Multiplayer -- wire protocol implementation John Barrett writes: From: Norman Vine [EMAIL

Re: [Flightgear-devel] Apologies for the cvs commits

2003-11-09 Thread John Barrett
- Original Message - From: Curtis L. Olson [EMAIL PROTECTED] I figured your changes would eventually return through proper channels so I just left that in for now. If you want me submitting patches, I will need the correct procedure for creating patches. I havent had any luck

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-09 Thread John Barrett
- Original Message - From: Curtis L. Olson [EMAIL PROTECTED] I would propose that the server be structured so that a purely civilian/non-combat version could be run. I don't want it to be possible for some idiot to come and blow me out of the sky when I'm practicing ILS approaches

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-09 Thread John Barrett
- Original Message - From: Jon Berndt [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Sunday, November 09, 2003 4:24 PM Subject: RE: [Flightgear-devel] Multiplayer Server RFC -- Current Status John Barrett writes: Would a --no-combat option

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-09 Thread John Barrett
- Original Message - From: Curtis L. Olson [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Sunday, November 09, 2003 4:16 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status John Barrett writes: Would a --no-combat option

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-09 Thread John Barrett
: John Barrett writes: Would a --no-combat option on the server be acceptable ?? (i.e. someone can pull the trigger, but it wont do anything to the multiplayer world -- they could still use you for a target, but you would never see the ordinance) That sounds reasonable. I would

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-09 Thread John Barrett
- Original Message - From: Jon Stockill [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Sunday, November 09, 2003 6:13 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status On Sun, 9 Nov 2003, John Barrett wrote: If each client

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-09 Thread John Barrett
- Original Message - From: Norman Vine [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Sunday, November 09, 2003 6:28 PM Subject: RE: [Flightgear-devel] Multiplayer Server RFC -- Current Status John Barrett writes: If each client instance specified

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-09 Thread John Barrett
- Original Message - From: Lee Elliott [EMAIL PROTECTED] I read your later post after I'd sent that:) I agree that the server operator choosing the type of world is a good idea. However, there's potential for quite a wide range of realistic scenarios including elements of both

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-09 Thread John Barrett
- Original Message - From: Michael Matkovic [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, November 10, 2003 12:07 AM Subject: [Flightgear-devel] Multiplayer Server RFC -- Current Status Could you describe the --headless option (Phase 1 changes)? Sounds a little like what I'm

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread John Barrett
- Original Message - From: Erik Hofman [EMAIL PROTECTED] I'm not sure I like the idea of FlightGear set up as a server. This will however keeps the code between the server and the client as close as possible. I felt there were too many instances where the current simulation code

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread John Barrett
- Original Message - From: Gene Buckle [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Monday, November 10, 2003 2:14 PM Subject: RE: [Flightgear-devel] Multiplayer Server RFC -- Current Status it offensive to even have source code included that

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread John Barrett
- Original Message - From: Gene Buckle [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Monday, November 10, 2003 3:40 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status On Monday, 10 November 2003 21:14, Gene Buckle wrote:

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread John Barrett
- Original Message - From: Gene Buckle [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Monday, November 10, 2003 4:29 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status I think a dynamic shared library system that lets an a/c

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread John Barrett
- Original Message - From: Gene Buckle [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Monday, November 10, 2003 5:37 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status a nice place to stick information unique to that plane

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread John Barrett
- Original Message - From: Gene Buckle [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Monday, November 10, 2003 6:19 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status um ?? for code/data local to an a/c instance ?? remoting

Re: [Flightgear-devel] Compile issues

2003-11-10 Thread John Barrett
I'm also runnng cygwin and hit that one -- you need latest CVS versions of plib and simgear for starters -- try that then build fg -- I recommend --prefix=/usr on both plib and simgear builds -- cygwin doesnt have /usr/local/lib in the ld search path :) - Original Message - From: JD

Re: [Flightgear-devel] Newbie needs a mentor(s)

2003-11-11 Thread John Barrett
- Original Message - From: Phil Spurr [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, November 11, 2003 7:24 PM Subject: [Flightgear-devel] Newbie needs a mentor(s) Hi all I've recently (with help from Curt) managed to download and run the Win32 binaries and have been very

Re: [Flightgear-devel] My first real patches...

2003-11-11 Thread John Barrett
- Original Message - From: Gene Buckle [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Tuesday, November 11, 2003 8:27 PM Subject: [Flightgear-devel] My first real patches... Basically what I've done here is expanded upon the ejection seat properties

[Flightgear-devel] [Multiplayer] Oh where Oh where .......

2003-11-12 Thread John Barrett
I'm pretty much done with the client/server startup handshake -- ready to do the code at the peer to register active aircraft with the server (active = aircraft for which this FG peer is responsible for FDM calcs, the protocol supports the idea of multiple aircraft sharing a single server

Re: [Flightgear-devel] [Multiplayer] Oh where Oh where .......

2003-11-12 Thread John Barrett
- Original Message - From: Erik Hofman [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 12, 2003 4:22 AM Subject: Re: [Flightgear-devel] [Multiplayer] Oh where Oh where ... Erik Hofman wrote: John Barrett wrote: I'm pretty

Re: [Flightgear-devel] [Multiplayer] Oh where Oh where .......

2003-11-12 Thread John Barrett
- Original Message - From: John Barrett [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 12, 2003 8:50 AM Subject: Re: [Flightgear-devel] [Multiplayer] Oh where Oh where ... - Original Message - From: Erik Hofman [EMAIL

Re: [Flightgear-devel] [Multiplayer] Oh where Oh where .......

2003-11-12 Thread John Barrett
- Original Message - From: Gene Buckle [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 12, 2003 10:48 AM Subject: Re: [Flightgear-devel] [Multiplayer] Oh where Oh where ... (if its just the one plane, once I get it to fly

Re: [Flightgear-devel] [Multiplayer] Oh where Oh where .......

2003-11-12 Thread John Barrett
- Original Message - From: David Culp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 12, 2003 7:51 PM Subject: Re: [Flightgear-devel] [Multiplayer] Oh where Oh where ... In the current code -- there is just the single airplane

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-12 Thread John Barrett
- Original Message - From: David Luff [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 12, 2003 8:20 PM Subject: Re: [Flightgear-devel] [Multiplayer] Oh where Oh where ... On 11/12/03 at 8:08 PM John Barrett wrote: Sounds good

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: David Luff [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 5:18 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) I not trying to put you off - I welcome all efforts in this area.

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: Jon Berndt [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 8:33 AM Subject: RE: [Flightgear-devel] ACScript RFC (or FGScript ??) The only reason I'm not done with the fly together code is I'm

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: David Culp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 12, 2003 11:48 PM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) I would like to request your ideas and wishes for an aircraft AI

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: John Barrett [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 8:45 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) on (speed = 140) { elevators = 20; // pull

Re: [Flightgear-devel] Multiplayer RFC -- wire protocol spec --preliminary

2003-11-13 Thread John Barrett
- Original Message - From: Gerhard Wesp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 9:29 AM Subject: Re: [Flightgear-devel] Multiplayer RFC -- wire protocol spec --preliminary Unless there are objections, byte order is

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: David Culp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 9:24 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) Ok -- all you have done is state that takeoff is a procedure to be

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: Curtis L. Olson [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 10:15 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) John Barrett writes: Very different indeed -- I'm trying

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: Andy Ross [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 10:29 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) John Barrett wrote: - Original Message - From: David Culp

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: Andy Ross [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 10:46 AM Subject: [Flightgear-devel] ACScript RFC (or FGScript ??) [Starting a new thread. John's reply was burried in the parent thread]

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: Curtis L. Olson [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 1:19 PM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) John Barrett writes: And I envision a client that handles

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: David Culp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 2:12 PM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) Without a scenario loaded, or a connection to a server, its just

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: Curtis L. Olson [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 13, 2003 3:34 PM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) John Barrett writes: Why is an interactive session by default

[Flightgear-devel] cygwin js-server build error

2003-11-14 Thread John Barrett
make[2]: Entering directory `/cygdrive/c/Documents and Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/source/utils/js_server' g++ -g -O2 -L/usr/X11R6/lib -o js_server.exe js_server.o -lplibjs -lplibnet -lplibul /usr/lib/gcc-lib/i686-pc-cygwin/3.3.1/../../../libplibjs.a(jsWindows.o)(.tex

Re: [Flightgear-devel] cygwin js-server build error

2003-11-14 Thread John Barrett
- Original Message - From: John Barrett [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 14, 2003 10:47 AM Subject: [Flightgear-devel] cygwin js-server build error make[2]: Entering directory `/cygdrive/c/Documents and Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot

Re: [Flightgear-devel] cygwin js-server build error

2003-11-14 Thread John Barrett
- Original Message - From: John Barrett [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Friday, November 14, 2003 11:01 AM Subject: Re: [Flightgear-devel] cygwin js-server build error - Original Message - From: John Barrett [EMAIL PROTECTED

Re: [Flightgear-devel] cygwin js-server build error

2003-11-14 Thread John Barrett
- Original Message - From: Erik Hofman [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Friday, November 14, 2003 12:53 PM Subject: Re: [Flightgear-devel] cygwin js-server build error John Barrett wrote: 180: undefined reference to [EMAIL PROTECTED

[Flightgear-devel] automake question

2003-11-14 Thread John Barrett
I've got some code from another project that I'm trying to hook into FG... it uses a short compiled program to generate a header file used by the rest of the package... I've added the program to Makefile.am, and it builds, now, how do I get that program to execute before the library that depends

Re: [Flightgear-devel] automake question

2003-11-14 Thread John Barrett
- Original Message - From: Curtis L. Olson [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Friday, November 14, 2003 5:07 PM Subject: Re: [Flightgear-devel] automake question John Barrett writes: I've got some code from another project that I'm trying

Re: [Flightgear-devel] Re: AI merge

2003-11-19 Thread John Barrett
- Original Message - From: David Luff [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 19, 2003 6:00 PM Subject: Re: [Flightgear-devel] Re: AI merge On 11/18/03 at 12:51 AM John Barrett wrote: Dont go too fast :) No chance

[Flightgear-devel] Latest cvs build error ??

2003-11-27 Thread John Barrett
just tried building latest cvs and got the following error: make[3]: Entering directory `/cygdrive/c/Documents and Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/source/src/Cockpit' if ++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/usr/X 11R6/include -g -O2 -MT

Re: [Flightgear-devel] Latest cvs build error ??

2003-11-28 Thread John Barrett
- Original Message - From: Andy Ross [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Friday, November 28, 2003 12:09 PM Subject: Re: [Flightgear-devel] Latest cvs build error ?? John Barrett wrote: radiostack.cxx: In member function `virtual void

Re: [Flightgear-devel] latest AI tricks

2003-11-29 Thread John Barrett
- Original Message - From: David Culp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Saturday, November 29, 2003 7:32 AM Subject: Re: [Flightgear-devel] latest AI tricks Can't wait for you guys to add the AI for a Blue Angels routine. :-) Maybe