Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread Lee Elliott
Hello WillyB, I had a look at the screen shots and I think the problem about the normals has been answered pretty clearly. A couple of things I noticed though: The blue area of the texture you're using has a very slight gradient to it - was this intentional? While you're trying to sort out

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread Lee Elliott
On Sunday 29 June 2003 18:19, WillyB wrote: A couple of things I noticed though: The blue area of the texture you're using has a very slight gradient to it - was this intentional? While you're trying to sort out geometry and smoothing problems, using a texture with a subtle gradient

Re: [Flightgear-devel] New keyboard bindings

2003-06-29 Thread Lee Elliott
On Sunday 29 June 2003 22:21, Erik Hofman wrote: Hi, This is a heads up for some changes to the keyboard bindings. As of now the following changes are in effect: * shift escape ... reset FDM (Note: this doesn't work on IRIX) * ctrl w ... turn on wing leveler * g... gear

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread Lee Elliott
On Sunday 29 June 2003 20:27, Christopher S Horler wrote: There's some strange smoothing going on too - most of the polys seems to be getting smoothed independently of each other i.e. the wings and left tailplane in pic 12 compared with the right tailplane in this pic. I think now

Re: [Flightgear-devel] Re: Help:FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN

2003-07-02 Thread Lee Elliott
On Wednesday 02 July 2003 11:32, Melchior FRANZ wrote: * Innis Cunningham -- Wednesday 02 July 2003 11:21: Thanks Melchior I have found the area and modified the text will do a build and see how it goes. Ahh ... don't bother. I've now dos-ified my a320-fb.ac and can reproduce the error.

[Flightgear-devel] plib cvs

2003-07-02 Thread Lee Elliott
Hello all, where are people getting their plib cvs from? I was getting it from sourceforge but there seems to have been a problem with that for a few days now. Does anyone know of any mirrors anywhere? LeeE ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Re: plib cvs

2003-07-02 Thread Lee Elliott
On Wednesday 02 July 2003 19:49, Melchior FRANZ wrote: * Lee Elliott -- Wednesday 02 July 2003 20:40: where are people getting their plib cvs from? I was getting it from sourceforge but there seems to have been a problem with that for a few days now. Does anyone know of any mirrors

Re: [Flightgear-devel] Re: plib cvs

2003-07-02 Thread Lee Elliott
On Wednesday 02 July 2003 20:03, Lee Elliott wrote: On Wednesday 02 July 2003 19:49, Melchior FRANZ wrote: * Lee Elliott -- Wednesday 02 July 2003 20:40: where are people getting their plib cvs from? I was getting it from sourceforge but there seems to have been a problem

Re: [Flightgear-devel] Re:Help:FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN

2003-07-02 Thread Lee Elliott
[...snip...] I didn't get any errors when loading the model into AC3D but it definitely doesn't like that texture. I have no problem to see the texture with ac3d v3.0 I'm using v3.6. Seems as though it might have been due to an old version of plib - I managed to get an update from cvs a

Re: [Flightgear-devel] Re:Help:FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN

2003-07-02 Thread Lee Elliott
On Thursday 03 July 2003 00:40, Lee Elliott wrote: [...snip...] I didn't get any errors when loading the model into AC3D but it definitely doesn't like that texture. I have no problem to see the texture with ac3d v3.0 I'm using v3.6. Seems as though it might have been due to an old

Re: [Flightgear-devel] Texture Sizes

2003-07-03 Thread Lee Elliott
On Thursday 03 July 2003 21:52, Christian Mayer wrote: Richard A Downing FBCS schrieb: On Thu, 03 Jul 2003 20:52:49 +0200 Christian Mayer [EMAIL PROTECTED] wrote: IMHO we should require a card with TL setup as minimum, i.e. GeForce class. And they should be able to handle a

Re: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread Lee Elliott
On Friday 04 July 2003 03:03, WillyB wrote: Hello! Just got done flying around KSFO for about an hour w/ one of my sons, the 11 yr old via networked flightgears :) What a Blast! He asked me to ask you guys if you would make some guns for his airplane becuase he wants shoot dad down!

Re: [Flightgear-devel] REference

2003-07-04 Thread Lee Elliott
On Friday 04 July 2003 15:18, Jon Berndt wrote: Jim wrote: Before we get too worked up about this... It has absolutely nothing to do with modeling the aircraft. It is only a reference point for positioning the 3D model in the scene. All the nose is, sans pitot tubes and other items

Re: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread Lee Elliott
On Friday 04 July 2003 19:02, Lawrence Manning wrote: On Fri, 4 Jul 2003, Lee Elliott wrote: I was playing at intercepts last night (and I think it was the first time I'd run FG properly since updating a couple of days ago). I had a B-52 flying on AP between KLAX and KSEA in TF mode

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Lee Elliott
On Saturday 05 July 2003 13:54, Christopher S Horler wrote: I'd like to see leaking fuel, detaching flight control surfaces, and most importantly the pilot parachuting away! Additionally! I'd like to be able to participate in massively multiplayer flightgear games. I'm looking forward to

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Lee Elliott
On Saturday 05 July 2003 21:19, Martin Spott wrote: Jon Berndt [EMAIL PROTECTED] wrote: I know (and can appreciate) that there is some sensitivity to warfare kinds of themes in FlightGear. However, I wonder if there might be some acceptance of re-enactments of WWI/WWII dogfighting

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Lee Elliott
On Sunday 06 July 2003 14:59, David Megginson wrote: Lee Elliott writes: The sad this is that much interesting research and developement has been done for military systems and you can't really investigate them outside that sphere. The good thing about a sim is that you can. You

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Lee Elliott
On Sunday 06 July 2003 20:39, Norman Vine wrote: Jon Berndt writes: http://www.airrace.org/raceCourse.php Doesn't help The contents of this Web site are copyright C2002-2003 Mark Johnston and the Reno Air Racing Association. No part of this Web site may be reproduced without the

Re: [Flightgear-devel] Texture Sizes

2003-07-08 Thread Lee Elliott
Hello all, While we're discussing texture sizes, I'd like to hear how people get on with high-poly models. While I have some problems if a lot of texture space is needed, I don't seem to have any trouble with what I'd consider to be high poly models. What are other peoples experiences in this

Re: [Flightgear-devel] Contrails

2003-07-08 Thread Lee Elliott
On Tuesday 08 July 2003 12:09, Norman Vine wrote: Bernie Bright writes: Norman Vine [EMAIL PROTECTED] wrote: Jon S Berndt writes: What's the potential of creating contrails for such a thing as the X-15 rocket engine? Wingtip vortices? etc.? Pretty good :-) This

Re: [Flightgear-devel] Texture Sizes

2003-07-08 Thread Lee Elliott
On Tuesday 08 July 2003 21:58, Curtis L. Olson wrote: Lee Elliott writes: Hello all, While we're discussing texture sizes, I'd like to hear how people get on with high-poly models. While I have some problems if a lot of texture space is needed, I don't seem to have any trouble

Re: [Flightgear-devel] Texture Sizes

2003-07-08 Thread Lee Elliott
On Tuesday 08 July 2003 22:22, David Megginson wrote: Lee Elliott writes: Is there any way to come up with a rough guidence figure? The untextured 737 model I just parked at KSFO has 392 vertices and 332 faces, according to Blender. That's way too high if we're going to use a realistic

Re: [Flightgear-devel] Helico FDM

2003-07-10 Thread Lee Elliott
On Thursday 10 July 2003 21:54, Jorge Van Hemelryck wrote: On Thu, 26 Jun 2003 23:40:48 +0200 (MET DST) Piotr Jaworski [EMAIL PROTECTED] wrote: And Manoeuvres: 2) roll (generaly impossible, only half roll)(but Lockheed Model 286(XH-51) and Cheyenne, Sikorsky CH53D, prototype S-60

Re: [Flightgear-devel] 5 projector wrap around display.

2003-07-10 Thread Lee Elliott
On Thursday 10 July 2003 22:38, Curtis L. Olson wrote: From the FWIW department ... Today I was able to get FlightGear running on a 5 projector wrap around display. Here is a picture of the facility (when it was running other software):

Re: [Flightgear-devel] AC Modeling

2003-07-10 Thread Lee Elliott
On Thursday 10 July 2003 23:50, David Megginson wrote: WillyB writes: What is the Best way to approach starting a brand new model? I have a 3 view of the AC .. is it best to start from the front view and get a general circlesh outline of the fusilage and extrude back? More

Re: [Flightgear-devel] newer stuff

2003-07-11 Thread Lee Elliott
On Friday 11 July 2003 13:39, Jim Wilson wrote: David Culp [EMAIL PROTECTED] said: First a FW-190: http://home.comcast.net/~davidculp2/fw190.jpg This was just to test Aero-Matic, but it's turned out to be a nice flying machine. Only three projects at once? ;-) Wow. Nice stuff! The

Re: [Flightgear-devel] Views

2003-07-13 Thread Lee Elliott
On Sunday 13 July 2003 10:54, David Megginson wrote: Erik Hofman writes: I mean we now have a tower view, we might come up with a final Approach view and someday somebody will come by and asks for a windsock view. Those are really candidates for a view selection dialog. Two truly

Re: [Flightgear-devel] Urban building model efficiency

2003-07-13 Thread Lee Elliott
On Sunday 13 July 2003 10:39, Frederic Bouvier wrote: I vote for to remove this sharp edge smoothing artefact. -Fred That would save me a lot of time:) LeeE ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Urban building model efficiency

2003-07-13 Thread Lee Elliott
On Sunday 13 July 2003 11:14, Norman Vine wrote: Jim Wilson writes: we could keep the .ac .3ds .whatever files as they are in the base package and require that you run a 'scenery' compiler before you actually run FGFS after a scenery update. While it's great that we _can_ use .3ds models,

Re: [Flightgear-devel] Urban building model efficiency

2003-07-13 Thread Lee Elliott
On Sunday 13 July 2003 11:07, David Megginson wrote: Frederic Bouvier writes: I vote for to remove this sharp edge smoothing artefact. All of our airplanes will start looking a lot worse. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

Re: [Flightgear-devel] Some Questions about Flightgear

2003-07-13 Thread Lee Elliott
On Sunday 13 July 2003 00:01, [EMAIL PROTECTED] wrote: Hello, [snip] 3. What about AI controlled airplanes AND ships? It would be great to see some airplanes in the air and ships on the sea in flighgear that fly/drive their routes. Is such a dynamic scenery feature in development? If yes,

Re: [Flightgear-devel] Some Questions about Flightgear

2003-07-13 Thread Lee Elliott
On Sunday 13 July 2003 14:38, Norman Vine wrote: Lee Elliott writes: Night textures would be nice too but texture space is at a bit of a premium atm. ;) There are already some nice sky effects though. Texture space shouldn't be a problem I am assuming of course that the 'daytime

Re: [Flightgear-devel] Some Questions about Flightgear

2003-07-13 Thread Lee Elliott
On Sunday 13 July 2003 15:33, Norman Vine wrote: Lee Elliott writes: On Sunday 13 July 2003 14:38, Norman Vine wrote: Lee Elliott writes: Night textures would be nice too but texture space is at a bit of a premium atm. ;) There are already some nice sky effects though

Re: [Flightgear-devel] Some Questions about Flightgear

2003-07-13 Thread Lee Elliott
On Sunday 13 July 2003 16:01, David Megginson wrote: Lee Elliott writes: Ships sounds like a great idea and shouldn't be too difficult to implement (not that I'm volunteering). Someone mentioned carrier landings recently didn't they? :) That's harder -- we'll have to do some work

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-13 Thread Lee Elliott
On Sunday 13 July 2003 17:26, John Wojnaroski wrote: There has been work started on very impressive 3D clouds. That said there's a lot that FlightGear has them MSFS probably never will have. That sounds great. :) I tried to compile the cvs version last night but got an error, do

Re: [Flightgear-devel] Views

2003-07-13 Thread Lee Elliott
On Monday 14 July 2003 00:35, Michael Selig wrote: At 7/13/03, Erik wrote: Michael Selig wrote: I would like to ask, however, that a view menu structure be in place before removing the current various 'v'-key views. That was the intention. Did something go wrong? Something go wrong

Re: [Flightgear-devel] Views

2003-07-13 Thread Lee Elliott
On Monday 14 July 2003 01:59, Norman Vine wrote: Lee Elliott writes: On Monday 14 July 2003 00:35, Michael Selig wrote: With the latter two, it'd be really nice to get back the 2D HUD (vs the 3D one that moves around). I used the old 2D HUD a lot w/ demos and in my own model

Re: [Flightgear-devel] Views

2003-07-14 Thread Lee Elliott
On Monday 14 July 2003 13:37, Norman Vine wrote: Lee Elliott writes: On Monday 14 July 2003 01:59, Norman Vine wrote: Nothing says you can't change your local source The following reverts to the previous HUD Ta for that but I'd rather manage with the standard FG as far

Re: [Flightgear-devel] Golden Gate Bridge

2003-07-15 Thread Lee Elliott
On Tuesday 15 July 2003 15:34, Curtis L. Olson wrote: James Turner writes: Yes, it looks great. However, it has unearthed a *serious* (ahem) issue with the collision detection logic. You can't fly under the bridge. I tried it once, in the airbus, and figured i'd clipped the tail on

Re: [Flightgear-devel] [PATCH] autopilot changes

2003-07-16 Thread Lee Elliott
On Wednesday 16 July 2003 18:19, Jim Wilson wrote: These changes should preserve previous functionality (with the exception of a couple bug fixes). Bugs fixed: - AP no longer resets the error accumulator when switching altitude modes or just closing the autopilot GUI. It will not be

Re: [Flightgear-devel] Fokker 100 3D model

2003-07-17 Thread Lee Elliott
On Thursday 17 July 2003 15:03, Norman Vine wrote: Erik Hofman writes: http://www.a1.nl/~ehofman/fgfs/gallery/fokker/ It's starting to look quite good now. Coming along nicely nit It is hard to tell but it almost looks as if there is something going on with the normals on the

[Flightgear-devel] Suggested change to default joystick.xml

2003-07-17 Thread Lee Elliott
Hello all, could I suggest that the FlightGear/Input/Joysticks/Deafult/joystick.xml axis 2 throttle binding is amended to that it operates on /autopilot/control-overrides/throttle instead of having eight separate entries for up to eight engines? First of all, eight isn't enough;) And

Re: [Flightgear-devel] Lot's of Fun!

2003-07-17 Thread Lee Elliott
On Thursday 17 July 2003 18:30, Jorge Van Hemelryck wrote: How much of real life potential scenery do you thing is copyrighted ? I know one good example of that, it's the Eiffel Tower (in Paris, for those who wouldn't know) by night. It has had a lighting system since new year 2000, and I

Re: [Flightgear-devel] Instant replay system

2003-07-17 Thread Lee Elliott
On Friday 18 July 2003 04:06, Curtis L. Olson wrote: I have implimented a first stab at an instant replay system and have just commited it to CVS. The system continuously records your flight data and allows you to play back your flight. Saving flight data at full resolution can quickly burn

Re: [Flightgear-devel] Instant replay system

2003-07-17 Thread Lee Elliott
On Friday 18 July 2003 04:06, Curtis L. Olson wrote: I have implimented a first stab at an instant replay system and have just commited it to CVS. The system continuously records your flight data and allows you to play back your flight. Saving flight data at full resolution can quickly burn

Re: [Flightgear-devel] Lot's of Fun!

2003-07-18 Thread Lee Elliott
On Friday 18 July 2003 07:09, Frederic Bouvier wrote: Martin Spott wrote: Kris Feldmann [EMAIL PROTECTED] wrote: After the posting here of the Eifel tower fly-through, I tried to duplicate the maneuver in MSFS. Their tower has solid sides with transparency in the bitmap and thus one

Re: [Flightgear-devel] Re: Views --- continued

2003-07-18 Thread Lee Elliott
On Friday 18 July 2003 22:42, Michael Selig wrote: At 7/18/03, Jim Wilson wrote: Ok, I have a proposal. If this is ok with everyone I'll go ahead and do the xml for the bindings: 'v' - scrolls through a limited number of views. I'll just make it the first 3 defined views. If the

Re: [Flightgear-devel] Auto Pilot problem (was Instant replay system)

2003-07-18 Thread Lee Elliott
On Friday 18 July 2003 13:30, Jim Wilson wrote: Lee Elliott [EMAIL PROTECTED] said: The autopilot altitude hold seems a bit messed up though since yesterday - quite bad porpoising - I checked that with the 747, a4, c-172 and a couple of mine. Terrain following still seems ok though

Re: [Flightgear-devel] Flightgear on XBox?

2003-07-18 Thread Lee Elliott
On Friday 18 July 2003 14:10, Jim Wilson wrote: David Culp [EMAIL PROTECTED] said: Anyone running FG on XBox/linux yet? http://xbox-linux.sourceforge.net/index.php Well, I'd have to be interested in console gaming. But heck all you'd need now is a PS/2 emulator and x-box would

Re: [Flightgear-devel] Lot's of Fun!

2003-07-18 Thread Lee Elliott
On Saturday 19 July 2003 00:41, Frederic Bouvier wrote: Lee Elliott wrote: On Friday 18 July 2003 07:09, Frederic Bouvier wrote: Martin Spott wrote: Kris Feldmann [EMAIL PROTECTED] wrote: After the posting here of the Eifel tower fly-through, I tried to duplicate

Re: [Flightgear-devel] Auto Pilot problem (was Instant replay system)

2003-07-19 Thread Lee Elliott
On Saturday 19 July 2003 05:21, Jim Wilson wrote: Lee Elliott [EMAIL PROTECTED] said: With the YF-23 it's very obvious. Hi Lee, In a separate message I've sent a patch to backout the target climb rate fix. I was able to stabalize the A/P by making adjustments with the fix

Re: [Flightgear-devel] Re: Views --- continued

2003-07-19 Thread Lee Elliott
On Saturday 19 July 2003 08:37, Melchior FRANZ wrote: * Lee Elliott -- Saturday 19 July 2003 00:54: I'm with Michael entirely on this. Adding new stuff is great but not if it's at the expense of old features. Sigh ... We =do= remove old features once in a while (and Network-OLK

Re: [Flightgear-devel] Auto Pilot problem (was Instant replay system)

2003-07-19 Thread Lee Elliott
On Saturday 19 July 2003 14:00, Jim Wilson wrote: Lee Elliott [EMAIL PROTECTED] said: Could youi give me a quick nod when there's a new vers to try? After looking some more, I'm going to hold off on that for now. Go ahead and use the patch I posted last night. What I was shooting

Re: [Flightgear-devel] Auto Pilot problem (was Instant replay system)

2003-07-19 Thread Lee Elliott
On Saturday 19 July 2003 14:33, Lee Elliott wrote: On Saturday 19 July 2003 14:00, Jim Wilson wrote: Lee Elliott [EMAIL PROTECTED] said: Could youi give me a quick nod when there's a new vers to try? After looking some more, I'm going to hold off on that for now. Go ahead

Re: [Flightgear-devel] Auto Pilot problem (was Instant replay system)

2003-07-20 Thread Lee Elliott
On Sunday 20 July 2003 02:23, Jim Wilson wrote: Lee Elliott [EMAIL PROTECTED] said: I saw you'd reverted the target climb rate calcs in cvs and now that the old alt hold is back I can see that the auto throttle response seems considerably improved. You may want to play

Re: [Flightgear-devel] Auto Pilot problem (was Instant replay system)

2003-07-20 Thread Lee Elliott
On Sunday 20 July 2003 15:16, Major A wrote: Ta for the info. I found that the auto-throttle holds the set speed very well, even between different a/c types and it was very easy to match speeds between them. Using multiplay, with a B-52 and a YF-23 both set to the same ap speed,

Re: [Flightgear-devel] Black sky with CVS version

2003-07-21 Thread Lee Elliott
On Monday 21 July 2003 23:55, Jim Wilson wrote: Lawrence Manning [EMAIL PROTECTED] said: Running latest CVS now (well, as of yesterday). Flying 747 out of default airport. I did not know autopoilot could take off. No idea if this is a designed feature, but it is nice. After

Re: [Flightgear-devel] Lee's YF23

2003-07-22 Thread Lee Elliott
On Tuesday 22 July 2003 21:18, Jim Wilson wrote: Erik Hofman [EMAIL PROTECTED] said: Curtis L. Olson wrote: I have just committed a round of updates and reorganizations for Lee's YF23 model. --aircraft=yf23-yasim Check it out, it's beautifully done, including nice gear

Re: [Flightgear-devel] Lee's YF23

2003-07-23 Thread Lee Elliott
On Wednesday 23 July 2003 10:12, Erik Hofman wrote: Matevz Jekovec wrote: All F-16 3d models in Falcon are made by Robert PumpyHead Lozada. He licensed his models under royalty-free license (personally, I don't quite understand this license, so I attached it beside if anyone can tell

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Lee Elliott
On Wednesday 23 July 2003 18:59, Curtis L. Olson wrote: Hi, I just committed an update to simgear to add support for a scale animation type (in addition to rotate and translate.) If someone can tell me where the model animation is documented I will update the docs as well. One use for

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Lee Elliott
On Wednesday 23 July 2003 20:27, Curtis L. Olson wrote: David Megginson writes: It's in docs/Model/fgfs-model-howto.html. You have to check out the docs module of FlightGear to get it, though, since it's not part of the main source distro. When I have time, I'd like to get it into the

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Lee Elliott
On Wednesday 23 July 2003 21:02, Frederic Bouvier wrote: I was thinking about scaling for gear actuators too. Would it be possible to scale along an arbitrary axis ? possibly with 3 different scale factors, or is it beyond the scope of this change ? -Fred I don't think you'd really _want_

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Lee Elliott
On Wednesday 23 July 2003 23:07, Frederic Bouvier wrote: Lee Elliott wrote: On Wednesday 23 July 2003 21:02, Frederic Bouvier wrote: I was thinking about scaling for gear actuators too. Would it be possible to scale along an arbitrary axis ? possibly with 3 different scale factors

[Flightgear-devel] Gear set-up problems

2003-07-24 Thread Lee Elliott
Hello All, I think I've found a bit of a problem with the way that u/c gear is being defined. In the preferences file there's a single gear entry with three wheel entries to handle the brakes. While this is fine for light a/c with fixed gear, it doesn't work right with larger a/c with

Re: [Flightgear-devel] Gear set-up problems

2003-07-24 Thread Lee Elliott
On Thursday 24 July 2003 22:15, Lee Elliott wrote: Hello All, I think I've found a bit of a problem with the way that u/c gear is being defined. In the preferences file there's a single gear entry with three wheel entries to handle the brakes. While this is fine for light a/c

Re: [Flightgear-devel] Flap position

2003-07-24 Thread Lee Elliott
On Friday 25 July 2003 01:12, Tony Peden wrote: On Thu, 2003-07-24 at 05:19, Frederic Bouvier wrote: Tony Peden wrote: On Thu, 2003-07-24 at 04:17, Frederic Bouvier wrote: Could you explain the syntax of the part in the jsbsim config file : COMPONENT NAME=Flaps Control

Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Lee Elliott
On Friday 25 July 2003 01:19, Jim Wilson wrote: David Megginson [EMAIL PROTECTED] said: Curtis L. Olson writes: YASim airplanes start flying really crappy if you try to go inverted. If you don't believe me, just try taking the 747 on 100' AGL inverted pass over SFO. :-)

Re: [Flightgear-devel] forwarded message from Andrei Barbu

2003-07-24 Thread Lee Elliott
On Friday 25 July 2003 03:09, Curtis L. Olson wrote: Hi, Andrei has kindly offered to do a bit of web page redesign for the FlightGear project. The included message has a link to his proposed changes for the front page. What do people think? The sample is up at geocities so ignore the

Re: [Flightgear-devel] Flap position

2003-07-24 Thread Lee Elliott
On Thursday 24 July 2003 09:51, Frederic Bouvier wrote: Hi, I am trying to model the A320 flaps. I has 5 positions but in the keyboard or joystick bindings, each time I hit the flap down button, /controls/flight/flaps is increased by rawly 1/3, leading to only four possibilities. Would it

Re: [Flightgear-devel] Realism

2003-07-25 Thread Lee Elliott
On Friday 25 July 2003 13:48, Christopher S Horler wrote: Here's a few questions (btw the topic is the best word I could think of). Stopping distances - I wondered if we were modelling these correctly on any aircraft - specifically on the larger ones such as the b52 and 747. Fuel Burn - I

Re: [Flightgear-devel] Speed question?

2003-07-25 Thread Lee Elliott
On Friday 25 July 2003 21:56, Matevz Jekovec wrote: I have PII 333 Mhz with GF2MX 32MB on PCI and 256 MB of SDRAM. I have Abit LX something motherboard and SBAWE64 on ISA (I'm about to buy Live! in the next few days). I would like to run FGFS smoothly (that's about 15-20 FPS) on GNU/Debian

Re: [Flightgear-devel] Realism

2003-07-25 Thread Lee Elliott
On Friday 25 July 2003 23:33, David Culp wrote: Stopping distances - I wondered if we were modelling these correctly on any aircraft - specifically on the larger ones such as the b52 and 747. In JSBSim we have reverse thrust and spoilers available. We don't have anti-skid, autobrakes or

Re: [Flightgear-devel] Gear set-up problems

2003-07-26 Thread Lee Elliott
Just an update on this. I can re-arrange the default keboard (and presumably js - haven't tried yet) bindings from the default settings in preferences by entries in the a/c set.xml file. This means I can change the brake set-up from one gear and three wheels, with a brake on each wheel, to

Re: [Flightgear-devel] Speed question?

2003-07-29 Thread Lee Elliott
On Monday 28 July 2003 14:24, Jim Wilson wrote: ...aircraft already have xml that does this by selecting out the cockpit and maybe gear when they are viewed from a certain distance. In that case the That idea hadn't ocurred to me at all, and I hadn't spotted it in any of the other a/c

Re: [Flightgear-devel] Speed question?

2003-07-29 Thread Lee Elliott
On Wednesday 30 July 2003 00:35, Jim Wilson wrote: Lee Elliott [EMAIL PROTECTED] said: Changing the model would stop that working of course, as the geometry would've changed, but it's a quick and simple way of getting a 'lite' (er) version of a model, at least with regard to texture

Re: [Flightgear-devel] damage from too-high sink rate

2003-07-30 Thread Lee Elliott
On Wednesday 30 July 2003 20:35, Erik Hofman wrote: Jon Berndt wrote: http://www.msnbc.com/news/946048.asp?0cv=CB10 And all of a sudden it looked like a B-1. Erik LOL :) LeeE ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Gliding (Stall)

2003-08-01 Thread Lee Elliott
From the description of the a/c oscillating, I'd guess you're using auto-pilot heading hold/wing-leveller. Try it without and you shouldn't get any oscillation. You can also get pitch oscillation or porpoising in some a/c at low speeds with AP alt hold too - that can be tamed by increasing

Re: [Flightgear-devel] Gliding (Stall)

2003-08-01 Thread Lee Elliott
On Friday 01 August 2003 16:44, Major A wrote: Take the dc3 up to 5000' and cut engines whilst cruising. Without paying any attention to maintaining altitude, make some shallow turns and try to glide around for a while then try and land the plane once you get the feel for it. I

Re: [Flightgear-devel] Gliding (Stall)

2003-08-01 Thread Lee Elliott
August 2003 22:25, Christopher S Horler wrote: No I'm not using the Autopilot. I just don't think that the behaviour after the stall (when the plane begins to recover) is that realistic - this is when it oscillates On Fri, 2003-08-01 at 21:26, Lee Elliott wrote: From the description of the a/c

Re: [Flightgear-devel] Scene ligting expiriment

2003-08-02 Thread Lee Elliott
On Saturday 02 August 2003 15:23, Curtis L. Olson wrote: Erik Hofman writes: Curtis L. Olson wrote: Erik Hofman writes: Hi, I've updated the lighting to reflect the following: scene_ambient = fog_color * ambient scene_diffuse = fog_color * diffuse scene_specular =

Re: [Flightgear-devel] Scene ligting expiriment

2003-08-03 Thread Lee Elliott
On Sunday 03 August 2003 09:42, Erik Hofman wrote: Lee Elliott wrote: I'm not sure about the distinction between ambient and diffuse here. Ambient defines the color at the unlit side of the object. Diffuse defines the color at the illuminated side. Erik Ta. So ambient would be 'white

Re: [Flightgear-devel] Clouds3D and Matrices in general

2003-08-03 Thread Lee Elliott
On Sunday 03 August 2003 19:42, Norman Vine wrote: Erik Hofman writes: ... see http://www.vso.cape.com/~nhv/files/fgfs/clouds/ That looks like the basis of a _really_ _good_ cloud solution:) LeeE ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Clouds3D and Matrices in general

2003-08-03 Thread Lee Elliott
On Sunday 03 August 2003 19:51, Andreas wrote: On Sun, Aug 03, 2003 at 02:42:34PM -0400, Norman Vine wrote: Why don't you just 'try it' and determine that for yourself :-) see http://www.vso.cape.com/~nhv/files/fgfs/clouds/ On a side note, check the propeller on this one:

Re: [Flightgear-devel] Scene ligting expiriment

2003-08-04 Thread Lee Elliott
On Monday 04 August 2003 17:53, Erik Hofman wrote: Jim Wilson wrote: Erik Hofman [EMAIL PROTECTED] said: Ambient defines the color at the unlit side of the object. Thus lighting ambience affects the darkness of the shadows. The ambience lighting tables represent a tradeoff between

Re: [Flightgear-devel] Scene lighting expiriment

2003-08-04 Thread Lee Elliott
On Monday 04 August 2003 14:42, Erik Hofman wrote: Norman Vine wrote: IMO the 'new' series is far to blue I am working my way through to see how all fits together. As I see it now the original behavior is excellent for sunny, non cloudy and high visibility days (California?). The

Re: [Flightgear-devel] request for comments?

2003-08-05 Thread Lee Elliott
On Tuesday 05 August 2003 17:23, Curtis L. Olson wrote: Hi, I just wanted to float an idea on the list and see if anyone had any comments. This isn't an official proposal and I'm not chomping at the bit to make a change. It's just an idea I find interesting to think about and I'd like to

Re: [Flightgear-devel] Gliding (Stall)

2003-08-07 Thread Lee Elliott
On Thursday 07 August 2003 03:53, Jim Wilson wrote: [snip...] My quick calcs show 26.0m for wing length. The aircraft has a 56m wingspan. Agreed on the 56m span - how did you get the wing length figure Jim? I just checked the dimensions on the model again and got just under 32 m. This is

Re: [Flightgear-devel] Gliding (Stall)

2003-08-07 Thread Lee Elliott
On Friday 08 August 2003 00:07, Jim Wilson wrote: Lee Elliott [EMAIL PROTECTED] said: On Thursday 07 August 2003 03:53, Jim Wilson wrote: [snip...] My quick calcs show 26.0m for wing length. The aircraft has a 56m wingspan. Agreed on the 56m span - how did you get the wing length

Re: [Flightgear-devel] Gliding (Stall)

2003-08-07 Thread Lee Elliott
On Friday 08 August 2003 04:10, Lee Elliott wrote: On Friday 08 August 2003 00:07, Jim Wilson wrote: Lee Elliott [EMAIL PROTECTED] said: I've got it over-performing just a bit now (got to over 4ft with 2/4 fuel load, and a bit too fast). Just got to edge it back a bit. LeeE Oops

Re: [Flightgear-devel] Gliding (Stall)

2003-08-08 Thread Lee Elliott
On Thursday 07 August 2003 20:46, Major A wrote: The research I did on them showed that these items were removed in the G H varients and roll is controlled by differential use of the seven segment spoilers. Ah, that makes sense. Reminds me, the spoilers are another area where

Re: [Flightgear-devel] Stand-alone YASim solver

2003-08-08 Thread Lee Elliott
On Thursday 07 August 2003 01:19, Jim Wilson wrote: Lee Elliott [EMAIL PROTECTED] said: Hello List, The stand-alone YASim solver doesn't appear to have been updated after my last couple of cvs updates - I noticed that I was getting different solutions displayed from FG

Re: RFD: Landmarks and scenery (was Re: [Flightgear-devel] CYTZ andCNTower)

2003-08-08 Thread Lee Elliott
: [Flightgear-devel] CYTZ and CNTower) David Megginson writes: Lee Elliott writes: Perhaps we need a directory in Scenery that can be scanned for world landmarks like this. Could the model and location data be defined in an xml file? Would it be possible to animate them

Re: [Flightgear-devel] CYTZ and CN Tower

2003-08-08 Thread Lee Elliott
On Friday 08 August 2003 03:37, David Megginson wrote: Here's a JPEG of the default 172 finishing a landing roll at CYTZ Toronto/City Centre (aka Toronto Island) with the CN Tower in the background: http://www.megginson.com/flightsim/cytz.jpg That looks pretty good - I want one:) I

Re: [Flightgear-devel] WANTED: mailing list admin

2003-08-10 Thread Lee Elliott
On Saturday 09 August 2003 16:19, David Megginson wrote: Curtis L. Olson writes: Practically speaking, if no one wants to step forward to do this, I will just reconfigure the lists to allow all posts to go through immediately. Why not reconfigure so that all posts by non-members

Re: [Flightgear-devel] Gliding (Stall)

2003-08-11 Thread Lee Elliott
On Wednesday 06 August 2003 15:35, Major A wrote: The stall speed figure I found for the B-52 was 169 kts :) Yes, without flaps. I haven't ever seen the described effect without flaps, though. Are you flying with default weather conditions? The wind settings are could easily

Re: [Flightgear-devel] Gliding (Stall)

2003-08-11 Thread Lee Elliott
On Thursday 07 August 2003 03:53, Jim Wilson wrote: Lee Elliott [EMAIL PROTECTED] said: The B-52 is proving quite a tricky one to get right. Some of the characteristics almost seem mutaully exclusive and it can be hard to reconcile them. For example, I found max speeds of 554 kts

Re: [Flightgear-devel] Re: request for comments?

2003-08-14 Thread Lee Elliott
On Tuesday 05 August 2003 19:01, Melchior FRANZ wrote: * Curtis L. Olson -- Tuesday 05 August 2003 19:53: I don't think either OSG nor OpenSG support the .ac format. OpenSceneGraph does. The ac3d-plugin says: // AC3D loader for models generated by the AC3D modeller (www.ac3d.org) // part

Re: [Flightgear-devel] Clouds3D and Matrices in general

2003-08-14 Thread Lee Elliott
On Tuesday 05 August 2003 00:12, Jim Wilson wrote: Curtis L. Olson [EMAIL PROTECTED] said: Lee Elliott writes: I've noticed this effect too, on the 2d clouds. I think it's an ordering issue. When I use transparent objects/textures in a model I have to be careful of it's position

Re: RFD: Landmarks and scenery (was Re: [Flightgear-devel] CYTZ andCN Tower)

2003-08-14 Thread Lee Elliott
On Saturday 09 August 2003 09:56, Erik Hofman wrote: Jim Wilson wrote: Might be easier to just place the Landmarks tree at the root of the Scenery tree like Scenery/Landmarks/ where the Landmarks subdirectory has a tree of its own in the same layout as the Scenery directory. Then you

Re: [Flightgear-devel] 3d clouds error

2003-08-14 Thread Lee Elliott
On Thursday 14 August 2003 20:40, Matevz Jekovec wrote: When running fgfs --enable-clouds3d, I get ... GLUT: Fatal Error in fgfs: visual with necessary capabilities not found. I have Gf2mx w/ 32mb of ram, PII 333, 256 SDRAM, running Debian Sid. - Matevz Are you running X in 16bpp or

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