Thanks Curt and Phil. After looking around in the view manager and trying
many different combinations of XML settings, I finally took the easy way out
and changed the airborne clip plane distance in renderer.cxx to 0.5, rather
than 10. That solves my problem, but don't know if anyone else
From: Dave Culp
Thanks Curt and Phil. After looking around in the view manager and trying
many different combinations of XML settings, I finally took the easy way out
and changed the airborne clip plane distance in renderer.cxx to 0.5, rather
than 10. That solves my problem, but don't
I finally took the
easy way out and changed the airborne clip plane distance in renderer.cxx
to 0.5, rather than 10. That solves my problem, but don't know if
anyone else would like that move
The issue would only be related to the width of the Z buffer. I was
running a Voodoo card
I have a cockpit view system set up for the OV-10 sim that uses a 2D forward
view and 3D side views (screenshot :
http://home.comcast.net/~davidculp2/2D_3D_views.jpg
It's controlled by some nasal scripts I bound to the arrow keys. Here are the
up(forward) and left bindings:
key
@flightgear.org
Sent: Thursday, May 26, 2005 4:19 PM
Subject: [Flightgear-devel] 3D view goes away by itself
[ snip ]
It works fine on the ground, but about 10 seconds after takeoff the 3D
side
views of the aircraft's engine/wing go away and never come back. I check
through the property browser and all
Hmmm,
After a few feet of altitude, FG changes the default near clip plane to
be further away from the viewer. The 3d aircraft models are drawn with
different view parameters so this shouldn't be a problem ... but maybe
somehow your 3d model geometry isn't getting configured so it get's